Joonas Rikkonen
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501c3f9ae5
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(e8cd7329b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:58:26 +03:00 |
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Joonas Rikkonen
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42d4b5bfcd
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(5269b5857) tweaks
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2019-05-16 06:58:09 +03:00 |
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Joonas Rikkonen
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3fc539d373
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(935f68e00) Fix characters waiting when they shouldn't after being left uncontrolled by the player.
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2019-05-16 06:57:50 +03:00 |
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Joonas Rikkonen
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b97ecddf03
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(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
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2019-05-16 06:57:32 +03:00 |
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Joonas Rikkonen
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f38aa90847
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(546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash.
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2019-05-16 06:55:43 +03:00 |
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Joonas Rikkonen
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5435adc9b4
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(6c0663ce1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:55:26 +03:00 |
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Joonas Rikkonen
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106c61ca9a
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(4d3ec7d3b) Fixed: Missing {0} variable from russian localization
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2019-05-16 06:55:08 +03:00 |
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Joonas Rikkonen
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4c4cac9c39
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(b97c9eb63) Restore the escape velocity condition: don't run to walls.
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2019-05-16 06:54:31 +03:00 |
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Joonas Rikkonen
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7c2c31d8d8
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(fbc73e63c) Fixed depth/scaling issues on Typhon
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2019-05-16 06:53:55 +03:00 |
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Joonas Rikkonen
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dbc35568cd
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(69d6e11bf) shuttle tweaks
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2019-05-16 06:53:38 +03:00 |
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Joonas Rikkonen
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f2e936e4d3
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(39bf46af8) Don't wait when find safety or combat is active.
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2019-05-16 06:53:21 +03:00 |
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Joonas Rikkonen
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d794d22de0
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(78fa52fb7) Add a bunch of null checks, which should fix the issues with shuttles.
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2019-05-16 06:51:34 +03:00 |
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Joonas Rikkonen
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fcd95da483
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(44994edc6) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-05-16 06:21:10 +03:00 |
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Joonas Rikkonen
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48070a3f90
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(23ecb8f20) Fixed: Scaling past 1920x1080 for: Reactor UI, Submarine labels, loading tips, inventoryslot container status
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2019-05-16 06:20:54 +03:00 |
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Joonas Rikkonen
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aac2aaae8b
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(46356bbf0) Fix bots reporting incorrectly that there is no targets.
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2019-05-16 06:20:20 +03:00 |
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Joonas Rikkonen
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c05c8994fb
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(36f46a8db) Fixed exception CreateAutonomousObjectives causing an exception when attempting to start the game with a sub with no reactor
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2019-05-16 06:15:16 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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884360216f
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(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:50:56 +03:00 |
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Joonas Rikkonen
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fd7dfebd3a
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(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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2019-05-16 05:50:39 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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Joonas Rikkonen
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828150e0ae
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(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
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2019-05-16 05:42:34 +03:00 |
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Joonas Rikkonen
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1d5de494cd
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(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
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2019-05-16 05:41:25 +03:00 |
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Joonas Rikkonen
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79d01822d2
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(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
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2019-05-16 05:41:09 +03:00 |
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Joonas Rikkonen
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ddd84a4f9e
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(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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2019-05-16 05:40:00 +03:00 |
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Joonas Rikkonen
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3575c8df52
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(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
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2019-05-16 05:39:25 +03:00 |
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Joonas Rikkonen
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01743eb7e1
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(6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit.
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2019-05-16 05:36:58 +03:00 |
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Joonas Rikkonen
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4f825ce309
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(dabdac1a8) Fix bots waiting where they should not wait.
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2019-05-16 05:31:31 +03:00 |
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Joonas Rikkonen
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7614642d93
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(e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
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2019-05-16 05:30:39 +03:00 |
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Joonas Rikkonen
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54a0164f89
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(98501b696) Reduce the max accepted distance for repair tool ai operate.
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2019-05-16 05:30:23 +03:00 |
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Joonas Rikkonen
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348f21598e
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(439481a07) Set the random factor for initiative each time the objective changes and once per 5 secs when the idle is active. Change the formula. Fix the waiting after character has been unselected.
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2019-05-16 05:30:06 +03:00 |
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Joonas Rikkonen
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eadd063950
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(d82a5d3f3) Use the wait delay for all objectives that are not orders (instead of just idle).
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2019-05-16 05:28:41 +03:00 |
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Joonas Rikkonen
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78b1d8ef8d
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(d0dd81be0) Rename a method.
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2019-05-16 05:26:58 +03:00 |
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Joonas Rikkonen
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1e200722ae
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(81244db07) Implement AIObjectiveFightIntruders.
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2019-05-16 05:21:03 +03:00 |
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Joonas Rikkonen
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3b313976c5
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(5394332a8) Add a note.
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2019-05-16 05:19:52 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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dbccd76613
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(c6ca0ef58) Recreate objectives when the bot is dismissed.
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2019-05-16 05:11:49 +03:00 |
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Joonas Rikkonen
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9a1e7f8212
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(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.
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2019-05-16 05:11:01 +03:00 |
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Joonas Rikkonen
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7c901d8d77
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(8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70.
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2019-05-16 05:09:15 +03:00 |
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Joonas Rikkonen
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d0795791e7
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(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
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2019-05-16 05:04:53 +03:00 |
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Joonas Rikkonen
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3877c18d0c
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(c15419d90) Changelog additions + merge fix
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2019-04-08 19:20:05 +03:00 |
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Joonas Rikkonen
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28f2c00255
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(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
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2019-04-08 15:59:36 +03:00 |
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Joonas Rikkonen
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47ee14227e
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(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343.
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2019-04-08 12:01:54 +03:00 |
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Joonas Rikkonen
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63eb4d64e5
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f8b0295...0671290
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2019-03-18 23:30:58 +02:00 |
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Joonas Rikkonen
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23687fbf2f
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aeafa16...4d3cf73
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2019-03-18 22:57:05 +02:00 |
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Joonas Rikkonen
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3301bed442
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409d4d9...aeafa16 (merge human-ai)
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2019-03-18 22:52:17 +02:00 |
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