Regalis
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ca402396a0
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Client-side file transfer UI, FileSender has a limit on how many transfers can be active simultaneously (todo: queue transfers?), some extra debug logging & small fixes
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2017-03-08 22:56:11 +02:00 |
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Regalis
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64e866d771
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Fixed an off-by-two error in entityspawner
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2017-03-07 23:02:33 +02:00 |
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Regalis
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6bae2cf47b
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File transfers (somewhat) working. Todo: testing, show active transfers in the UI
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2017-03-07 23:01:01 +02:00 |
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Regalis
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5450ff498a
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Progress on file transfers (class for receiving files, FileSender can transfer multiple files to the same recipient simultaneously)
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2017-03-07 20:03:40 +02:00 |
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juanjp600
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11b7903d4a
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Fixed some ServerEntityEventManager ID comparisons
I'm probably still missing some comparisons.
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2017-03-06 16:31:51 -03:00 |
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juanjp600
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29d06bbfc8
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Fix build errors
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2017-03-06 16:26:52 -03:00 |
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juanjp600
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00aa9aecb1
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Merge branch 'new-netcode' of https://gitlab.com/poe.regalis/barotrauma into new-netcode
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2017-03-06 16:25:29 -03:00 |
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juanjp600
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ecb7500df9
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Converted UInt32 ID's to UInt16
TODO: test everything, make sure nothing broke
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2017-03-06 16:25:12 -03:00 |
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Regalis
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cf859eee7c
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WIP file transfer logic
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2017-03-06 20:31:24 +02:00 |
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juanjp600
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7935ecce46
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- fixed crash in UpdateVoteStatus
- fixed clients reconnecting automatically after being kicked for desync
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2017-03-01 17:04:51 -03:00 |
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juanjp600
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983ab9c05b
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Fixed potential null exception
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2017-03-01 16:42:12 -03:00 |
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juanjp600
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e681a2d29a
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Clients that are waiting for very old events are kicked
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2017-03-01 16:40:07 -03:00 |
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juanjp600
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1b6468e1ec
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Merge branch 'new-netcode' of https://gitlab.com/poe.regalis/barotrauma into new-netcode
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2017-02-25 12:22:48 -03:00 |
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juanjp600
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f3c58a2494
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Made item syncing look slightly less erratic on client's side
Still kinda glitchy, we might need a more elaborate approach later
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2017-02-25 12:22:38 -03:00 |
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Regalis
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a21d8d7a53
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Fixed ragdolls accumulating a large movement value while being dragged (line 902), causing them to launch off with a high velocity when they wake up
+ some cleanup
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2017-02-25 14:25:21 +02:00 |
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Regalis
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3fcaff0288
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Merge branch 'master' into new-netcode
Conflicts:
Subsurface/Properties/AssemblyInfo.cs
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2017-02-22 23:33:14 +02:00 |
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Regalis
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5006a9af6c
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New fonts, loading progress doesn't stay stuck at 70% during SoundPlayer initialization
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2017-02-22 23:31:36 +02:00 |
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Regalis
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27e74490a0
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New wire sprite and switched the body from circle to capsule, tweaked physicsbody position lerping logic (catches up with the server faster)
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2017-02-22 22:02:33 +02:00 |
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Regalis
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75d047b57e
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Item position updates include whether the physics body is sleeping, clients disable sleeping bodies
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2017-02-22 21:27:52 +02:00 |
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Regalis
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d7aba531d7
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Server port included in refresh and remove requests to master server, spectators see indicators for both subs during combat missions
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2017-02-21 20:57:04 +02:00 |
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Regalis
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d50eba55a6
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Fixed controller.userPos being recalculated incorrectly when flipping the sub (due to userPos being relative to the center of the item since commit 49d4108e)
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2017-02-21 20:24:02 +02:00 |
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juanjp600
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c04f78a05c
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Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
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2017-02-21 13:58:41 -03:00 |
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juanjp600
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6f821874a1
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Fixed Scorpion + Fixed chat when controlling monsters + Shameless plug ;)
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2017-02-21 13:58:30 -03:00 |
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Regalis
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000975ff5a
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v0.5.4.3
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2017-02-21 18:13:21 +02:00 |
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Regalis
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c29be7862b
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Disabled the splash screen in the Linux version (apparently video playback hasn't been implemented in DesktopGL)
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2017-02-20 22:03:58 +02:00 |
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Regalis
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0306c03d00
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Tutorial fixes: walls and windows outside the command room are fixed during the same frame they break (to prevent anything from flying out from the railgun room), moloch is forced above the player once the railgun is ready fire
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2017-02-20 21:33:03 +02:00 |
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Regalis
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13a9b7ea88
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More accurate velocity in item update messages (+ fixed incorrect message length)
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2017-02-20 20:43:14 +02:00 |
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Regalis
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502211c6a7
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Resetting entity event IDs (lastSentToAll & client-specific IDs) when a round ends
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2017-02-20 20:26:12 +02:00 |
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Regalis
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04f86865f7
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Changed GUIMessageBox.MessageBoxes from a queue to a list to make it easier to remove messageboxes that aren't currently visible, fixed clients creating multiple "permissions changed" messageboxes if there's another messagebox on the screen
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2017-02-18 15:58:46 +02:00 |
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Regalis
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6c8f5b8999
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The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round
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2017-02-18 15:09:13 +02:00 |
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Regalis
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0e66f2a69c
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Fixed exceptions in ServerEntityEventManager if there are no clients on the server, clients who are in the lobby can't prevent outdated EntityEvents from being removed
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2017-02-18 13:18:48 +02:00 |
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Regalis
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05ce7ac5e9
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Changelog update
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2017-02-17 20:11:08 +02:00 |
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Regalis
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68b0f2132a
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Merge branch 'master' into new-netcode
Conflicts:
Subsurface/Source/Characters/AICharacter.cs
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2017-02-17 19:31:25 +02:00 |
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Regalis
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a5e56f7d4d
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Hacky fix for monsters getting lodged inside the sub due to tunneling
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2017-02-17 19:28:16 +02:00 |
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Regalis
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99cf438ed7
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The lowest point of a character collider is calculated from its AABB (works correctly now even if the collider is rotated, allowing prone characters to be dragged through stairs), dragged characters collide with stairs when climbing up, the AI of unconscious or stunned characters isn't updated
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2017-02-17 19:27:54 +02:00 |
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juanjp600
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c46856167c
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Stopped server events that hadn't been sent to everyone from being removed
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2017-02-16 20:34:29 -03:00 |
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juanjp600
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ae67be1775
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Removing "sent" duplicates when a new event is added
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2017-02-15 13:48:13 -03:00 |
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Regalis
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7f7ac76484
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Merge branch 'master' into new-netcode
Conflicts:
Subsurface/Source/Characters/Character.cs
Subsurface/Source/GUI/GUI.cs
Subsurface/Source/GUI/LoadingScreen.cs
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2017-02-13 22:04:28 +02:00 |
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Regalis
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bfc22c7b33
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Enabling characters when switching control to them (when switching to a disabled far-away monster for example)
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2017-02-13 21:58:27 +02:00 |
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Regalis
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1ea3044fd6
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Firesource sound fix
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2017-02-13 21:12:15 +02:00 |
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Regalis
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5871faa2dd
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Added a few new console commands: disablehud, lockx & locky (disables submarine movement on the respective axis), followsub (toggles whether the camera moves with the subs)
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2017-02-13 16:23:28 +02:00 |
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Regalis
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52bf73722f
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ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
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2017-02-09 23:09:42 +02:00 |
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Regalis
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1f16bef01c
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Interpolating item drawRotation in the "shortest direction" (prevents twitching if the rotation changes e.g. from -0.1f to PI*2), physicsbodies are lerped towards their targetposition at a constant speed
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2017-02-09 00:01:01 +02:00 |
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Regalis
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4c5da19ab4
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Clients predict the state of a door when a signal is received (and revert back to the correct state if no verification is received from the server in 1 sec)
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2017-02-08 19:56:42 +02:00 |
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Regalis
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304c67f904
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EntityEvent type written into item update messages using WriteRangedInteger, item position updates include the velocity of the item
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2017-02-07 21:18:22 +02:00 |
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Regalis
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e2a872ad90
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Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
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2017-02-07 21:06:42 +02:00 |
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Regalis
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d46207916f
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Server doesn't send character position updates to far-away clients, clients disable characters if they haven't received position updates in a while
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2017-02-07 18:59:25 +02:00 |
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Regalis
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b98ebe6e21
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Readded client permissions
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2017-02-06 21:07:24 +02:00 |
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Regalis
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462a8b5da8
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Changed character update IDs from uint to ushort
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2017-02-06 16:24:11 +02:00 |
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Regalis
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4b8d1054b1
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Changed lobby & chatMsg IDs to from uint to ushort, added a utility class that handles the wrap around of IDs
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2017-02-05 22:55:19 +02:00 |
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