Ydrec
8af2267c53
Add ScriptClr convesion for GUITextBlock.ClickableArea.OnClickDelegate ( #254 )
2025-05-31 16:43:26 -03:00
EvilFactory
126253d81d
Trigger push
2025-04-10 11:34:53 -03:00
EvilFactory
ca3e99a095
Fixed CI
2025-04-10 11:07:29 -03:00
EvilFactory
fdfc3a77f3
HarmonyX
2025-04-04 09:59:38 -03:00
EvilFactory
b4f264df04
Fixed destination path not being checked
2024-11-25 15:48:55 -03:00
EvilFactory
6ab0e7bee4
Fixed IsRunningInsideWorkshop check being inverted
2024-10-29 18:18:19 -03:00
EvilFactory
14d3402b8d
Fixes for the new update
2024-10-22 13:02:59 -03:00
EvilFactory
3e4b649162
Update moonsharp and move extension methods to register Lua file
2024-10-07 19:22:24 -03:00
EvilFactory
068d49f9c5
Register Lua conversion for Character,Character
2024-10-04 18:39:29 -03:00
EvilFactory
8d3d01c9e3
Added LuaUserData.HasMember and made CreateStatic automatically add call metatable if it the type has a constructor
2024-08-08 19:30:41 -03:00
EvilFactory
6e622162e9
Revert "Upgrade Harmony to 2.3.3 (will revert if it causes issues)"
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This reverts commit 071bfa2032 .
2024-08-01 20:06:02 -03:00
EvilFactory
071bfa2032
Upgrade Harmony to 2.3.3 (will revert if it causes issues)
2024-08-01 18:19:07 -03:00
EvilFactory
757a7a1c37
Treat forced mods as normal is true by default
2024-05-23 13:07:58 -03:00
EvilFactory
71376cfe5f
You can now grab the parameters passed into XML status effects and added a variation of the Hook Add method that only takes the event name
2024-04-20 18:47:07 -03:00
EvilFactory
3f014660cc
Pass in a copy of the config instead
2024-04-02 12:49:04 -03:00
EvilFactory
ee337e4f18
Fixed config not saving
2024-03-28 23:39:29 -03:00
EvilFactory
06a226a26e
Fixed wrong xml attribute name
2024-03-28 21:20:02 -03:00
EvilFactory
85a6a26fcd
Include BarotraumaCore in the publicized assemblies
2024-03-28 18:59:59 -03:00
EvilFactory
a55b165d9e
Added new assemblies to CI
2024-03-28 16:39:43 -03:00
EvilFactory
bf34934e9c
Merge fixes
2024-03-28 16:19:53 -03:00
EvilFactory
b3ac01cb22
Remove all uses of the Cs Package now that we don't need it anymore
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LuaCs Settings no longer uses LuaCsConfig
Cs Package is no longer is used for enabling CSharp Scripting (except for dedicated server, to not make those people confused)
Added popups for when you have CSharp mods enabled but don't have CSharp enabled when going to singleplayer/multiplayer
2024-03-19 19:03:32 -03:00
EvilFactory
2043f6411c
Set TreatForcedModsAsNormal to true by default
2023-12-17 14:58:13 -03:00
EvilFactory
a0044d03c2
Fixed Lua dispose method not being called if you reload manually
2023-12-17 12:34:30 -03:00
EvilFactory
7c890b158c
Fixed compile errors
2023-12-14 12:13:42 -03:00
EvilFactory
4fa52406a0
Turn the acl unloading warning into just a debug message
2023-12-10 12:29:11 -03:00
EvilFactory
c7b8cda902
Hide host machine UserName when displaying error logs
2023-12-10 12:26:38 -03:00
EvilFactory
eeb7e3080f
Potential fix for #158
2023-11-10 10:59:03 -03:00
EvilFactory
46a841b5c1
Potential fix for the wrong publicized folder being loaded
2023-11-02 19:40:36 -03:00
MapleWheels
17b304a349
- Made it only load the barotrauma or dedicatedserver publicized dll.
2023-10-26 19:05:05 -04:00
MapleWheels
09ed9d60fb
- saving changes before repo reset.
2023-10-26 17:43:37 -04:00
MapleWheels
e2695db011
- Fixed ACL name not being shown in warnings.
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- Fixed thread lock recursion causing fileloadexceptions.
2023-10-26 16:25:01 -04:00
MapleWheels
2a931142a0
- Added NRE check for types list rebuilding.
2023-10-26 12:26:27 -04:00
MapleWheels
342a6bbcf9
- Added try-catch to assembly compilation call.
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- Added empty list checks for metadata references building.
- Made ACL cleanup more reliable.
- Updated some GET functions in AssemblyManager to have better reliability and error handling.
2023-10-26 10:07:01 -04:00
EvilFactory
e237389ad9
Added extra info to the ACL failed log
2023-10-25 20:22:57 -03:00
EvilFactory
36f767f388
Removed GC.WaitForPendingFinalizers because it just causes the entire program to hang
2023-10-25 20:21:08 -03:00
EvilFactory
9a7ddd2e18
Removed a pointless warning and made turned some warnings into actual warnings
2023-10-25 12:25:37 -03:00
MapleWheels
aaa4a91e01
Squash. ( #164 )
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- Added use internals attrib option to RunConfig
- Changed compilation and resolution to ignore disposed ACLs.
2023-10-25 06:29:01 -03:00
MapleWheels
9e48dda739
Scriptloading overhaul ( #163 )
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* - Added option to RunConfig.cs for mods to compile with non-publicized assemblies.
- Added default values attrib to RunConfig.cs
- Added thread sleeping to CsPackageManager.Dispose() to give time before generating a strong-ref to check acl unload status.
* - Added PrintWarning to ModUtils.cs
- Made previously unloaded ACLs warning only.
- Made plugins unload after lua script disposal.
- Small code cleanups.
- Cleared acl record references on unloading.
- Made ACL unload run via event hook.
* Made non-pub asm compilation name the same long-a** name in XML, as per Evil's request.
2023-10-24 18:51:48 -03:00
MapleWheels
e984633ca5
- Fixed NRE in TryBeginDispose
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- Made `OnException` event useful.
- Added some null checks where expected.
- Fixed overridden Unload not being called.
- Removed partial from AssemblyManager.cs
- Made ClearTypesList() actually work.
- Made exception details show in console on release builds.
- Made content package name show on plugin load.
- Made execution standard instead of none for autogenerated and erroneous RunConfigs.
2023-10-22 20:54:28 -03:00
EvilFactory
92e1469e8b
Fixed a NRE in RunConfig
2023-10-20 10:59:48 -03:00
EvilFactory
a65d99021c
Fixed merge and some errors
2023-10-19 12:53:49 -03:00
EvilFactory
966236652a
Copy publicized folder on install script and clean up
2023-10-08 17:49:46 -03:00
MapleWheels
3c4810264c
Removed Debug-Only from StillUnloadingACLs.
2023-10-06 12:06:42 -03:00
MapleWheels
523ee8d641
- Added friendly name to ACLs for identification during unloading.
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- Added debug messages showing mods that have not unloaded from a previous session.
2023-10-06 12:06:42 -03:00
MapleWheels
40c8f3e666
Changed publicized assembly discovery to fallback to the alternate option if the /Pubicized folder cannot be found. IE. Workshop Lua folder if Game folder is missing and vice versa.
2023-10-06 12:06:42 -03:00
MapleWheels
3708e837e7
Added duplicate package filtering to cs loader. Prioritizes loading LocalMods packages.
2023-10-06 12:06:42 -03:00
MapleWheels
a62b62185f
Made it to load Publicized Assemblies from the Workshop folder if "Use Workshop Lua Setup" is checked in the main menu lua config.
2023-10-06 12:06:42 -03:00
MapleWheels
27c8a3ca2e
Added CLR Type-search to GetTypesByName. Fixed error caused by generic type searching from Lua.
2023-10-06 12:06:42 -03:00
MapleWheels
5e03954afe
Added threading controls to AppDomain type search.
2023-10-06 12:06:42 -03:00
MapleWheels
9bd23efd3c
- Added additional validation to type name and added AppDomain-wide fallback search using Type.GetType if a type with the given name cannot be found in the cache.
2023-10-06 12:06:42 -03:00