Commit Graph

21 Commits

Author SHA1 Message Date
Regalis
bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis
92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis11
2ff8643c02 Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers 2015-12-21 11:01:35 +02:00
Regalis
af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis11
c74caadc42 Player characters arent AICharacters in multiplayer, lighting optimization 2015-12-13 18:02:43 +02:00
Regalis
17e8a2171f Progress + prettier ice walls 2015-12-12 13:44:05 +02:00
Regalis
78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis
242af12f14 Progress 2015-12-04 01:37:30 +02:00
Regalis
9b08201972 Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff 2015-11-18 20:02:45 +02:00
Regalis
4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis
cd48d12be6 Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators 2015-11-08 22:20:29 +02:00
Regalis
6736f1dd82 Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype 2015-10-23 19:28:21 +03:00
Regalis
313d16d886 Changed entity ids from int to ushort, inventory sync bugfixes 2015-10-21 18:58:36 +03:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis11
8df9133e84 Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters 2015-10-11 21:04:42 +03:00
Regalis
0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water 2015-10-04 14:49:05 +03:00
Regalis
46e862216b Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix 2015-10-03 17:19:14 +03:00
Regalis
45178e745b misc optimization & refactoring 2015-09-29 18:03:38 +03:00
Regalis
c8ee9e085f Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes 2015-09-27 15:46:55 +03:00
Regalis
bf7619bcc4 water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes 2015-09-24 15:21:10 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00