Regalis
e33f30dad1
Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets
2016-04-20 17:19:38 +03:00
Regalis
31a04c7bc1
Cargo missions, a menu that shows the mission description mid-round
2016-04-16 15:36:01 +03:00
Regalis
2f7295eaad
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
Regalis
a1c728d207
Networking bugfixes & improvements:
...
- fixed server not sending kill-events when a monster dies
- some interpolation when correcting character positions
- physicsbody position lerping improvements
- sending AICharacter Dir instead of TargetDir
2016-03-09 16:56:42 +02:00
Regalis
436bdb1448
v0.3.4.2: fixed section bodies not being restored after repairing a wall/window, fixed servers letting all clients in despite a wrong password, game version or content package
2016-03-05 12:50:22 +02:00
Regalis
02825782e5
- Edited item densities to make more sense
...
- Characters spawned through the console are synced with clients
2016-03-04 18:29:41 +02:00
Regalis
40714c1102
- converting NetworkEvent sending time to local time before doing any comparisons
...
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
2016-03-03 21:11:54 +02:00
Regalis
cc4ada952f
- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
...
- Firesource changes (more particles with shorter lifetimes, combining bugfix)
- StatusEffects can target hulls and always be active
- Cyrillic character support
- Saving server settings
- Swapping items in inventory by dropping an item to a non-free slot
2016-02-27 21:01:10 +02:00
Regalis
7309201b11
File sharing fixes: canceling transfers, displaying transfers & progress server-side, invalid sub files aren't selected or sent
2016-02-27 00:25:13 +02:00
Regalis
9f8f4e290e
Fixed propulsion applying force to _every limb except_ the ones it's supposed to, fixed pressure building up in enclosed rooms that are full of water, fixed netlobby displaying multiple votes for clients, progress on file transfer
2016-02-26 22:21:00 +02:00
Regalis
77d3d22810
Camera twitching fixes, fixed crashing when loading a sub with no hull, fixed server lobby player count only working for 0-15 players, progress on downloading subs from the server
2016-02-25 22:54:10 +02:00
Regalis11
6f51c6fb33
Extension method for reading/writing enums in netbuffers, (untested) classes for sending files
2016-02-24 15:45:45 +02:00
Regalis
308ae7a8b0
v0.3.3
2016-02-20 21:52:05 +02:00
Regalis
cd4e3a3d2a
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
2016-02-18 21:09:10 +02:00
Regalis
08f1d05507
Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs
2016-02-13 13:09:27 +02:00
Regalis
1506738ff7
Voting bugfixes
2016-02-12 23:41:28 +02:00
Regalis
c6f52cc68f
Voting for round to end, level generation improvements
2016-02-12 19:39:24 +02:00
Regalis11
91a0033025
NetworkEvents can be sent using Lidgren's reliable delivery method
2016-01-31 18:09:24 +02:00
Regalis
92a162cbf5
Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
2016-01-30 15:18:19 +02:00
Regalis
8cc12b6988
Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render,
2016-01-27 20:38:24 +02:00
Regalis
08daab9d87
- AI equips a diving suit before going out
...
- placing a firesource outside any hull won't crash the game
- scrollbars aren't gray
- fixed client crashing if in the lobby when a round ends
- fixed password box crashing
2016-01-25 18:47:19 +02:00
Regalis
1a5b3fa66a
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Regalis
eb20af622d
Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
2016-01-13 22:19:01 +02:00
Regalis
5513637fe5
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
2016-01-12 01:02:05 +02:00
Regalis
17f3ec7301
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
Regalis
addd9dea5c
Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution
2016-01-09 17:02:51 +02:00
Regalis
03f569b161
Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole
2016-01-07 23:25:42 +02:00
Regalis
48eabedb77
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
2016-01-06 20:17:41 +02:00
Regalis
8c032d8368
Lighting bugfixes, setting camera position to character on shift start
2015-12-26 22:35:28 +02:00
Regalis11
c7e7b3909f
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
Regalis
af470eab2e
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Regalis
04cfca0ede
Multiplayer fixes
2015-12-12 16:23:01 +02:00
Regalis
c456fa3c90
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
Regalis
cddf4f1bde
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
2015-11-20 17:12:33 +02:00
Regalis
9b08201972
Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
2015-11-18 20:02:45 +02:00
Regalis
24ed95cd68
Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
2015-11-13 00:52:42 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis
cd48d12be6
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
Regalis
9f9f0205e7
Sending multiple networkevents in one packet, removed limb updates from ImportantEntityUpdate
2015-11-04 00:12:53 +02:00
Regalis
bcc96cee97
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
Regalis
3335f87f64
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
Regalis
6736f1dd82
Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
2015-10-23 19:28:21 +03:00
Regalis
b3462b24b4
Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
2015-10-23 00:10:27 +03:00
Regalis
51e68f0949
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
2015-10-22 01:04:42 +03:00
Regalis
313d16d886
Changed entity ids from int to ushort, inventory sync bugfixes
2015-10-21 18:58:36 +03:00
Regalis
0233579e37
ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
2015-10-21 01:39:00 +03:00
Regalis
daf1e2bfd8
ReliableMessages for all reliable networkevents, netstats fix, own character is not networkplayer
2015-10-20 22:28:27 +03:00
Regalis
4cf3386aa5
ReliableMessage improvements & bugfixes
2015-10-20 20:45:47 +03:00
Regalis
5f07d4b0c9
"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
2015-10-19 22:49:38 +03:00
Regalis
0e5e86e363
v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
2015-10-18 22:44:30 +03:00