Commit Graph

69 Commits

Author SHA1 Message Date
Regalis beecfe60ac mhgvik 2015-12-06 16:36:24 +02:00
Regalis11 40fb8d803d Lighting fixes & teleporting characters to sub 2015-12-06 16:07:25 +02:00
Regalis 242af12f14 Progress 2015-12-04 01:37:30 +02:00
Regalis 5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis 11857f894b AI operating reactors & railguns, misc AI improvements 2015-11-30 19:06:27 +02:00
Regalis 4b5126675c Human AI improvements, minor UI tweaking 2015-11-25 16:04:51 +02:00
Regalis c456fa3c90 Human AI with pathfinding and room hazard avoidance 2015-11-23 01:22:38 +02:00
Regalis 4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis 4cf3386aa5 ReliableMessage improvements & bugfixes 2015-10-20 20:45:47 +03:00
Regalis aa3882a815 Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole 2015-10-17 21:24:00 +03:00
Regalis 838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis f13a48ef52 More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector 2015-10-04 23:50:46 +03:00
Regalis 0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water 2015-10-04 14:49:05 +03:00
Regalis da00b083ed statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite 2015-09-26 00:41:43 +03:00
Regalis bf7619bcc4 water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes 2015-09-24 15:21:10 +03:00
Regalis f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis 7eae6fb026 Melee weapons (+ stun baton), improved throw animation, new damage sound effects 2015-09-07 16:31:04 +03:00
Regalis d8904eaa56 Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components 2015-08-21 20:21:22 +03:00
Regalis 85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00