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00653c5aa40edc4c8b3d70c7b9f42cec2022dd58
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items
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Alex Noir 00653c5aa4 Renames "OnSecondaryUse" to "OnAim" for more sense
adds new "OnHudUse" to separate normal and self use
2017-12-10 13:39:00 +03:00
..
Components
Renames "OnSecondaryUse" to "OnAim" for more sense
2017-12-10 13:39:00 +03:00
CharacterInventory.cs
Renames "OnSecondaryUse" to "OnAim" for more sense
2017-12-10 13:39:00 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Moved inventory UI update logic to the client project, sound effects for picking up and dropping items
2017-08-10 20:30:29 +03:00
Item.cs
Renames "OnSecondaryUse" to "OnAim" for more sense
2017-12-10 13:39:00 +03:00
ItemInventory.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
ItemPrefab.cs
MapEntityPrefabs are deserialized using SerializableProperty
2017-11-15 19:01:55 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
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