Joonas Rikkonen
30a453191f
Added "VulnerableToEMP" property to Powered. Can be edited in sub editor. Reactors and relays are not affected by EMP by default. Closes #495
2018-07-18 15:07:21 +03:00
Joonas Rikkonen
01c3d20a0c
Fire can only explode oxygen tanks that are >25% full (otherwise the condition of the tank just drops to 0). Prevents infinite explosions when an oxygen generator is on fire with oxygen tanks inside. Closes #470
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+ Made oxygen generators fill oxygen tanks faster.
2018-07-16 14:59:01 +03:00
Joonas Rikkonen
846291ff54
Sprites for some of the new logic components in #392 , added a description to the adder component.
2018-07-09 15:46:39 +03:00
Roni Kovaniemi
c1cbde4288
Adder Signal Component
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Added a Adder signal component, which adds values inputted together and outputs a sum.
2018-07-09 14:42:07 +03:00
Joonas Rikkonen
9b07171ba8
Fixed case-sensitivity issues, part six quadrillion and two
2018-07-06 20:21:31 +03:00
chesse20
91331ed3ab
Better Trained assisstants
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increases chances of assistants having skill levels past certain thresholds needed for tasks
2018-06-30 15:15:24 -07:00
Joonas Rikkonen
af83665f26
Merge pull request #431 from BlueTheKing/patch-1
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Added full paths for all items + an extra comment for tools.xml
2018-05-30 11:16:32 +03:00
Joonas Rikkonen
05add5b82d
Merge pull request #401 from BlueTheKing/master
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Added oxygenite tank, ancient weapon changes
2018-05-30 11:16:00 +03:00
Blue
87b21785b0
Full paths to sound files
2018-05-27 20:01:47 +02:00
Blue
5018d327c4
Full paths to sound files
2018-05-27 19:58:15 +02:00
Blue
6bc52aec4b
Full path to sound file
2018-05-27 19:56:55 +02:00
Blue
9479062613
Full paths to sound files
2018-05-27 19:55:37 +02:00
Blue
f32d2a3d38
Full paths to sound files
2018-05-27 19:43:14 +02:00
Blue
26b357b45d
Full paths to sound files
2018-05-27 19:42:04 +02:00
Blue
4fc5c998de
Full paths to sound files
2018-05-27 19:40:12 +02:00
Blue
4c3dcfb84f
Full paths to sound files
2018-05-27 19:38:34 +02:00
Blue
17e3095961
Full path to sound file
2018-05-27 19:37:28 +02:00
Blue
fd92c78807
Full paths to sound files + extra comment
2018-05-27 19:34:07 +02:00
Blue
c004879581
Full paths to sound files
2018-05-27 19:29:42 +02:00
Blue
eb6bf56379
Plasma cutter can now use the oxygenite tank
2018-05-26 19:02:45 +02:00
Joonas Rikkonen
76e8b078c3
Added missing railgun sprite & fixed indentation in the new item configs
2018-05-21 20:59:11 +03:00
Joonas Rikkonen
2805ca78c4
Merge pull request #412 from ClasticM/patch-2
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Railgun Shell Rack
2018-05-21 11:48:03 +03:00
ClasticM
a71c10a2bc
Railgun Shell Rack
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Adds a rack capable of holding 3 Railgun shells,
so players / sub makers won't have to store shells on the floor anymore. Also helps the crew keep track of how many Railgun shells they sub have.
Because the racks take up space, it also would help with balancing subs for PvP and so on.
texture located in "content/items/weapons/railgunetc2.png", which it shares with the new loaders and rear facing controller.
https://imgur.com/muAIF9P
This feature has been requested a lot lol, so I hope this will make a lot of people really happy
2018-05-18 20:13:12 -05:00
ClasticM
9da4deaed5
Rear Railgun Controller/Additional Railgun Loaders
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Tested code for new Railgun items
* "Rear Railgun Controller" - Rearward facing Railgun controller
* "Railgun Single Loader" - Vertical loader with 1 shell capacity
* "Forward Railgun Loader" - Forward facing loader with 1 shell capacity
* "Rear Railgun Loader" - Rearward facing loader with 1 shell capacity
Gives sub makers more variety and different ways to arm subs. Can also be used to make a challenging balance with the weapons that requires more teamwork to operate. Also useful for simulating torpedo's tubes
Sprite example:
https://imgur.com/muAIF9P
All items tested and implemented.
2018-05-18 19:58:09 -05:00
Blue
fed959e8eb
Docking port and hatch changed
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Docking port needs electrical skill to get fixed.
Both construction skill requirement changed to 50
2018-05-10 13:12:54 +02:00
Blue
0c8f6edbcd
Diving gear changed a bit
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Both the diving suit and mask can use both the oxygenite shard and tank.
The shard is a bit less effective than the tank though.
I'm unable to get the plasma cutter to work though. :(
2018-05-08 23:27:40 +02:00
Joonas Rikkonen
5ea88a0929
Fixed explosives not detonating inside railgun shells. Closes #400
2018-05-08 10:31:28 +03:00
Blue
100d1176f8
Added oxygenite tank, ancient weapon changes
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+ Oxygenite tank added (taken from BTE)
+ Ancient Weapon
Now can use both the oxygenite shard and tank
+Diving Suit/Mask
Can no longer use the oxygenite shard (replaced with the tank)
+ Welding Tool / Plasma Cutter
Oxygenite can be placed in but can't actually be used
+ Fabricator
Oxygenite tank craftable
2018-05-08 01:36:01 +02:00
Blue
890c0dc1d9
Deconstructing certain items now gives materials
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Some tools and the body armor wouldn't give any materials
2018-05-05 23:08:01 +02:00
Juan Pablo Arce
d0c1d170f3
Increased searchlight camera offset to 515
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Requested by Clastic, the person who submitted the item
2018-05-04 19:47:49 -03:00
Joonas Rikkonen
7c9c3195bf
Need to copypaste more carefully ( e15fa11)
2018-04-25 20:58:11 +03:00
Joonas Rikkonen
e15fa11d6e
Fixed meds not being usable with a medical syringe. Closes #388
2018-04-25 16:39:12 +03:00
Joonas Rikkonen
91d6c7b91f
Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385
2018-04-24 18:00:36 +03:00
Joonas Rikkonen
1f460c401e
Readded oxygenite shard as containable to diving suit (accidentally removed in f2842c2)
2018-04-23 16:08:44 +03:00
Joonas Rikkonen
1d98df11a3
PropertyConditionals match if any of the targets match, junction boxes only take damage underwater when therey're powered up (because trying to fix all boxes in a flooded sub before they break again is pain in the ass)
2018-04-23 15:25:46 +03:00
Joonas Rikkonen
f2842c265c
Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character.
2018-04-23 15:24:55 +03:00
Joonas Rikkonen
324b7f8edd
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362
2018-04-09 16:01:38 +03:00
Joonas Rikkonen
3abbfcbc23
Railguns cannot be fired without aiming. Closes #364
2018-04-09 15:22:42 +03:00
boyned//Kampfkarren
9c610a1a82
Make Captain's Jacket able to hold 5 things
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It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
2018-04-07 22:09:02 -07:00
Joonas Rikkonen
9dd9425caa
Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
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Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322 )
2018-04-03 22:43:41 +03:00
Joonas Rikkonen
1b1bd6f51b
Fixed switch sprite offset. Closes #324
2018-03-08 17:57:12 +02:00
juanjp600
3a2224392a
Added EpicBobRoss' searchlight
2018-03-07 23:30:38 -03:00
Joonas Rikkonen
8e8b8464af
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
2018-03-06 13:55:30 +02:00
Joonas Rikkonen
8b6d2f3cc1
Updated OpenGL LOS shader
2018-03-04 21:00:12 +02:00
Joonas Rikkonen
da7ea779b7
LOS effect optimization/changes:
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- Rendering the shadows instead of light volumes to avoid the expensive raycasts needed to calculate the light volume.
- The LOS shadows are now rendered in two passes (fully obscured + penumbra) instead of each convex hull taking up 2 passes.
TODO: fix linux
2018-03-03 21:57:36 +02:00
Joonas Rikkonen
f1f190a997
Added a light to diving suits (requires a battery to work). Closes #233
2018-03-02 13:11:28 +02:00
Joonas Rikkonen
12d1692bb5
Wearables can attach lightsources to limbs
2018-03-02 11:13:11 +02:00
Joonas Rikkonen
55a5e9e968
Syringes are recolored according to the color of the contained medical item. Closes #256
2018-03-01 11:26:04 +02:00
Joonas Rikkonen
2585cc9873
Fixed attachable objects being deattachable with the select key due to e6b7a0d3, fixed typo in ConvertInputType
2018-02-28 13:26:18 +02:00
Joonas Rikkonen
d867dd6c17
Diving suits are rendered in front of all items (diving masks, goggles, etc aren't drawn on top of the suit). Items that are being held take the depth of the wearable sprite on the hand into account. Closes #290
2018-02-27 23:04:54 +02:00