Commit Graph

4546 Commits

Author SHA1 Message Date
Regalis11
ee1db852b1 v1.0.13.1 (first post-1.0 patch) 2023-05-10 15:07:17 +03:00
Joonas Rikkonen
96fb49ba14 Update bug_report.yml 2023-04-28 19:32:16 +03:00
Joonas Rikkonen
d58d59d217 Update bug_report.yml 2023-04-27 21:24:52 +03:00
Joonas Rikkonen
cab8f492f5 Update bug_report.yml 2023-04-21 15:21:22 +03:00
Joonas Rikkonen
f223f774b9 Update bug_report.yml 2023-04-12 15:44:36 +03:00
Regalis11
f8af8db91a v1.0.9.0 (2nd hotfix) 2023-04-12 15:42:35 +03:00
Joonas Rikkonen
5a3752a3bc Update bug_report.yml 2023-03-31 18:35:27 +03:00
Joonas Rikkonen
b0adfc7f7c Update bug_report.yml 2023-03-22 16:12:52 -07:00
Joonas Rikkonen
b8a8fc8c95 Update bug_report.yml 2023-03-16 17:02:01 +02:00
Regalis11
b934dda228 v1.0.8.0 (Hotfix) 2023-03-16 17:00:21 +02:00
Joonas Rikkonen
d5df588064 Update bug_report.yml 2023-03-15 19:22:21 +02:00
Joonas Rikkonen
b8ed7a9ba4 Update bug_report.yml 2023-03-14 16:46:59 +02:00
Joonas Rikkonen
66a7822f9a Update bug_report.yml 2023-03-13 20:23:28 +02:00
Regalis11
2d9c153101 v1.0.7.0 Full Release 2023-03-13 19:35:34 +02:00
Regalis11
b5ecaf0194 Merge branch 'faction-test'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Health/CharacterHealth.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/HUDLayoutSettings.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/UpgradeStore.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/SinglePlayerCampaign.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/LightComponent.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/CharacterEditor/CharacterEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/TestScreen.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFightIntruders.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveRescueAll.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionData/AbilityConditionMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionDataless/AbilityConditionHasPermanentStat.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityUnlockApprenticeshipTalentTree.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/TalentTree.cs
#	Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SpawnAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TagAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/MedicalClinic.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Throwable.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/RelatedItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Biome.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelData.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerationParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/PriceInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabCollection.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
#	Barotrauma/BarotraumaShared/SharedSource/SteamAchievementManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Upgrades/UpgradePrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Utils/Option/Option.cs
#	Barotrauma/BarotraumaShared/SharedSource/Utils/SerializableDateTime.cs
#	Barotrauma/BarotraumaShared/changelog.txt
#	Barotrauma/BarotraumaTest/SerializableDateTimeTests.cs
2023-03-13 18:26:50 +02:00
Regalis11
bf73ddb6c3 v1.0.7.0 (Full Release) 2023-03-13 10:30:37 +02:00
Regalis11
2c5a7923b0 Faction Test v1.0.1.0 2023-02-16 15:01:28 +02:00
Joonas Rikkonen
48c66adcdc Update bug_report.yml 2023-02-02 21:41:39 +02:00
Regalis11
cf9ecd35b3 Build 0.21.6.0 (1.0 pre-patch) 2023-01-31 18:08:26 +02:00
Joonas Rikkonen
e1c04bc31d Update bug_report.yml 2023-01-31 17:05:59 +02:00
Joonas Rikkonen
7ef0cb140d Update bug_report.yml 2023-01-27 17:27:44 +02:00
Joonas Rikkonen
283721f160 Update bug_report.yml 2023-01-25 20:09:24 +02:00
Joonas Rikkonen
4c40e43d15 Update bug_report.yml 2023-01-20 18:18:14 +02:00
Joonas Rikkonen
e8cb38a094 Update bug_report.yml 2023-01-18 18:13:16 +02:00
Joonas Rikkonen
b7201c497d Update bug_report.yml 2023-01-13 17:26:16 +02:00
Markus Isberg
caa5a2f762 Faction Test 100.13.0.0 2023-01-11 15:36:23 +02:00
Regalis11
b8fa677148 Build 0.20.16.1 2022-12-20 17:05:53 +02:00
Joonas Rikkonen
9466d2245b Update bug_report.yml 2022-12-20 17:02:44 +02:00
Joonas Rikkonen
b99e66650e Update bug_report.yml 2022-12-16 19:32:28 +02:00
Joonas Rikkonen
a4cee74f8b Update bug_report.yml 2022-12-14 17:04:59 +02:00
Regalis11
0a0ec64ad5 Merge remote-tracking branch 'origin/dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/ChildServerRelay.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
2022-12-14 17:04:04 +02:00
Markus Isberg
2f7205fb4b Build 0.20.15.0 2022-12-14 13:44:15 +02:00
Joonas Rikkonen
dc65b65eca Update bug_report.yml 2022-12-13 19:08:47 +02:00
Markus Isberg
6f788fb8b4 Build 0.20.12.0 2022-12-09 20:08:36 +02:00
Markus Isberg
1650735468 Faction Test 100.11.0.0 2022-12-09 20:08:17 +02:00
Markus Isberg
e0c3754621 Faction Test 100.10.0.0 2022-12-07 17:46:02 +02:00
Markus Isberg
a10cc13566 Build 0.20.11.0 2022-12-07 17:40:58 +02:00
Markus Isberg
f5cd0dbd1c Build 0.20.10.1 2022-12-07 06:29:38 +02:00
Markus Isberg
de250b4a64 Faction Test 100.9.0.1 2022-12-07 06:29:18 +02:00
Markus Isberg
55e1d3560a Faction Test 100.9.0.0 2022-12-05 19:55:31 +02:00
Markus Isberg
9d2f160314 Build 0.20.10.0 2022-12-05 19:48:59 +02:00
Markus Isberg
f7f1ebd979 Faction Test 100.8.0.0 2022-12-01 22:00:25 +02:00
Markus Isberg
31d2dc658e Build 0.20.9.0 2022-12-01 21:59:53 +02:00
Joonas Rikkonen
a4033b5344 Update bug_report.yml 2022-12-01 18:13:46 +02:00
Markus Isberg
df805574c4 Build 0.20.8.0 2022-11-25 19:56:30 +02:00
Markus Isberg
0057f5bfce Faction Test 100.6.0.0 2022-11-25 19:55:45 +02:00
Joonas Rikkonen
e7783f4678 Update bug_report.yml 2022-11-25 19:53:16 +02:00
Markus Isberg
c44fb0ad3a Faction Test 100.5.0.0 2022-11-18 18:32:04 +02:00
Markus Isberg
ecb6d40b4b Build 0.20.7.0 2022-11-18 18:13:38 +02:00
Joonas Rikkonen
ab8a6aff65 Update bug_report.yml 2022-11-18 17:55:15 +02:00