Eero
59bf2749dd
Improve thread safety in sound and physics systems
...
Refactored SoundChannel and SoundManager to use explicit locking for OpenAL operations and channel assignment, preventing race conditions during parallel sound playback. Added thread-local stacks in DynamicTree to ensure thread safety during parallel physics queries and raycasts. These changes address concurrency issues when sounds or physics queries are triggered from multiple threads.
2025-12-28 16:18:49 +08:00
Eero
ad0bcddaa4
CL_Fix Use TryAdd when adding afflictions to dictionary
...
Replaces afflictions.Add with afflictions.TryAdd to prevent exceptions if the affliction already exists in the dictionary.
2025-12-28 15:11:56 +08:00
Eero
90962b2328
Refactor Item collections for thread safety and performance
...
Replaces static Item.ItemList and related collections with thread-safe data structures using ConcurrentDictionary and ImmutableHashSet. Adds thread-safe helpers for marking items for deconstruction and managing item lists. Updates all usages of Item.ItemList and DeconstructItems to use new APIs, improving performance and safety in multi-threaded contexts. Also refactors MeleeWeapon and Projectile impact queues to use ConcurrentQueue, and updates related logic throughout the codebase.
2025-12-28 03:57:04 +08:00
Evil Factory
352625af28
Merge remote-tracking branch 'upstream/master'
2025-12-08 12:35:44 -03:00
Markus Isberg
598966f200
Release 1.11.4.1 (Winter Update)
2025-12-08 14:56:47 +00:00
Evil Factory
0d223636f6
Merge branch 'master' of https://github.com/regalis11/Barotrauma
2025-10-22 10:55:51 -03:00
Regalis11
7e25111487
Release 1.10.7.2 - Autumn Update 2025 Hotfix 4
2025-10-22 14:54:03 +03:00
Evil Factory
9799a2a97b
Merge remote-tracking branch 'upstream/master'
2025-10-10 08:41:26 -03:00
Markus Isberg
b732009056
Hotfix 1.10.7.1
2025-10-10 10:43:19 +00:00
Evil Factory
e902ba673d
Merge remote-tracking branch 'upstream/master'
2025-10-02 08:12:37 -03:00
Regalis11
6c1b18a56d
Release 1.10.7.0 - Autumn Update 2025 Hotfix 2
2025-10-02 12:31:41 +03:00
Evil Factory
da13162c60
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-09-25 09:00:20 -03:00
Regalis11
b2d91cde7c
Release 1.10.6.0 - Autumn Update 2025 Hotfix 1
2025-09-25 11:11:35 +03:00
Evil Factory
cfab935b75
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-09-17 08:30:35 -03:00
Regalis11
caa0326cf8
Release 1.10.5.0 - Autumn Update 2025
2025-09-17 13:44:21 +03:00
EvilFactory
b8fd8980a7
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-07-01 17:55:43 -03:00
Regalis11
6661bb607b
Release 1.9.8.0 - Summer Update Hotfix 1
2025-07-01 11:40:07 +03:00
EvilFactory
2368640841
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-06-17 15:45:16 -03:00
Regalis11
ea5a2bc693
Release 1.9.7.0 - Summer Update 2025
2025-06-17 16:38:11 +03:00
EvilFactory
64faf5c967
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-04-29 07:27:36 -03:00
Regalis11
ec9e29af07
Release 1.8.8.1 - Calm Before the Storm Hotfix 1
2025-04-29 12:46:51 +03:00
EvilFactory
5e321a5abd
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-04-16 18:08:37 -03:00
Regalis11
1deef20f21
Release 1.8.7.0 - Calm Before the Storm Hotfix 1
2025-04-16 12:46:39 +03:00
EvilFactory
546450712d
Fixed compiler errors
2025-04-10 10:55:39 -03:00
EvilFactory
103871a4e9
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-04-10 10:37:09 -03:00
Markus Isberg
5762420f84
Merge branch 'dev'
...
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Animation/Ragdoll.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemComponent.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/RespawnManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
# Barotrauma/BarotraumaClient/ClientSource/Physics/PhysicsBody.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/GameScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/InstalledTab.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/RespawnManager.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/README.txt
# Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/filelist.xml
# Barotrauma/BarotraumaShared/SharedSource/AchievementManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveDeconstructItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveOperateItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveReturn.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PetBehavior.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionHusk.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/JobPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/DisembarkPerks/DisembarkPerkPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ConversationAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/GeneticMaterial.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/WayPoint.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/NetworkMember.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs
# Barotrauma/BarotraumaShared/SharedSource/PerformanceCounter.cs
# Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/SharedSource/Tags.cs
# Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs
# Barotrauma/BarotraumaShared/changelog.txt
2025-04-10 14:35:30 +03:00
Markus Isberg
14f61af41c
Release 1.8.6.2 - Calm Before the Storm
2025-04-10 11:29:43 +00:00
Markus Isberg
a4a3427e4e
Unstable 1.8.4.0
2025-03-12 12:56:27 +00:00
EvilFactory
6da26ffa93
Merge remote-tracking branch 'upstream/master' into develop
2024-12-11 10:44:53 -03:00
Regalis11
f6349b2175
v1.7.7.0 (Winter Update 2024)
2024-12-11 13:26:13 +02:00
EvilFactory
9e9ac6cd32
Merge remote-tracking branch 'upstream/master' into develop
2024-10-31 06:31:11 -03:00
Regalis11
26ffd2104e
v1.6.19.1 (Unto the Breach Hotfix 1)
2024-10-31 11:27:32 +02:00
EvilFactory
d906066425
Merge remote-tracking branch 'upstream/master' into develop
2024-10-28 10:10:02 -03:00
Regalis11
7eac44ea7d
v1.6.18.1 (Unto the Breach Hotfix 1)
2024-10-28 15:03:46 +02:00
EvilFactory
30a8f0c561
Merge remote-tracking branch 'upstream/master' into develop
2024-10-22 12:42:35 -03:00
Regalis11
6e6c17e100
v1.6.17.0 (Unto the Breach update)
2024-10-22 17:29:04 +03:00
EvilFactory
d71ced9d05
Merge https://github.com/Regalis11/Barotrauma into develop
2024-08-28 12:57:31 -03:00
Regalis11
e8920829c9
v1.5.9.2 (Summer Update Hotfix 3)
2024-08-28 12:14:27 +03:00
EvilFactory
55e97a8baa
Merge remote-tracking branch 'upstream/master' into develop
2024-06-27 10:52:55 -03:00
Regalis11
4f556236b8
v1.5.9.1 (Summer Update Hotfix 2)
2024-06-27 16:46:33 +03:00
EvilFactory
f4219b0c75
Merge remote-tracking branch 'upstream/master' into develop
2024-06-19 12:45:44 -03:00
Regalis11
169eced79a
v1.5.7.0 (Summer Update Hotfix 1)
2024-06-19 18:42:16 +03:00
EvilFactory
e163f7ed73
Merge remote-tracking branch 'upstream/master' into develop
2024-06-18 12:19:13 -03:00
Regalis11
230d1b6e78
v1.5.7.0 (Summer Update)
2024-06-18 16:50:02 +03:00
EvilFactory
c518b696f6
Merge remote-tracking branch 'upstream/master' into develop
2024-05-02 12:25:49 -03:00
Markus Isberg
0a0a9784c5
Blood in the Water Hotfix 2 - 1.4.6.0
2024-05-02 14:08:04 +03:00
EvilFactory
b98dec4c3b
Merge remote-tracking branch 'upstream/master' into develop
2024-04-26 12:31:21 -03:00
itchyOwl
848113b8cb
v1.4.5.0 (Blood in the Water Hotfix)
2024-04-26 17:03:10 +03:00
EvilFactory
0a9ff43986
Merge remote-tracking branch 'upstream/master' into develop
2024-04-24 12:20:11 -03:00
Regalis11
ff1b8951a7
v1.4.4.1 (Blood in the Water Update)
2024-04-24 18:09:05 +03:00