Husk
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Subsurface/Content/Characters/Husk/DivingSuit.png
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Subsurface/Content/Characters/Husk/DivingSuit.png
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Subsurface/Content/Characters/Husk/head1.png
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Subsurface/Content/Characters/Husk/head1.png
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Subsurface/Content/Characters/Husk/husk.xml
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Subsurface/Content/Characters/Husk/husk.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name="husk" humanoid="true" needsair="false">
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<ragdoll headposition="114" torsoposition="88"
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stepsize="42.0, 12.0"
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walkanimspeed="4.58"
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movementlerp="0.4"
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legtorque="-15.0"
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thightorque="5.0">
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="93,1,34,31" depth="0.04" origin="0.5,0.5"/>
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</limb>
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<!-- body -->
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<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="10.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="Torso" sourcerect="40,0,42,97" origin="0.5,0.55"/>
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</limb>
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<limb id = "12" radius="13" mass = "20" type="Waist" impacttolerance="10.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="0,0,1,1" depth="0.045" origin="0.5,0.5"/>
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</limb>
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<!-- left arm -->
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<limb id = "2" radius="8" height="20" mass="3" type="LeftArm">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="LeftArm" sourcerect="0,0,19,43" origin="0.5,0.4" />
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</limb>
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<limb id = "3" radius="6" height="26" mass="3" type="LeftHand" pullpos="0.0,-18.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="LeftHand" sourcerect="0,78,15,50" origin="0.45,0.4"/>
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</limb>
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<!-- right arm -->
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<limb id = "4" radius="8" height="20" mass="3" type="RightArm">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="LeftArm" sourcerect="0,0,19,43" origin="0.5,0.4" />
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</limb>
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<limb id = "5" radius="6" height="26" mass ="3" type="RightHand" pullpos="0.0,-18.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="LeftHand" sourcerect="0,78,15,50" origin="0.45,0.4"/>
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</limb>
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<!-- left leg -->
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<limb id = "6" radius="10" height="30" mass = "8" type="LeftThigh">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="RightThigh" sourcerect="22,0,18,44" origin="0.5,0.5" depth="0.01"/>
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</limb>
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<limb id = "7" radius="6" height="39" mass = "5" type="LeftLeg">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="RightLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02"/>
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</limb>
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<limb id = "8" radius="5" height="13" mass = "2" type ="LeftFoot" flip="true" pullpos="-5.0,0.0">
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<sprite texture="Content/Characters/Husk/legs.png" sourcerect="35,53,16,25" depth="0.14" origin="0.5,0.5"/>
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<sound file ="Content/step.ogg"/>
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</limb>
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<!-- right leg -->
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<limb id = "9" radius="10" height="30" mass = "8" type="RightThigh">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="RightThigh" sourcerect="22,0,18,44" origin="0.5,0.5" depth="0.01"/>
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</limb>
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<limb id = "10" radius="6" height="39" mass = "5" type="RightLeg">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="RightLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02"/>
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</limb>
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<limb id = "11" radius="5" height="13" mass = "2" type ="RightFoot" flip="true" pullpos="-5.0,0.0">
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<sprite texture="Content/Characters/Husk/legs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
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<sound file ="Content/step.ogg"/>
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="-10,-10" limb2="1" limb2anchor="-8,33" lowerlimit="0" upperlimit="10"/>
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<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,15" lowerlimit="30" upperlimit="60"/>
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<!-- body to left arm -->
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<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
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<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/>
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<!-- body to right arm -->
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<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
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<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/>
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<!-- body to left leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="0" upperlimit="150"/>
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<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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<!-- body to right leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="0" upperlimit="150"/>
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<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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</ragdoll>
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<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
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sight="0.5" hearing="1.0"
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attackcooldown="5.0"/>
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</Character>
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Subsurface/Content/Characters/Husk/legs.png
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Subsurface/Content/Characters/Husk/legs.png
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After Width: | Height: | Size: 7.2 KiB |
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