Let players choose to grab onto the body's torso!

Better CPR animations
todo: network the limb targeting
This commit is contained in:
Alex Noir
2017-12-08 13:47:27 +03:00
parent d34c783c30
commit 48fb3d58b9
3 changed files with 104 additions and 30 deletions

View File

@@ -13,6 +13,8 @@ namespace Barotrauma
private static Sprite noiseOverlay, damageOverlay;
private static GUIButton cprButton;
private static GUIButton grabHoldButton;
private static GUIButton suicideButton;
@@ -41,6 +43,8 @@ namespace Barotrauma
if (cprButton != null && cprButton.Visible) cprButton.AddToGUIUpdateList();
if (grabHoldButton != null && cprButton.Visible) grabHoldButton.AddToGUIUpdateList();
if (suicideButton != null && suicideButton.Visible) suicideButton.AddToGUIUpdateList();
if (!character.IsUnconscious && character.Stun <= 0.0f)
@@ -89,6 +93,8 @@ namespace Barotrauma
if (cprButton != null && cprButton.Visible) cprButton.Update(deltaTime);
if (grabHoldButton != null && grabHoldButton.Visible) grabHoldButton.Update(deltaTime);
if (suicideButton != null && suicideButton.Visible) suicideButton.Update(deltaTime);
if (damageOverlayTimer > 0.0f) damageOverlayTimer -= deltaTime;
@@ -195,9 +201,31 @@ namespace Barotrauma
};
}
if (grabHoldButton == null)
{
grabHoldButton = new GUIButton(
new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(320, -60), new Point(130, 20)),
"Grabbing: " + (character.AnimController.GrabLimb == LimbType.Torso ? "Torso" : "Hands"), "");
grabHoldButton.OnClicked = (button, userData) =>
{
if (Character.Controlled == null || Character.Controlled.SelectedCharacter == null) return false;
character.AnimController.GrabLimb = character.AnimController.GrabLimb == LimbType.None ? LimbType.Torso : LimbType.None;
if (GameMain.Client != null)
{
GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Repair });
}
grabHoldButton.Text = "Grabbing: " + (character.AnimController.GrabLimb == LimbType.Torso ? "Torso" : "Hands");
return true;
};
}
//cprButton.Visible = character.GetSkillLevel("Medical") > 20.0f;
if (cprButton.Visible) cprButton.Draw(spriteBatch);
if (grabHoldButton.Visible) grabHoldButton.Draw(spriteBatch);
}
if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected)

View File

@@ -9,6 +9,8 @@ namespace Barotrauma
public enum Animation { None, Climbing, UsingConstruction, Struggle, CPR };
public Animation Anim;
public LimbType GrabLimb;
protected Character character;
protected float walkSpeed, swimSpeed;

View File

@@ -20,6 +20,7 @@ namespace Barotrauma
private float thighTorque;
private float cprAnimState;
private float cprPump;
private float inWaterTimer;
private bool swimming;
@@ -882,8 +883,11 @@ namespace Barotrauma
Crouching = true;
Vector2 diff = character.SelectedCharacter.SimPosition - character.SimPosition;
var targetHead = character.SelectedCharacter.AnimController.GetLimb(LimbType.Head);
Limb targetHead = character.SelectedCharacter.AnimController.GetLimb(LimbType.Head);
Limb targetTorso = character.SelectedCharacter.AnimController.GetLimb(LimbType.Torso);
Limb head = GetLimb(LimbType.Head);
Limb torso = GetLimb(LimbType.Torso);
Vector2 headDiff = targetHead == null ? diff : targetHead.SimPosition - character.SimPosition;
targetMovement = new Vector2(diff.X, 0.0f);
@@ -891,21 +895,41 @@ namespace Barotrauma
UpdateStanding();
Vector2 handPos = character.SelectedCharacter.AnimController.GetLimb(LimbType.Torso).SimPosition + Vector2.UnitY * 0.2f;
Vector2 handPos = targetTorso.SimPosition + Vector2.UnitY * 0.2f;
Grab(handPos, handPos);
float yPos = (float)Math.Sin(cprAnimState) * 0.1f;
cprAnimState += deltaTime * 8.0f;
Vector2 colliderPos = GetColliderBottom();
if (cprAnimState % 17 > 15.0f)
{
float yPos = (float)Math.Sin(cprAnimState) * 0.2f;
head.pullJoint.WorldAnchorB = new Vector2(targetHead.SimPosition.X, targetHead.SimPosition.Y + 0.3f + yPos);
head.pullJoint.Enabled = true;
torso.pullJoint.WorldAnchorB = new Vector2(torso.SimPosition.X, colliderPos.Y + (TorsoPosition - 0.2f));
torso.pullJoint.Enabled = true;
}
else
{
head.pullJoint.WorldAnchorB = new Vector2(targetHead.SimPosition.X, targetHead.SimPosition.Y + 0.8f);
head.pullJoint.Enabled = true;
torso.pullJoint.WorldAnchorB = new Vector2(torso.SimPosition.X, colliderPos.Y + (TorsoPosition - 0.1f));
torso.pullJoint.Enabled = true;
if (cprPump >= 1)
{
torso.body.ApplyForce(new Vector2(0, -1000f));
targetTorso.body.ApplyForce(new Vector2(0, -1000f));
cprPump = 0;
}
cprPump += deltaTime;
}
var head = GetLimb(LimbType.Head);
head.pullJoint.WorldAnchorB = new Vector2(targetHead.SimPosition.X, targetHead.SimPosition.Y + 0.6f + yPos);
head.pullJoint.Enabled = true;
cprAnimState += deltaTime;
}
public override void DragCharacter(Character target)
{
if (target == null) return;
Limb torso = GetLimb(LimbType.Torso);
Limb leftHand = GetLimb(LimbType.LeftHand);
Limb rightHand = GetLimb(LimbType.RightHand);
@@ -918,31 +942,34 @@ namespace Barotrauma
for (int i = 0; i < 2; i++)
{
Limb targetLimb = target.AnimController.GetLimb(LimbType.Torso);
Limb targetLimb = target.AnimController.GetLimb(GrabLimb);
if (i == 0)
if (targetLimb == null || targetLimb.IsSevered)
{
if (!targetLeftHand.IsSevered)
targetLimb = target.AnimController.GetLimb(LimbType.Torso);
if (i == 0)
{
targetLimb = targetLeftHand;
if (!targetLeftHand.IsSevered)
{
targetLimb = targetLeftHand;
}
else if (!targetRightHand.IsSevered)
{
targetLimb = targetRightHand;
}
}
else if (!targetRightHand.IsSevered)
else
{
targetLimb = targetRightHand;
if (!targetRightHand.IsSevered)
{
targetLimb = targetRightHand;
}
else if (!targetLeftHand.IsSevered)
{
targetLimb = targetLeftHand;
}
}
}
else
{
if (!targetRightHand.IsSevered)
{
targetLimb = targetRightHand;
}
else if (!targetLeftHand.IsSevered)
{
targetLimb = targetLeftHand;
}
}
Limb pullLimb = i == 0 ? leftHand : rightHand;
if (i == 1 && inWater)
@@ -954,12 +981,29 @@ namespace Barotrauma
Vector2 diff = ConvertUnits.ToSimUnits(targetLimb.WorldPosition - pullLimb.WorldPosition);
pullLimb.pullJoint.Enabled = true;
pullLimb.pullJoint.WorldAnchorB = pullLimb.SimPosition + diff;
pullLimb.pullJoint.MaxForce = 10000.0f;
if (targetLimb.type == LimbType.Torso)
{
pullLimb.pullJoint.WorldAnchorB = targetLimb.SimPosition;
pullLimb.pullJoint.MaxForce = 5000.0f;
targetMovement *= 0.7f; //Carrying people like that takes a lot of effort.
}
else
{
pullLimb.pullJoint.WorldAnchorB = pullLimb.SimPosition + diff;
pullLimb.pullJoint.MaxForce = 5000.0f;
}
targetLimb.pullJoint.Enabled = true;
targetLimb.pullJoint.WorldAnchorB = targetLimb.SimPosition - diff;
targetLimb.pullJoint.MaxForce = 10000.0f;
if (targetLimb.type == LimbType.Torso)
{
targetLimb.pullJoint.WorldAnchorB = torso.SimPosition + (Vector2.UnitX * Dir) * 0.6f;
targetLimb.pullJoint.MaxForce = 300.0f;
}
else
{
targetLimb.pullJoint.WorldAnchorB = targetLimb.SimPosition - diff;
targetLimb.pullJoint.MaxForce = 5000.0f;
}
target.AnimController.movement = -diff;
}