Enabling characters when switching control to them (when switching to a disabled far-away monster for example)
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@@ -32,6 +32,11 @@ namespace Barotrauma
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if (controlled == value) return;
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controlled = value;
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CharacterHUD.Reset();
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if (controlled != null)
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{
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controlled.Enabled = true;
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}
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}
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}
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