Regalis
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eb0e08c8ee
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Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
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2015-12-17 19:35:14 +02:00 |
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Regalis
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fa5cceb903
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Merge branch 'NewCoordinateSystem'
Conflicts:
Subsurface/Barotrauma.csproj
Subsurface_Solution.v12.suo
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2015-12-17 18:29:26 +02:00 |
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Regalis
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af470eab2e
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more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis
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859be53d28
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Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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2015-12-14 18:59:59 +02:00 |
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Regalis11
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c74caadc42
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Player characters arent AICharacters in multiplayer, lighting optimization
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2015-12-13 18:02:43 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis
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78bccca4af
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Moar progress, fixed shadow/los/submarine misalignment issues
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2015-12-09 19:29:53 +02:00 |
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Regalis
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ca7eae5322
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Order symbols
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2015-12-07 19:32:55 +02:00 |
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Regalis
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09588e548d
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Submarine rendering to correct position almost ready, fixed camera position "twitching"
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2015-12-04 17:21:59 +02:00 |
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Regalis
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242af12f14
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Progress
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2015-12-04 01:37:30 +02:00 |
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Regalis
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c064c5eb50
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Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level
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2015-12-03 19:42:11 +02:00 |
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Regalis
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5bcdfa2b56
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AI combat, misc AI improvements, characters can't get stuck inside doors
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2015-12-03 18:34:35 +02:00 |
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Regalis
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11857f894b
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AI operating reactors & railguns, misc AI improvements
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2015-11-30 19:06:27 +02:00 |
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Regalis
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6f2db08be0
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Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen
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2015-11-28 00:21:45 +02:00 |
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Regalis
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4b5126675c
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Human AI improvements, minor UI tweaking
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2015-11-25 16:04:51 +02:00 |
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Regalis
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c456fa3c90
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Human AI with pathfinding and room hazard avoidance
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2015-11-23 01:22:38 +02:00 |
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Regalis
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1eaf22d3d0
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v2.6.1
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2015-11-22 00:40:37 +02:00 |
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Regalis
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8ec7fd44ff
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LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
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2015-11-19 21:24:49 +02:00 |
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Regalis
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35f05376b0
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Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
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2015-11-19 19:21:48 +02:00 |
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Regalis
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9b08201972
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Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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2015-11-18 20:02:45 +02:00 |
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Regalis
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ab7c39071c
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Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running
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2015-11-14 00:09:56 +02:00 |
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Regalis
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24ed95cd68
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Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
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2015-11-13 00:52:42 +02:00 |
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Regalis
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4d949e3be1
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Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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2015-11-10 22:22:26 +02:00 |
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Regalis
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cd48d12be6
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Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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2015-11-08 22:20:29 +02:00 |
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Regalis
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2a8939f6dc
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tyuityuidfgh
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2015-11-02 22:05:48 +02:00 |
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Regalis
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e4a048a54a
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Removing the obstruction element without flickering, better looking (& working) radar
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2015-11-01 22:10:31 +02:00 |
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Regalis11
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73bde75c2e
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Obstructing vision when wearing a diving suit or mask
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2015-11-01 17:47:59 +02:00 |
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Regalis
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b0deba514e
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ghkjghk
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2015-10-31 15:16:49 +02:00 |
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Regalis
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bcc96cee97
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Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
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2015-10-31 00:29:51 +02:00 |
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Regalis
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dc4b502248
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"Infinite walls", converting old InputTypes in saved subs to new ones
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2015-10-29 00:59:00 +02:00 |
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Regalis
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948285f6ab
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Control settings, more server settings, selecting character face
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2015-10-28 19:07:17 +02:00 |
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Regalis
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9ed2963cd9
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Settings menu with sound and music volume sliders, re-enabled deselecting connectionpanels with E in editmapscreen
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2015-10-26 19:35:57 +02:00 |
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Regalis
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ebe248a7cc
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Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
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2015-10-26 01:46:52 +02:00 |
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Regalis
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3335f87f64
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Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
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2015-10-24 17:00:58 +03:00 |
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Regalis
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6736f1dd82
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Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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2015-10-23 19:28:21 +03:00 |
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Regalis
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b3462b24b4
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Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
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2015-10-23 00:10:27 +03:00 |
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Regalis
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51e68f0949
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Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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2015-10-22 01:04:42 +03:00 |
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Regalis
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daf1e2bfd8
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ReliableMessages for all reliable networkevents, netstats fix, own character is not networkplayer
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2015-10-20 22:28:27 +03:00 |
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Regalis
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4cf3386aa5
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ReliableMessage improvements & bugfixes
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2015-10-20 20:45:47 +03:00 |
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Regalis
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5f07d4b0c9
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"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
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2015-10-19 22:49:38 +03:00 |
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Regalis
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0e5e86e363
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v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
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2015-10-18 22:44:30 +03:00 |
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Regalis
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aa3882a815
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Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
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2015-10-17 21:24:00 +03:00 |
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Regalis
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3c1a66078c
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v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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2015-10-17 16:01:42 +03:00 |
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Regalis
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838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
|
2bb5d41836
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Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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2015-10-14 22:10:37 +03:00 |
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Regalis11
|
8df9133e84
|
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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2015-10-11 21:04:42 +03:00 |
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Regalis
|
0a96254696
|
Tutorial fixes
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2015-10-09 17:18:25 +03:00 |
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Regalis
|
4120cabd6e
|
More descriptive error message if server ip/port is can't be resolved, updateinfobox automatic scroll
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2015-10-08 22:55:33 +03:00 |
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Regalis
|
709d4efde9
|
Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error
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2015-10-08 21:48:04 +03:00 |
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Regalis
|
db7128a475
|
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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2015-10-06 21:18:36 +03:00 |
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