Joonas Rikkonen
c77c598cb6
Fixed items being dropped when attempting to place them in an itemcontainer slot that's on a normal inventory slot. Closes #200
2017-12-31 01:59:49 +02:00
Joonas Rikkonen
a8749f3d87
Fixed characters dragging husks by their tongue when GrabLimb is set to None, removed hardcoded texts from the grab button. Closes #210
2017-12-29 15:51:37 +02:00
Joonas Rikkonen
2894b74edc
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see #80 ). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
Alex Noir
e5c49d929d
Fixed ragdolling and grab-type switching in singleplayer
2017-12-17 23:13:50 +03:00
Alex Noir
1e5b25bd1a
Merge branch 'master' into moRags
2017-12-17 22:41:45 +03:00
Alex Noir
bd646fb23e
Implements identity system! If your mask hides your face (e.g. oxygen mask, clown mask and diving suit), the game will either use the name of the ID card owner in your ID card slot or will give you a "?" name.
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This only affects "DisplayName". The reason why I can't completely override the .Name for the client from server is due to how crew manifest and CharacterInfo classes are handled - it would require a major rework of many Character-related systems and interactions to truly make this "hack-proof".
Server hosts will have to stay on their toes I guess.
2017-12-16 19:52:25 +03:00
Alex Noir
286f290e57
Fixed networking
2017-12-08 15:32:37 +03:00
Alex Noir
8788efa007
Merge remote-tracking branch 'origin/master' into moRags
2017-12-08 14:43:56 +03:00
Alex Noir
48fb3d58b9
Let players choose to grab onto the body's torso!
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Better CPR animations
todo: network the limb targeting
2017-12-08 13:47:27 +03:00
juanjp600
26216a0d99
Fixed fish being selectable
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Closes #91
2017-12-07 00:01:48 -03:00
juanjp600
a272d22de8
Players can now pick up corpses to eat them
2017-12-06 17:57:58 -03:00
Joonas Rikkonen
f4f58622e1
Short delay before the "pressure increasing" message is displayed (because clients may briefly be outside the sub before they get in sync with the server)
2017-11-24 18:53:21 +02:00
Joonas Rikkonen
765587efd7
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
Joonas Rikkonen
ff926c1da2
Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen, added a method for invoking an arbitrary action after a delay to CoroutineManager
2017-11-14 19:10:43 +02:00
Joonas Rikkonen
bf5a0746ad
Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
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Conflicts:
Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
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- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00