Commit Graph

38 Commits

Author SHA1 Message Date
Regalis
b01b52172a Topwindow sprite fix, fixed null reference exception when welding/cutting walls that aren't part of a sub 2016-09-21 19:39:00 +03:00
Regalis
96a61ab2ea HUDProgressBars are drawn over the LOS effect, progressbar not displayed when attempting to weld/cut platforms 2016-09-20 19:36:58 +03:00
Regalis
5918e845ac Progress bars that show the health of wall sections when welding/cutting 2016-09-20 18:40:30 +03:00
Regalis
cce3b32a82 v0.5.0.1 2016-08-16 17:11:19 +03:00
Regalis
19915fc4e5 - server log and item lists in editor can be filtered
- changes to item highlighting logic (easier in cramped subs)
- sub name/description boxes and selected items are reset when leaving the editor
2016-07-06 18:10:22 +03:00
Regalis
cd3ecd36e8 Merge branch 'multisub'
Conflicts:
	.gitignore
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Items/Components/Holdable/RepairTool.cs
	Subsurface_Solution.v12.suo
2016-07-04 17:42:31 +03:00
Regalis
3e3ec5a2ef Fixed fire extinquishers 2016-06-27 18:38:11 +03:00
Regalis
495a0f4124 - teleporting from sub to another works now
- repairtool fix
- submarines collide with each other
- every submarine is updated (so MainSub isn't the only one that can move)
- submarinebody vertex generation fix
2016-06-11 17:55:47 +03:00
Regalis
7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis
da98ade77c - item sprites visible in fabricator menu
- deth charge rotation fix
- sonar tweaking (ruin walls look slightly different from cave walls)
- connector sprite positioning fix
- repairtool is active when in use
2016-05-25 16:18:02 +03:00
Regalis
b4af92ace2 Small optimization: items have a list of components that have to be drawn 2016-05-24 21:17:38 +03:00
Regalis
09e8b8b9c6 - RepairTools work for structures that are outside the submarine
- Ruins are visible in sonar
- Fixed ruin generation algorithm occasionally creating too narrow rooms and placing corridors so that they're blocked by corners of a room
- Fix for wall textures being misaligned for map cells with no physics body
2016-05-03 00:14:52 +03:00
Regalis
d3ab7946a8 Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
3ac8139fc7 - changes to the logic for distributing oxygen through vents: the oxygen generator pushes more oxygen to larger rooms
- bugfixes in HumanoidAnimController.Flip()
- item/itemcomponent statuseffects are stored in a dictionary with the actiontype as a key, so the item doesn't have to iterate over all the components and all their statuseffects
- gap bubble particle tweaking
2016-03-29 17:57:05 +03:00
Regalis
0dbfb54b5f - crouching (allows placing signal items at the bottom of a room and may be useful when doctors are added (CPR animation, using medical items on dead bodies?))
- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0.0, and die when it drops to -100.0 (if either of the values is below zero, it will automatically decrease so the character will quickly die without medical care)
- fixed LightSprite being drawn on LightComponents even if the item is inside an inventory
- characters extend their arm more when placing signal items
2016-03-20 20:15:47 +02:00
Regalis
d6a57f9533 Bunch of crew AI bugfixes/improvements:
- replacing empty oxygen tanks
- fixed characters only fixing leaks in the outer hull
- prioritizing large leaks over small ones
- fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside)
- more accurate welder aiming
- AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
2016-03-16 17:41:59 +02:00
Regalis
d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis
8672a47a12 Taking structure offset from origin into account when spawning the sub, repairtool automatically targets last section if welding the second-to-last 2016-02-20 14:12:04 +02:00
Regalis
9b5e78fce4 Re-enabled repairtool character damage 2016-02-13 21:24:41 +02:00
Regalis
7637bc441f Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected 2016-01-27 22:27:51 +02:00
Regalis
8cc12b6988 Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render, 2016-01-27 20:38:24 +02:00
Regalis
0fc085c86d Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack) 2016-01-14 21:06:08 +02:00
Regalis11
c7e7b3909f Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix 2015-12-23 00:10:02 +02:00
Regalis
78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis
9b08201972 Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff 2015-11-18 20:02:45 +02:00
Regalis
4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis
948285f6ab Control settings, more server settings, selecting character face 2015-10-28 19:07:17 +02:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
f13a48ef52 More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector 2015-10-04 23:50:46 +03:00
Regalis
0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water 2015-10-04 14:49:05 +03:00
Regalis
cc16bb3ad7 Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet 2015-09-28 19:48:31 +03:00
Regalis
f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis
7eae6fb026 Melee weapons (+ stun baton), improved throw animation, new damage sound effects 2015-09-07 16:31:04 +03:00
Regalis
04d55891f0 Particles using display coordinates, particle growtime, character death&stun animations 2015-09-05 12:13:44 +03:00
Regalis
f739808520 Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs 2015-08-31 19:57:49 +03:00
Regalis
048eb5713f waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members 2015-08-04 20:11:59 +03:00
Regalis
9149408b36 assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes 2015-08-03 23:25:22 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00