Regalis
c314b37029
Some classes for syncing entity state changes. Similar to the NetworkEvents in the old netcode, but the logic is split into separate classes which prevent the server from reading updates for entities that aren't IClientSerializable.
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todo: add NetEntityEventManagers to server & client, some logic to prevent sending events that don't need to be sent (e.g. duplicate event state updates)
2016-11-12 20:56:06 +02:00
Regalis
6f9160e4a7
Removing & spawning entities in the same order as the server, EntitySpawner does both removing and spawning
2016-10-26 16:44:59 +03:00
Regalis
9fed308705
InGame update messages include a timestamp which is passed to the ClientRead methods
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Now only used in character position syncing, but some other entities may also have an use for it (e.g. discarding outdated data)
2016-10-18 19:04:32 +03:00
Regalis
170e1a0da8
ItemRemover -> EntityRemover, clients reset spawner & remover when starting a new round
2016-10-12 20:46:47 +03:00
Regalis
60b36e020c
Changed ItemSpawner to EntitySpawner, used for syncing both item and character spawning
2016-10-12 19:25:01 +03:00