Commit Graph

8 Commits

Author SHA1 Message Date
Regalis
08817090a0 Fixed docking ports leaking if multiple vessels have docked to the main sub, cargo is always spawned in the main sub 2016-08-19 20:13:24 +03:00
Regalis
4252f4b9d0 - clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
Regalis
8357532fc1 Cargo spawns at the floor of the cargo room, item configs are fetched from the prefab instead of reloading the config files every time when placing an item 2016-07-16 16:12:34 +03:00
Regalis11
41569675f3 Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures) 2016-06-09 18:34:43 +03:00
Regalis
1d06522bd8 Nitroglyserine -> nitroglycerin, fixed Mission.LoadRandom returning null if the missiontype parameter isn't set, cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside 2016-05-26 16:04:37 +03:00
Regalis
2887c5f123 - alien ruin structure drawing order changes
- placing cargo items using syncedRand (items will be in the same position for all clients)
- less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints)
- more informative message about missing cargo spawnpoints
2016-05-18 19:04:12 +03:00
Regalis
e46ec1ade2 Cargo spawning bugfix, removing cargo items before saving the game (so that they won't stay in the sub after completing the mission) 2016-04-20 20:33:38 +03:00
Regalis
31a04c7bc1 Cargo missions, a menu that shows the mission description mid-round 2016-04-16 15:36:01 +03:00