Joonas Rikkonen
|
bec7aadfa9
|
(af16ecdfa) Merge branch 'dev' into human-ai
|
2019-05-16 05:14:00 +03:00 |
|
Joonas Rikkonen
|
8be0b0676e
|
(83868bb0e) Refactor AIObjectiveExtinguishFires to use the AIObjectiveLoop class. Significant refactoring of the other looping objectives. Reduce the duplicate code.
|
2019-05-16 05:13:40 +03:00 |
|
Joonas Rikkonen
|
7fb7c13198
|
(fbfb76aeb) Implement automatic extinguishing. TODO: should use the AIObjectiveLoop class.
|
2019-05-16 05:13:21 +03:00 |
|
Joonas Rikkonen
|
ab2ca90d08
|
(900eddc26) Take the priority modifier in account when calculating the priority, not the max value.
|
2019-05-16 05:13:03 +03:00 |
|
Joonas Rikkonen
|
3c8707fc16
|
(d9d8b0f27) Always display waypoint ids in debug draw. Adjust the positions and the colors.
|
2019-05-16 05:12:44 +03:00 |
|
Joonas Rikkonen
|
e06a473b41
|
(a63bd205d) Adjust automatic order priority modifiers.
|
2019-05-16 05:12:24 +03:00 |
|
Joonas Rikkonen
|
019712ef66
|
(829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp.
|
2019-05-16 05:12:07 +03:00 |
|
Joonas Rikkonen
|
dbccd76613
|
(c6ca0ef58) Recreate objectives when the bot is dismissed.
|
2019-05-16 05:11:49 +03:00 |
|
Joonas Rikkonen
|
de8a23f687
|
(1137f730e) Instead of forcing the looping objectives to use the average, let them decide the method of evaluating the targets. Use the highest priority for now.
|
2019-05-16 05:11:32 +03:00 |
|
Joonas Rikkonen
|
759e4aee0d
|
(96ccafd88) Fix the goto objective not always completing because of too high NearEnough value.
|
2019-05-16 05:11:17 +03:00 |
|
Joonas Rikkonen
|
9a1e7f8212
|
(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.
|
2019-05-16 05:11:01 +03:00 |
|
Joonas Rikkonen
|
781fd44a8c
|
(4efa46ffe) Limit the base priority due to devotion to 10.
|
2019-05-16 05:10:42 +03:00 |
|
Joonas Rikkonen
|
cdeb6d40b3
|
(f3bfe1ac4) Fix damage priority calculation.
|
2019-05-16 05:10:25 +03:00 |
|
Joonas Rikkonen
|
9cc9137fff
|
(b8fa3b004) Merge branch 'dev' into human-ai
|
2019-05-16 05:10:07 +03:00 |
|
Joonas Rikkonen
|
7ebb0be29b
|
(db42ef494) Don't allow combat priority go over 100.
|
2019-05-16 05:09:51 +03:00 |
|
Joonas Rikkonen
|
171c42f077
|
(3241b8fe7) Adjust the priorities. The orders should now always have higher priority than other objectives (except find safety and combat).
|
2019-05-16 05:09:33 +03:00 |
|
Joonas Rikkonen
|
7c901d8d77
|
(8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70.
|
2019-05-16 05:09:15 +03:00 |
|
Joonas Rikkonen
|
3a3d55d780
|
(39b4d0859) Merge branch 'dev' into human-ai
|
2019-05-16 05:08:56 +03:00 |
|
Joonas Rikkonen
|
616efac2bf
|
(19b26d13b) Merge branch 'dev' into human-ai
|
2019-05-16 05:08:39 +03:00 |
|
Joonas Rikkonen
|
454dda56c7
|
(1762f02b3) Merge branch 'dev' into human-ai
|
2019-05-16 05:08:22 +03:00 |
|
Joonas Rikkonen
|
4797f6b0d3
|
(307219669) Add some automatic orders.
|
2019-05-16 05:08:02 +03:00 |
|
Joonas Rikkonen
|
b51fd32b88
|
(de7949704) Rewrite the leak priority calculations. Ensure that the damage priority is not negative.
|
2019-05-16 05:07:45 +03:00 |
|
Joonas Rikkonen
|
7f58f30829
|
(1c243b972) Fix steering related issues in the fix leaks objective.
|
2019-05-16 05:07:27 +03:00 |
|
Joonas Rikkonen
|
37555ed1a4
|
(9fc7c8e98) Only reset when the objective is an order.
|
2019-05-16 05:07:07 +03:00 |
|
Joonas Rikkonen
|
2a0e289a59
|
(40f4f67f8) Further changes to the calculations.
|
2019-05-16 05:06:49 +03:00 |
|
Joonas Rikkonen
|
b7272e1c96
|
(2f379083c) Change how some of the priorities are clamped.
|
2019-05-16 05:06:30 +03:00 |
|
Joonas Rikkonen
|
b5db30ec72
|
(c48cb7804) Change the operate item priority calculation so that it starts from 25 and increases with devotion and is multiplied by the priority modifier. Clamp the result.
|
2019-05-16 05:06:11 +03:00 |
|
Joonas Rikkonen
|
ff5a819ad3
|
(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
|
2019-05-16 05:05:53 +03:00 |
|
Joonas Rikkonen
|
d0795791e7
|
(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
|
2019-05-16 05:04:53 +03:00 |
|
Joonas Rikkonen
|
5def53f7bd
|
(2972c6da9) Add a missing text.
|
2019-05-16 05:04:29 +03:00 |
|
Joonas Rikkonen
|
039d07f693
|
(a2943d8b7) Merge branch 'dev' into human-ai
|
2019-05-16 05:04:10 +03:00 |
|
Joonas Rikkonen
|
60f52375e6
|
(7788ec72a) Test issuing orders automatically.
|
2019-05-16 05:03:49 +03:00 |
|
Joonas Rikkonen
|
e3a485edd3
|
(cb8c9ec1b) Fixed subs not being rendered when switching from the game screen to the sub editor immediately after the round starts
|
2019-05-03 13:51:05 +03:00 |
|
Joonas Rikkonen
|
8c678e3977
|
(9f9b86b9b) Fixed tutorial level generation params being used in normal levels.
|
2019-05-03 13:50:49 +03:00 |
|
Joonas Rikkonen
|
c7a71d5627
|
(52c4b3002) Fixed CustomInterface labels & signals not being saved correctly
|
2019-05-03 13:50:32 +03:00 |
|
Joonas Rikkonen
|
5d9c61598b
|
(e695ea73c) Changes to draw order logic. Fixes background lights bleeding through background walls that can only be resized on one axis.
|
2019-05-03 13:50:14 +03:00 |
|
Joonas Rikkonen
|
dedc9b5083
|
(9a7f4893d) Don't select the chatbox when pressing R/T while another textbox is selected.
|
2019-05-03 13:49:57 +03:00 |
|
Joonas Rikkonen
|
71d546ff7f
|
(f36b3a111) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-08 19:17:50 +03:00 |
|
Joonas Rikkonen
|
5a9b681c13
|
(8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController.
|
2019-04-08 19:17:35 +03:00 |
|
Joonas Rikkonen
|
eb6e919c66
|
(f832e24f5) Prevent bots jumping from too high.
|
2019-04-08 19:17:20 +03:00 |
|
Joonas Rikkonen
|
9a829206af
|
(2c264b075) Improve readability (no functional changes).
|
2019-04-08 19:17:06 +03:00 |
|
Joonas Rikkonen
|
5876097da4
|
(4b07ea1ca) Removed unused method from HumanoidAnimController
|
2019-04-08 19:16:51 +03:00 |
|
Joonas Rikkonen
|
63971c90a9
|
(a9fbb0120) Disable controls when the pause menu or settings menu is open. Closes #1391
|
2019-04-08 19:16:37 +03:00 |
|
Joonas Rikkonen
|
e19bf22112
|
(9c93ed664) Fixed fabricators and deconstructors deteriorating when they're powered (not just when fabricating/deconstructing) something
|
2019-04-08 19:16:23 +03:00 |
|
Joonas Rikkonen
|
d482e6554d
|
(276e03242) Reset Use and Select inputs when releasing the Shoot input to prevent accidentally selecting/using items
|
2019-04-08 19:16:09 +03:00 |
|
Joonas Rikkonen
|
b08a31a68f
|
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
|
2019-04-04 11:10:14 +03:00 |
|
Joonas Rikkonen
|
a3425a0432
|
(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
|
2019-04-04 11:08:49 +03:00 |
|
Joonas Rikkonen
|
7eb03ea6b3
|
(874c38a79) Show keybindings for use or shoot in the tooltips.
|
2019-04-04 11:08:33 +03:00 |
|
Joonas Rikkonen
|
d4752bb6a0
|
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
|
2019-04-04 11:08:18 +03:00 |
|
Joonas Rikkonen
|
7491b06a5d
|
(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
|
2019-04-04 11:08:02 +03:00 |
|