Commit Graph

26 Commits

Author SHA1 Message Date
Joonas Rikkonen d6228500f4 Fixed submarine positions not being sent 2017-06-29 00:17:21 +03:00
Joonas Rikkonen 0998cdbe01 Server queues entity position updates and delays sending them if there's not enough room in a message after writing the entity events and chat messages.
+ removed unused SparseUpdate
2017-06-28 23:05:41 +03:00
Joonas Rikkonen b904cb8e0e Fixed crashing if a message has no room for any entityevents (TODO: make sure item position updates don't take up all the space in the messages and prevent entityevents from being sent) 2017-06-28 18:38:24 +03:00
Joonas Rikkonen de00eb2ab4 Some fixes to attachable items (buttons, signal items, etc):
- Syncing the attached/detached state of the items. This should fix the "received a position update for an item with no physics body " errors: midround-joining clients didn't get notified if an item had been detached, causing the error to appear every time it receives a position update.
- Detached items can be picked up just like any other item, instead of having to use a wrench and wait for the item to "detach".
- Wires can't be connected to items with a physics body (such as detached buttons).
2017-06-21 20:45:33 +03:00
Joonas Rikkonen db9a77fb25 Fix for IndexOutOfRange exceptions during map generation caused by very large wall cells near the entrance of the level (example seed: i1qecA7V) 2017-06-20 21:19:04 +03:00
Joonas Rikkonen d2ab71b07d "Explosion" debug command 2017-06-19 19:26:53 +03:00
Joonas Rikkonen 5cd2a5a838 NetEntityEventManager stops writing events to a message if the MTU is about to be exceeded and leaves the remaining events for the next message.
Also got rid of the (now unnecessary) "maximum EntityEvent size exceeded" debug assertion; character spawn messages often went over the limit, causing issues when running debug builds.
2017-06-13 20:47:15 +03:00
Joonas Rikkonen f469041363 Fixed exceptions in NetLobbyScreen.UpdatePlayerFrame if job preferences contain jobs that aren't in the list of job prefabs 2017-06-11 18:49:48 +03:00
Joonas Rikkonen bf14882136 Merge pull request #10 from CommanderMark/master
Job preferences are now saved in config.xml.
2017-06-11 18:43:40 +03:00
CommanderMark cc6e220691 Moved the execution of the save coroutine to JobNamePreferences' setter.
Juanjp pointed out that it would run the coroutine if you modified changes in the settings without yet pressing "Apply".

Also reworded the job descriptions.
2017-06-10 23:24:51 -04:00
CommanderMark ed5039c43c The ordering of job preferences in net lobby are saved in config.xml.
- Added a coroutine which will save the current settings to the config.xml file if no further changes to the preferences are applied after 10 seconds.

-The default ordering is now Engineer, Mechanic, Captain, Security, Doctor and Assistant.
2017-06-10 22:17:16 -04:00
Joonas Rikkonen 9b0d7c1020 Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
+ It's possible to give clients control of monsters, which should add some new gameplay possibilitie. ;)
2017-06-10 15:07:10 +03:00
Joonas Rikkonen 8886409d56 Respawning characters get ID card tags for both the shuttle and the main sub 2017-06-07 21:14:38 +03:00
Joonas Rikkonen 9527d53558 Fixed exceptions in CharacterNetworking.WriteStatus if a characters stun timer goes over 60.0 2017-06-07 20:20:14 +03:00
Joonas Rikkonen 2433a4d7fb Teleport command can be used on remote players, fixed launcher.csproj 2017-06-05 21:56:12 +03:00
Joonas Rikkonen c71af56e78 Added teleport console command 2017-06-05 20:11:19 +03:00
Joonas Rikkonen 46957684f3 Clients and server limit the number of chat messages included in a message if their byte size exceeds the MTU 2017-06-05 19:30:31 +03:00
Joonas Rikkonen acad7980f2 Added some null checks 2017-06-05 18:40:25 +03:00
Joonas Rikkonen 892d28fd39 Items can be fixed in single player again 2017-06-05 18:18:30 +03:00
Joonas Rikkonen da3731bae6 Fixed nuclear shells exploding immediately when launched 2017-06-05 18:11:38 +03:00
Joonas Rikkonen 72ecba8e5b Fixed message fragmentation issues caused by initial lobby syncing. The size of the initial message exceeds MTU if the host has a large number of subs, and apparently Lidgren doesn't attempt to handle fragmenting by default when sending the messages with the unreliable delivery method. Now the initial syncing message is sent only once with the reliable delivery method which should be able to handle fragmented messages. 2017-06-04 19:56:57 +03:00
Joonas Rikkonen 55cb56da59 Server ends the round if all characters are either dead or unconscious when autorestart is on (instead of waiting for everyone to be dead) 2017-06-04 18:04:37 +03:00
Joonas Rikkonen 24424cfb51 IP address is logged in all login error messages and the errors are logged to both the debug console and the server log 2017-06-04 17:55:11 +03:00
Joonas Rikkonen 0864505fda Skill level syncing isn't dependent on the order of a character's skills. The skills are sorted in a descending order based on the skill level, which may cause the order to differ between the server and the clients after the initial random skill levels have been assigned. 2017-06-04 16:21:58 +03:00
Regalis ce69e155fd Fixed GUITickBoxes appearing unchecked if they're set to the checked state when interaction with the box has been disabled (or vice versa) 2017-06-04 16:03:41 +03:00
Regalis 94c6a8ea1b Renamed project folders from Subsurface to Barotrauma 2017-06-04 15:00:53 +03:00