Changed ItemSpawner to EntitySpawner, used for syncing both item and character spawning
This commit is contained in:
@@ -49,8 +49,6 @@ namespace Barotrauma
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}
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}
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public bool SpawnedMidRound;
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public List<Item> SpawnItems = new List<Item>();
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private bool enabled;
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@@ -1846,7 +1844,7 @@ namespace Barotrauma
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msg.Write(Info.Job == null ? "" : Info.Job.Name);
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}
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public static Character ReadSpawnData(NetIncomingMessage inc)
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public static Character ReadSpawnData(NetIncomingMessage inc, bool spawn=true)
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{
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if (GameMain.Server != null) return null;
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@@ -1862,6 +1860,8 @@ namespace Barotrauma
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if (noInfo)
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{
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if (!spawn) return null;
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character = Character.Create(configPath, position, null, true);
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character.ID = id;
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}
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@@ -1877,6 +1877,8 @@ namespace Barotrauma
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int headSpriteID = inc.ReadByte();
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string jobName = inc.ReadString();
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if (!spawn) return null;
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JobPrefab jobPrefab = JobPrefab.List.Find(jp => jp.Name == jobName);
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CharacterInfo ch = new CharacterInfo(configPath, newName, isFemale ? Gender.Female : Gender.Male, jobPrefab);
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@@ -1885,6 +1887,12 @@ namespace Barotrauma
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character = Character.Create(configPath, position, ch, true, hasAi);
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character.ID = id;
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if (GameMain.Client.MyCharacterID == id)
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{
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GameMain.Client.Character = character;
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Controlled = character;
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}
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if (configPath == Character.HumanConfigFile)
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{
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GameMain.GameSession.CrewManager.characters.Add(character);
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@@ -171,7 +171,7 @@ namespace Barotrauma
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character.Enabled = false;
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husk.SpawnedMidRound = true;
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Entity.Spawner.AddToSpawnedList(husk);
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}
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}
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}
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@@ -294,7 +294,7 @@ namespace Barotrauma
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if (spawnedCharacter != null && GameMain.Server != null)
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{
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spawnedCharacter.SpawnedMidRound = true;
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Entity.Spawner.AddToSpawnedList(spawnedCharacter);
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}
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break;
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@@ -31,7 +31,7 @@ namespace Barotrauma
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public static List<Item> ItemList = new List<Item>();
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private ItemPrefab prefab;
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public static ItemSpawner Spawner = new ItemSpawner();
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public static ItemRemover Remover = new ItemRemover();
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public static bool ShowLinks = true;
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@@ -1556,7 +1556,120 @@ namespace Barotrauma
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}
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public void ServerWrite(NetOutgoingMessage msg, Client c) { }
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public void ClientRead(NetIncomingMessage msg) { }
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public void ClientRead(NetIncomingMessage msg) { }
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public void WriteSpawnData(NetOutgoingMessage msg)
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{
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if (GameMain.Server == null) return;
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msg.Write(Prefab.Name);
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msg.Write(ID);
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if (ParentInventory == null || ParentInventory.Owner == null)
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{
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msg.Write((ushort)0);
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msg.Write(Position.X);
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msg.Write(Position.Y);
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msg.Write(Submarine != null ? Submarine.ID : (ushort)0);
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}
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else
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{
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msg.Write(ParentInventory.Owner.ID);
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int index = ParentInventory.FindIndex(this);
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msg.Write(index < 0 ? (byte)255 : (byte)index);
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}
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if (Name == "ID Card") msg.Write(Tags);
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}
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public static Item ReadSpawnData(NetIncomingMessage msg, bool spawn = true)
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{
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if (GameMain.Server != null) return null;
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string itemName = msg.ReadString();
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ushort itemId = msg.ReadUInt16();
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ushort inventoryId = msg.ReadUInt16();
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Vector2 pos = Vector2.Zero;
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Submarine sub = null;
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int inventorySlotIndex = -1;
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if (inventoryId > 0)
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{
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inventorySlotIndex = msg.ReadByte();
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}
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else
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{
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pos = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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ushort subID = msg.ReadUInt16();
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if (subID > 0)
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{
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sub = Submarine.Loaded.Find(s => s.ID == subID);
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}
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}
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string tags = "";
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if (itemName == "ID Card")
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{
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tags = msg.ReadString();
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}
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if (!spawn) return null;
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//----------------------------------------
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var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName);
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if (prefab == null) return null;
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var itemPrefab = prefab as ItemPrefab;
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if (itemPrefab == null) return null;
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Inventory inventory = null;
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var inventoryOwner = Entity.FindEntityByID(inventoryId);
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if (inventoryOwner != null)
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{
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if (inventoryOwner is Character)
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{
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inventory = (inventoryOwner as Character).Inventory;
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}
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else if (inventoryOwner is Item)
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{
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var containers = (inventoryOwner as Item).GetComponents<Items.Components.ItemContainer>();
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if (containers != null && containers.Any())
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{
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inventory = containers.Last().Inventory;
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}
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}
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}
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var item = new Item(itemPrefab, pos, sub);
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item.ID = itemId;
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if (sub != null)
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{
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item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
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item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
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}
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if (!string.IsNullOrEmpty(tags)) item.Tags = tags;
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if (inventory != null)
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{
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if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
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inventory.TryPutItem(item, inventorySlotIndex, false))
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{
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return null;
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}
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inventory.TryPutItem(item, item.AllowedSlots);
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}
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return item;
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}
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public static void Load(XElement element, Submarine submarine)
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{
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@@ -11,6 +11,7 @@ namespace Barotrauma
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{
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private static Dictionary<ushort, Entity> dictionary = new Dictionary<ushort, Entity>();
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public static EntitySpawner Spawner = new EntitySpawner();
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private ushort id;
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@@ -269,7 +269,7 @@ namespace Barotrauma
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item.Update(cam, deltaTime);
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}
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Item.Spawner.Update();
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Entity.Spawner.Update();
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Item.Remover.Update();
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}
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@@ -36,7 +36,7 @@ namespace Barotrauma.Networking
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public UInt32 lastSentChatMsgID = 0; //last msg this client said
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public UInt32 lastRecvChatMsgID = 0; //last msg this client knows about
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public UInt32 lastRecvItemSpawnID = 0;
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public UInt32 lastRecvEntitySpawnID = 0;
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public UInt32 lastRecvItemRemoveID = 0;
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@@ -63,7 +63,7 @@ namespace Barotrauma.Networking
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lastSentChatMsgID = 0;
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lastRecvChatMsgID = ChatMessage.LastID;
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lastRecvItemSpawnID = 0;
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lastRecvEntitySpawnID = 0;
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lastRecvItemRemoveID = 0;
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}
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@@ -6,15 +6,22 @@ using System;
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namespace Barotrauma
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{
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class ItemSpawner : IServerSerializable
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class EntitySpawner : IServerSerializable
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{
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private enum SpawnableType { Item, Character };
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public UInt32 NetStateID
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{
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get;
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private set;
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}
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class ItemSpawnInfo
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interface IEntitySpawnInfo
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{
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Entity Spawn();
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}
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class ItemSpawnInfo : IEntitySpawnInfo
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{
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public readonly ItemPrefab Prefab;
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@@ -40,17 +47,32 @@ namespace Barotrauma
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Prefab = prefab;
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Inventory = inventory;
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}
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public Entity Spawn()
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{
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Item spawnedItem = null;
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if (Inventory != null)
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{
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spawnedItem = new Item(Prefab, Vector2.Zero, null);
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Inventory.TryPutItem(spawnedItem, spawnedItem.AllowedSlots);
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}
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else
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{
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spawnedItem = new Item(Prefab, Position, Submarine);
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}
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return spawnedItem;
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}
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}
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private readonly Queue<ItemSpawnInfo> spawnQueue;
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public List<Item> spawnItems = new List<Item>();
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public ItemSpawner()
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private readonly Queue<IEntitySpawnInfo> spawnQueue;
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private List<Entity> spawnedEntities = new List<Entity>();
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public EntitySpawner()
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{
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spawnQueue = new Queue<ItemSpawnInfo>();
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spawnQueue = new Queue<IEntitySpawnInfo>();
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}
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public void QueueItem(ItemPrefab itemPrefab, Vector2 worldPosition, bool isNetworkMessage = false)
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@@ -80,45 +102,27 @@ namespace Barotrauma
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public void Update()
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{
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if (!spawnQueue.Any()) return;
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List<Item> items = new List<Item>();
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//List<Inventory> inventories = new List<Inventory>();
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while (spawnQueue.Count>0)
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{
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var itemInfo = spawnQueue.Dequeue();
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var entitySpawnInfo = spawnQueue.Dequeue();
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Item spawnedItem = null;
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var spawnedEntity = entitySpawnInfo.Spawn();
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if (itemInfo.Inventory != null)
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{
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spawnedItem = new Item(itemInfo.Prefab, Vector2.Zero, null);
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itemInfo.Inventory.TryPutItem(spawnedItem, spawnedItem.AllowedSlots);
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}
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else
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{
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spawnedItem = new Item(itemInfo.Prefab, itemInfo.Position, itemInfo.Submarine);
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}
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AddToSpawnedList(spawnedItem);
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items.Add(spawnedItem);
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if (spawnedEntity!= null) AddToSpawnedList(spawnedEntity);
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}
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//if (GameMain.Server != null) GameMain.Server.SendItemSpawnMessage(items);
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}
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public void AddToSpawnedList(List<Item> items)
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public void AddToSpawnedList(Entity entity)
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{
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foreach (Item item in items)
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{
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AddToSpawnedList(item);
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}
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}
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if (GameMain.Server == null) return;
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if (entity == null) return;
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public void AddToSpawnedList(Item item)
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{
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spawnItems.Add(item);
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NetStateID = (UInt32)spawnItems.Count;
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spawnedEntities.Add(entity);
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NetStateID = (UInt32)spawnedEntities.Count;
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}
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public void ServerWrite(Lidgren.Network.NetOutgoingMessage message, Client client)
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@@ -126,35 +130,22 @@ namespace Barotrauma
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if (GameMain.Server == null) return;
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//skip items that the client already knows about
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List<Item> items = spawnItems.Skip((int)client.lastRecvItemSpawnID).ToList();
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List<Entity> entities = spawnedEntities.Skip((int)client.lastRecvEntitySpawnID).ToList();
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message.Write((UInt32)spawnItems.Count);
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message.Write((UInt32)spawnedEntities.Count);
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message.Write((byte)items.Count);
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for (int i = 0; i < items.Count; i++)
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message.Write((byte)entities.Count);
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for (int i = 0; i < entities.Count; i++)
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{
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message.Write(items[i].Prefab.Name);
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message.Write(items[i].ID);
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if (items[i].ParentInventory == null || items[i].ParentInventory.Owner == null)
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if (entities[i] is Item)
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{
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message.Write((ushort)0);
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message.Write(items[i].Position.X);
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message.Write(items[i].Position.Y);
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message.Write(items[i].Submarine != null ? items[i].Submarine.ID : (ushort)0);
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message.Write((byte)SpawnableType.Item);
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((Item)entities[i]).WriteSpawnData(message);
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}
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else
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else if (entities[i] is Character)
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{
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message.Write(items[i].ParentInventory.Owner.ID);
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int index = items[i].ParentInventory.FindIndex(items[i]);
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message.Write(index < 0 ? (byte)255 : (byte)index);
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}
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if (items[i].Name == "ID Card")
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{
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message.Write(items[i].Tags);
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message.Write((byte)SpawnableType.Character);
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((Character)entities[i]).WriteSpawnData(message);
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}
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}
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}
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@@ -165,102 +156,38 @@ namespace Barotrauma
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UInt32 ID = message.ReadUInt32();
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var itemCount = message.ReadByte();
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for (int i = 0; i < itemCount; i++)
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var entityCount = message.ReadByte();
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for (int i = 0; i < entityCount; i++)
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{
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string itemName = message.ReadString();
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ushort itemId = message.ReadUInt16();
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ushort inventoryId = message.ReadUInt16();
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Vector2 pos = Vector2.Zero;
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Submarine sub = null;
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int inventorySlotIndex = -1;
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if (inventoryId > 0)
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switch (message.ReadByte())
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{
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inventorySlotIndex = message.ReadByte();
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}
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else
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{
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pos = new Vector2(message.ReadSingle(), message.ReadSingle());
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ushort subID = message.ReadUInt16();
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if (subID > 0)
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{
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sub = Submarine.Loaded.Find(s => s.ID == subID);
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}
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case (byte)SpawnableType.Item:
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Item.ReadSpawnData(message, ID - entityCount + i >= NetStateID);
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break;
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case (byte)SpawnableType.Character:
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Character.ReadSpawnData(message, ID - entityCount + i >= NetStateID);
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break;
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default:
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DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
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break;
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}
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string tags = "";
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if (itemName == "ID Card")
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{
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tags = message.ReadString();
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}
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if (ID - itemCount + i < NetStateID) continue;
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//----------------------------------------
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var prefab = MapEntityPrefab.list.Find(me => me.Name == itemName);
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if (prefab == null) continue;
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var itemPrefab = prefab as ItemPrefab;
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if (itemPrefab == null) continue;
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Inventory inventory = null;
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var inventoryOwner = Entity.FindEntityByID(inventoryId);
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if (inventoryOwner != null)
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{
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if (inventoryOwner is Character)
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{
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inventory = (inventoryOwner as Character).Inventory;
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}
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else if (inventoryOwner is Item)
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{
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var containers = (inventoryOwner as Item).GetComponents<Items.Components.ItemContainer>();
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if (containers!=null && containers.Any())
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{
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inventory = containers.Last().Inventory;
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}
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}
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}
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var item = new Item(itemPrefab, pos, sub);
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item.ID = itemId;
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if (sub != null)
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{
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item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
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item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
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}
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if (!string.IsNullOrEmpty(tags)) item.Tags = tags;
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if (inventory != null)
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{
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if (inventorySlotIndex >= 0 && inventorySlotIndex < 255 &&
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inventory.TryPutItem(item, inventorySlotIndex, false))
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{
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continue;
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}
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inventory.TryPutItem(item, item.AllowedSlots);
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}
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}
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NetStateID = Math.Max(ID, NetStateID);
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}
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public void Clear()
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{
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NetStateID = 0;
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spawnQueue.Clear();
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spawnItems.Clear();
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spawnedEntities.Clear();
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}
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}
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//todo: turn into a generic EntityRemover class + sync
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class ItemRemover : IServerSerializable
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{
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public UInt32 NetStateID
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@@ -44,6 +44,13 @@ namespace Barotrauma.Networking
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get { return myID; }
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}
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public ushort MyCharacterID
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{
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get;
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private set;
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}
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||||
|
||||
public override List<Client> ConnectedClients
|
||||
{
|
||||
get
|
||||
@@ -570,6 +577,8 @@ namespace Barotrauma.Networking
|
||||
bool respawnAllowed = inc.ReadBoolean();
|
||||
bool loadSecondSub = inc.ReadBoolean();
|
||||
|
||||
MyCharacterID = inc.ReadUInt16();
|
||||
|
||||
GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
|
||||
|
||||
if (gameMode == null)
|
||||
@@ -595,16 +604,16 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
|
||||
|
||||
int characterCount = inc.ReadByte();
|
||||
for (int i = 0; i < characterCount; i++)
|
||||
{
|
||||
var character = Character.ReadSpawnData(inc);
|
||||
if (inc.ReadBoolean())
|
||||
{
|
||||
myCharacter = character;
|
||||
Character.Controlled = character;
|
||||
}
|
||||
}
|
||||
//int characterCount = inc.ReadByte();
|
||||
//for (int i = 0; i < characterCount; i++)
|
||||
//{
|
||||
// var character = Character.ReadSpawnData(inc);
|
||||
// if (inc.ReadBoolean())
|
||||
// {
|
||||
// myCharacter = character;
|
||||
// Character.Controlled = character;
|
||||
// }
|
||||
//}
|
||||
|
||||
gameStarted = true;
|
||||
|
||||
@@ -704,7 +713,7 @@ namespace Barotrauma.Networking
|
||||
case ServerNetObject.CHAT_MESSAGE:
|
||||
ChatMessage.ClientRead(inc);
|
||||
break;
|
||||
case ServerNetObject.ITEM_SPAWN:
|
||||
case ServerNetObject.ENTITY_SPAWN:
|
||||
Item.Spawner.ClientRead(inc);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -601,7 +601,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
c.lastRecvGeneralUpdate = Math.Max(c.lastRecvGeneralUpdate, inc.ReadUInt32());
|
||||
c.lastRecvChatMsgID = Math.Max(c.lastRecvChatMsgID, inc.ReadUInt32());
|
||||
c.lastRecvItemSpawnID = Math.Max(c.lastRecvItemSpawnID, inc.ReadUInt32());
|
||||
c.lastRecvEntitySpawnID = Math.Max(c.lastRecvEntitySpawnID, inc.ReadUInt32());
|
||||
|
||||
break;
|
||||
case ClientNetObject.CHAT_MESSAGE:
|
||||
@@ -656,9 +656,9 @@ namespace Barotrauma.Networking
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
|
||||
if (Item.Spawner.NetStateID > c.lastRecvItemSpawnID)
|
||||
if (Item.Spawner.NetStateID > c.lastRecvEntitySpawnID)
|
||||
{
|
||||
outmsg.Write((byte)ServerNetObject.ITEM_SPAWN);
|
||||
outmsg.Write((byte)ServerNetObject.ENTITY_SPAWN);
|
||||
Item.Spawner.ServerWrite(outmsg, c);
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
@@ -893,7 +893,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
foreach (Character c in GameMain.GameSession.CrewManager.characters)
|
||||
{
|
||||
Item.Spawner.AddToSpawnedList(c.SpawnItems);
|
||||
Entity.Spawner.AddToSpawnedList(c);
|
||||
|
||||
c.SpawnItems.ForEach(item => Entity.Spawner.AddToSpawnedList(item));
|
||||
}
|
||||
|
||||
SendStartMessage(roundStartSeed, Submarine.MainSub, GameMain.GameSession.gameMode.Preset, connectedClients);
|
||||
@@ -947,23 +949,7 @@ namespace Barotrauma.Networking
|
||||
msg.Write(AllowRespawn);
|
||||
msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
|
||||
|
||||
var clientsWithCharacter = clients.FindAll(c => c.Character != null);
|
||||
|
||||
int characterCount = clientsWithCharacter.Count;
|
||||
if (myCharacter != null) characterCount++;
|
||||
|
||||
msg.Write((byte)characterCount);
|
||||
foreach (Client c in clientsWithCharacter)
|
||||
{
|
||||
c.Character.WriteSpawnData(msg);
|
||||
msg.Write(c == client);
|
||||
}
|
||||
|
||||
if (myCharacter != null)
|
||||
{
|
||||
myCharacter.WriteSpawnData(msg);
|
||||
msg.Write(false);
|
||||
}
|
||||
msg.Write(client.Character.ID);
|
||||
|
||||
server.SendMessage(msg, client.Connection, NetDeliveryMethod.ReliableUnordered);
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Barotrauma.Networking
|
||||
CHARACTER_POSITION,
|
||||
ITEM_STATE,
|
||||
|
||||
ITEM_SPAWN
|
||||
ENTITY_SPAWN
|
||||
}
|
||||
|
||||
enum VoteType
|
||||
|
||||
@@ -67,10 +67,12 @@ namespace Barotrauma
|
||||
if (Character.Controlled!=null)
|
||||
{
|
||||
cam.Position = Character.Controlled.WorldPosition;
|
||||
cam.UpdateTransform();
|
||||
}
|
||||
else if (Submarine.MainSub != null)
|
||||
{
|
||||
cam.Position = Submarine.MainSub.WorldPosition;
|
||||
cam.UpdateTransform();
|
||||
}
|
||||
|
||||
foreach (MapEntity entity in MapEntity.mapEntityList)
|
||||
|
||||
Reference in New Issue
Block a user