Fixed networking
This commit is contained in:
@@ -213,10 +213,16 @@ namespace Barotrauma
|
||||
|
||||
character.AnimController.GrabLimb = character.AnimController.GrabLimb == LimbType.None ? LimbType.Torso : LimbType.None;
|
||||
|
||||
foreach (Limb limb in Character.Controlled.SelectedCharacter.AnimController.Limbs)
|
||||
{
|
||||
limb.pullJoint.Enabled = false;
|
||||
}
|
||||
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Repair });
|
||||
GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Control });
|
||||
}
|
||||
|
||||
grabHoldButton.Text = "Grabbing: " + (character.AnimController.GrabLimb == LimbType.Torso ? "Torso" : "Hands");
|
||||
return true;
|
||||
};
|
||||
|
||||
@@ -17,15 +17,19 @@ namespace Barotrauma
|
||||
switch ((NetEntityEvent.Type)extraData[0])
|
||||
{
|
||||
case NetEntityEvent.Type.InventoryState:
|
||||
msg.WriteRangedInteger(0, 2, 0);
|
||||
msg.WriteRangedInteger(0, 3, 0);
|
||||
inventory.ClientWrite(msg, extraData);
|
||||
break;
|
||||
case NetEntityEvent.Type.Repair:
|
||||
msg.WriteRangedInteger(0, 2, 1);
|
||||
msg.WriteRangedInteger(0, 3, 1);
|
||||
msg.Write(AnimController.Anim == AnimController.Animation.CPR);
|
||||
break;
|
||||
case NetEntityEvent.Type.Status:
|
||||
msg.WriteRangedInteger(0, 2, 2);
|
||||
msg.WriteRangedInteger(0, 3, 2);
|
||||
break;
|
||||
case NetEntityEvent.Type.Control:
|
||||
msg.WriteRangedInteger(0, 3, 3);
|
||||
msg.Write((int)AnimController.GrabLimb);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -91,7 +95,7 @@ namespace Barotrauma
|
||||
bool crouching = msg.ReadBoolean();
|
||||
keys[(int)InputType.Crouch].Held = crouching;
|
||||
keys[(int)InputType.Crouch].SetState(false, crouching);
|
||||
AnimController.GrabLimb = (LimbType)msg.ReadInt16();
|
||||
AnimController.GrabLimb = (LimbType)msg.ReadInt32();
|
||||
}
|
||||
|
||||
bool hasAttackLimb = msg.ReadBoolean();
|
||||
|
||||
@@ -324,7 +324,7 @@ namespace Barotrauma
|
||||
break;
|
||||
|
||||
case ClientNetObject.ENTITY_STATE:
|
||||
int eventType = msg.ReadRangedInteger(0,2);
|
||||
int eventType = msg.ReadRangedInteger(0,3);
|
||||
switch (eventType)
|
||||
{
|
||||
case 0:
|
||||
@@ -356,6 +356,9 @@ namespace Barotrauma
|
||||
Kill(lastAttackCauseOfDeath);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
AnimController.GrabLimb = (LimbType)msg.ReadInt32();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -435,7 +438,7 @@ namespace Barotrauma
|
||||
if (AnimController is HumanoidAnimController)
|
||||
{
|
||||
tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
|
||||
tempBuffer.Write((int)((HumanoidAnimController)AnimController).GrabLimb);
|
||||
tempBuffer.Write((int)AnimController.GrabLimb);
|
||||
}
|
||||
|
||||
bool hasAttackLimb = AnimController.Limbs.Any(l => l != null && l.attack != null);
|
||||
|
||||
Reference in New Issue
Block a user