Commit Graph

334 Commits

Author SHA1 Message Date
Eero
59bf2749dd Improve thread safety in sound and physics systems
Refactored SoundChannel and SoundManager to use explicit locking for OpenAL operations and channel assignment, preventing race conditions during parallel sound playback. Added thread-local stacks in DynamicTree to ensure thread safety during parallel physics queries and raycasts. These changes address concurrency issues when sounds or physics queries are triggered from multiple threads.
2025-12-28 16:18:49 +08:00
Eero
ad0bcddaa4 CL_Fix Use TryAdd when adding afflictions to dictionary
Replaces afflictions.Add with afflictions.TryAdd to prevent exceptions if the affliction already exists in the dictionary.
2025-12-28 15:11:56 +08:00
Eero
90962b2328 Refactor Item collections for thread safety and performance
Replaces static Item.ItemList and related collections with thread-safe data structures using ConcurrentDictionary and ImmutableHashSet. Adds thread-safe helpers for marking items for deconstruction and managing item lists. Updates all usages of Item.ItemList and DeconstructItems to use new APIs, improving performance and safety in multi-threaded contexts. Also refactors MeleeWeapon and Projectile impact queues to use ConcurrentQueue, and updates related logic throughout the codebase.
2025-12-28 03:57:04 +08:00
Evil Factory
352625af28 Merge remote-tracking branch 'upstream/master' 2025-12-08 12:35:44 -03:00
Markus Isberg
598966f200 Release 1.11.4.1 (Winter Update) 2025-12-08 14:56:47 +00:00
Evil Factory
0d223636f6 Merge branch 'master' of https://github.com/regalis11/Barotrauma 2025-10-22 10:55:51 -03:00
Regalis11
7e25111487 Release 1.10.7.2 - Autumn Update 2025 Hotfix 4 2025-10-22 14:54:03 +03:00
Evil Factory
9799a2a97b Merge remote-tracking branch 'upstream/master' 2025-10-10 08:41:26 -03:00
Markus Isberg
b732009056 Hotfix 1.10.7.1 2025-10-10 10:43:19 +00:00
Evil Factory
e902ba673d Merge remote-tracking branch 'upstream/master' 2025-10-02 08:12:37 -03:00
Regalis11
6c1b18a56d Release 1.10.7.0 - Autumn Update 2025 Hotfix 2 2025-10-02 12:31:41 +03:00
Evil Factory
da13162c60 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2025-09-25 09:00:20 -03:00
Regalis11
b2d91cde7c Release 1.10.6.0 - Autumn Update 2025 Hotfix 1 2025-09-25 11:11:35 +03:00
Evil Factory
cfab935b75 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-09-17 08:30:35 -03:00
Regalis11
caa0326cf8 Release 1.10.5.0 - Autumn Update 2025 2025-09-17 13:44:21 +03:00
EvilFactory
b8fd8980a7 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-07-01 17:55:43 -03:00
Regalis11
6661bb607b Release 1.9.8.0 - Summer Update Hotfix 1 2025-07-01 11:40:07 +03:00
EvilFactory
2368640841 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-06-17 15:45:16 -03:00
Regalis11
ea5a2bc693 Release 1.9.7.0 - Summer Update 2025 2025-06-17 16:38:11 +03:00
EvilFactory
64faf5c967 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2025-04-29 07:27:36 -03:00
Regalis11
ec9e29af07 Release 1.8.8.1 - Calm Before the Storm Hotfix 1 2025-04-29 12:46:51 +03:00
EvilFactory
5e321a5abd Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-04-16 18:08:37 -03:00
Regalis11
1deef20f21 Release 1.8.7.0 - Calm Before the Storm Hotfix 1 2025-04-16 12:46:39 +03:00
EvilFactory
546450712d Fixed compiler errors 2025-04-10 10:55:39 -03:00
EvilFactory
103871a4e9 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-04-10 10:37:09 -03:00
Markus Isberg
5762420f84 Merge branch 'dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Animation/Ragdoll.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemComponent.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
#	Barotrauma/BarotraumaClient/ClientSource/Physics/PhysicsBody.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/GameScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen/MainMenuScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/InstalledTab.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/README.txt
#	Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/filelist.xml
#	Barotrauma/BarotraumaShared/SharedSource/AchievementManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveDeconstructItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveOperateItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveReturn.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PetBehavior.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionHusk.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/JobPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
#	Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
#	Barotrauma/BarotraumaShared/SharedSource/DisembarkPerks/DisembarkPerkPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ConversationAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/GeneticMaterial.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/WayPoint.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/NetworkMember.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/PerformanceCounter.cs
#	Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/SharedSource/Tags.cs
#	Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs
#	Barotrauma/BarotraumaShared/changelog.txt
2025-04-10 14:35:30 +03:00
Markus Isberg
14f61af41c Release 1.8.6.2 - Calm Before the Storm 2025-04-10 11:29:43 +00:00
Markus Isberg
a4a3427e4e Unstable 1.8.4.0 2025-03-12 12:56:27 +00:00
EvilFactory
6da26ffa93 Merge remote-tracking branch 'upstream/master' into develop 2024-12-11 10:44:53 -03:00
Regalis11
f6349b2175 v1.7.7.0 (Winter Update 2024) 2024-12-11 13:26:13 +02:00
EvilFactory
9e9ac6cd32 Merge remote-tracking branch 'upstream/master' into develop 2024-10-31 06:31:11 -03:00
Regalis11
26ffd2104e v1.6.19.1 (Unto the Breach Hotfix 1) 2024-10-31 11:27:32 +02:00
EvilFactory
d906066425 Merge remote-tracking branch 'upstream/master' into develop 2024-10-28 10:10:02 -03:00
Regalis11
7eac44ea7d v1.6.18.1 (Unto the Breach Hotfix 1) 2024-10-28 15:03:46 +02:00
EvilFactory
30a8f0c561 Merge remote-tracking branch 'upstream/master' into develop 2024-10-22 12:42:35 -03:00
Regalis11
6e6c17e100 v1.6.17.0 (Unto the Breach update) 2024-10-22 17:29:04 +03:00
EvilFactory
d71ced9d05 Merge https://github.com/Regalis11/Barotrauma into develop 2024-08-28 12:57:31 -03:00
Regalis11
e8920829c9 v1.5.9.2 (Summer Update Hotfix 3) 2024-08-28 12:14:27 +03:00
EvilFactory
55e97a8baa Merge remote-tracking branch 'upstream/master' into develop 2024-06-27 10:52:55 -03:00
Regalis11
4f556236b8 v1.5.9.1 (Summer Update Hotfix 2) 2024-06-27 16:46:33 +03:00
EvilFactory
f4219b0c75 Merge remote-tracking branch 'upstream/master' into develop 2024-06-19 12:45:44 -03:00
Regalis11
169eced79a v1.5.7.0 (Summer Update Hotfix 1) 2024-06-19 18:42:16 +03:00
EvilFactory
e163f7ed73 Merge remote-tracking branch 'upstream/master' into develop 2024-06-18 12:19:13 -03:00
Regalis11
230d1b6e78 v1.5.7.0 (Summer Update) 2024-06-18 16:50:02 +03:00
EvilFactory
c518b696f6 Merge remote-tracking branch 'upstream/master' into develop 2024-05-02 12:25:49 -03:00
Markus Isberg
0a0a9784c5 Blood in the Water Hotfix 2 - 1.4.6.0 2024-05-02 14:08:04 +03:00
EvilFactory
b98dec4c3b Merge remote-tracking branch 'upstream/master' into develop 2024-04-26 12:31:21 -03:00
itchyOwl
848113b8cb v1.4.5.0 (Blood in the Water Hotfix) 2024-04-26 17:03:10 +03:00
EvilFactory
0a9ff43986 Merge remote-tracking branch 'upstream/master' into develop 2024-04-24 12:20:11 -03:00
Regalis11
ff1b8951a7 v1.4.4.1 (Blood in the Water Update) 2024-04-24 18:09:05 +03:00