Made item syncing look slightly less erratic on client's side

Still kinda glitchy, we might need a more elaborate approach later
This commit is contained in:
juanjp600
2017-02-25 12:22:38 -03:00
parent 3fcaff0288
commit f3c58a2494

View File

@@ -2106,26 +2106,38 @@ namespace Barotrauma
public void ClientReadPosition(ServerNetObject type, NetBuffer msg, float sendingTime)
{
body.TargetPosition = new Vector2(
Vector2 newPosition = new Vector2(
msg.ReadFloat(),
msg.ReadFloat());
body.FarseerBody.Rotation = msg.ReadRangedSingle(0.0f, MathHelper.TwoPi, 7);
float newRotation = msg.ReadRangedSingle(0.0f, MathHelper.TwoPi, 7);
body.FarseerBody.Awake = msg.ReadBoolean();
Vector2 newVelocity = Vector2.Zero;
//TODO: this code should take previous positions and velocities into account,
//rather than use the current values for the comparisons.
if (body.FarseerBody.Awake)
{
body.LinearVelocity = new Vector2(
newVelocity = new Vector2(
msg.ReadRangedSingle(-32.0f, 32.0f, 12),
msg.ReadRangedSingle(-32.0f, 32.0f, 12));
if ((newVelocity-body.LinearVelocity).Length()>8.0f) body.LinearVelocity = newVelocity;
}
else
{
body.FarseerBody.Enabled = false;
}
if (body.TargetPosition==null || (newPosition - (Vector2)body.TargetPosition).Length() > body.LinearVelocity.Length() * 3.0f)
{
body.TargetPosition = newPosition;
body.FarseerBody.Rotation = newRotation;
}
DebugConsole.NewMessage("Received item pos, t: "+sendingTime+ " ("+Name+")", Color.LightGreen);
/* //already interpolating with more up-to-date data -> ignore