Regalis11
|
c613e5fcf8
|
AICharacte syncing bugfixes, cleanbuild removes the temp save folder, minor networkevent optimizations (enum max value == GetValues().Length-1)
|
2016-02-21 20:46:57 +02:00 |
|
Regalis
|
419384188a
|
v0.3.3.1
|
2016-02-21 11:14:20 +02:00 |
|
Regalis
|
d6443ac6a4
|
v0.3.3.1: fixed the inventories of selected players going behind the chatbox, fixed clients sending deselect messages for characters other than their own, using keybinds when moving the camera
|
2016-02-21 00:29:53 +02:00 |
|
Regalis
|
308ae7a8b0
|
v0.3.3
|
2016-02-20 21:52:05 +02:00 |
|
Regalis
|
619390ab72
|
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
|
2016-02-20 18:24:38 +02:00 |
|
Regalis
|
8672a47a12
|
Taking structure offset from origin into account when spawning the sub, repairtool automatically targets last section if welding the second-to-last
|
2016-02-20 14:12:04 +02:00 |
|
Regalis
|
058a269ecb
|
More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
|
2016-02-20 13:00:05 +02:00 |
|
Regalis
|
c605adf879
|
Fixed networkevents crashing due to client trying to access server.connectedclients
|
2016-02-19 17:18:31 +02:00 |
|
Regalis
|
9cfbbb44ed
|
Fixed a bunch of sprites not being removed
|
2016-02-19 15:58:43 +02:00 |
|
Regalis
|
c59a2b5207
|
Some visual effects when drowning or being killed by pressure
|
2016-02-19 15:00:45 +02:00 |
|
Regalis
|
b49641ecb8
|
v0.3.2.6: launcher text wrapping fix
|
2016-02-18 22:47:46 +02:00 |
|
Regalis
|
9e11134bd3
|
Navigation requires power, locationtypes and missions included in content packages
|
2016-02-18 22:04:47 +02:00 |
|
Regalis
|
cd4e3a3d2a
|
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
|
2016-02-18 21:09:10 +02:00 |
|
Regalis
|
4ad8105cd6
|
Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;
|
2016-02-17 20:43:42 +02:00 |
|
Regalis
|
8129aa2ae5
|
v0.3.2.3: Fixed "cleanbuild" crashing if server log folder doesn't exist
|
2016-02-16 22:39:22 +02:00 |
|
Regalis
|
dd73887aa1
|
Properly setting serverlog scrollbar size, clown gear
|
2016-02-16 22:25:06 +02:00 |
|
Regalis
|
f3112e29b4
|
Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements
|
2016-02-16 20:52:39 +02:00 |
|
Regalis
|
9004205c80
|
0.3.2.2: clearing server log after saving, keeping log scroll state when adding lines, fixed /charactername tag
|
2016-02-15 22:09:33 +02:00 |
|
Regalis
|
a57f1feb63
|
Scooters can't be used when stunned, limb damage sound position fix, longer view distance when outside
|
2016-02-15 17:50:17 +02:00 |
|
Regalis
|
35e2d441fc
|
Husk sounds & event, removing logfiles with cleanbuild command,
|
2016-02-14 22:50:34 +02:00 |
|
Regalis
|
ef78f2d0f6
|
Husk improvements, option for admin to talk to dead players, spectators or one specific player, entitygrid bugfix
|
2016-02-14 22:22:24 +02:00 |
|
Regalis
|
94e34c0ed9
|
Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank
|
2016-02-14 19:05:03 +02:00 |
|
Regalis
|
bec6d95198
|
Server log, ai characters steer away from the abyss
|
2016-02-14 16:47:23 +02:00 |
|
Regalis
|
ea6824a60d
|
Disable aiming with holdable items when using a (railgun) controller, syncing ViewTargetID properly between clients, dropping connected wires when a button is picked up, placing large InterestingPositions on the main path through the level
|
2016-02-13 23:26:50 +02:00 |
|
Regalis
|
9b6dd5da00
|
Timer for deattaching items, more reliable door syncing, some new splash sounds
|
2016-02-13 21:25:59 +02:00 |
|
Regalis
|
9b5e78fce4
|
Re-enabled repairtool character damage
|
2016-02-13 21:24:41 +02:00 |
|
Regalis
|
08f1d05507
|
Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs
|
2016-02-13 13:09:27 +02:00 |
|
Regalis
|
1506738ff7
|
Voting bugfixes
|
2016-02-12 23:41:28 +02:00 |
|
Regalis
|
c6f52cc68f
|
Voting for round to end, level generation improvements
|
2016-02-12 19:39:24 +02:00 |
|
Regalis
|
3ffc19485b
|
Husk
|
2016-02-11 21:37:46 +02:00 |
|
Regalis
|
4f54e04c8c
|
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
|
2016-02-11 21:37:37 +02:00 |
|
Regalis
|
5a38c4b1ef
|
Disposing wrappingwall vertex buffers
|
2016-02-10 19:21:56 +02:00 |
|
Regalis
|
4e46c44d51
|
Show item IDs in inventory tooltips if debugdraw is enabled, itemspawner sync bugfix, characters can be revived (atm only through the debug console)
|
2016-02-09 20:00:53 +02:00 |
|
Regalis
|
5beaf43e17
|
!! Fixed a major bug that caused entity IDs to not match between server and client
|
2016-02-09 19:59:11 +02:00 |
|
Regalis
|
22fcd644ac
|
Improved character syncing, clients can't enable monsters before the server says so
|
2016-02-08 21:59:57 +02:00 |
|
Regalis
|
6de5bac61b
|
Only limbs with enough mass can cause impact damage to the sub, basictutorial changes, prevent ragdolls from teleporting inside submarinebody
|
2016-02-07 23:18:51 +02:00 |
|
Regalis
|
201dc1b733
|
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
|
2016-02-07 12:32:19 +02:00 |
|
Regalis
|
ec7bd3523c
|
Separate recharge and power_out connections in batteries (todo: configure recharge connections as power connections)
|
2016-02-05 22:10:51 +02:00 |
|
Regalis
|
6db3062cc8
|
dmgn
|
2016-02-05 19:34:10 +02:00 |
|
Regalis
|
ebbcf8b835
|
Updating sonar/steering tickboxes to match received network state, graying out disabled tickboxes
|
2016-02-02 19:32:38 +02:00 |
|
Regalis
|
89406896ca
|
Editor usable without console, HiddenSubPosition divisible with grid size
|
2016-02-02 19:04:15 +02:00 |
|
Regalis
|
14ee39e59a
|
Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
|
2016-02-01 22:21:26 +02:00 |
|
Regalis11
|
91a0033025
|
NetworkEvents can be sent using Lidgren's reliable delivery method
|
2016-01-31 18:09:24 +02:00 |
|
Regalis11
|
7f78582df7
|
MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte
|
2016-01-31 17:39:50 +02:00 |
|
Regalis
|
92a162cbf5
|
Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
|
2016-01-30 15:18:19 +02:00 |
|
Regalis
|
a1770427a0
|
Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed
|
2016-01-29 00:08:17 +02:00 |
|
Regalis
|
f5c2dbf22a
|
v0.3.0.3: ignoring input if window isn't active
|
2016-01-28 21:49:52 +02:00 |
|
Regalis
|
d8149ffaa2
|
aesrvw
|
2016-01-27 22:58:30 +02:00 |
|
Regalis
|
7637bc441f
|
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
|
2016-01-27 22:27:51 +02:00 |
|
Regalis
|
8cc12b6988
|
Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render,
|
2016-01-27 20:38:24 +02:00 |
|