Include BarotraumaCore in the publicized assemblies

This commit is contained in:
EvilFactory
2024-03-28 18:59:59 -03:00
parent 5a4a85564a
commit 85a6a26fcd
2 changed files with 5 additions and 0 deletions

View File

@@ -124,10 +124,13 @@ jobs:
# Archive Refs, used by mod developers
cp "${artifacts_dir}/Windows/Client/Publicized/Barotrauma.dll" "${refs_dir}/Windows/Barotrauma.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/DedicatedServer.dll" "${refs_dir}/Windows/DedicatedServer.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/BarotraumaCore.dll" "${refs_dir}/Windows/BarotraumaCore.dll"
cp "${artifacts_dir}/Linux/Client/Publicized/Barotrauma.dll" "${refs_dir}/Linux/Barotrauma.dll"
cp "${artifacts_dir}/Linux/Client/Publicized/DedicatedServer.dll" "${refs_dir}/Linux/DedicatedServer.dll"
cp "${artifacts_dir}/Linux/Client/Publicized/BarotraumaCore.dll" "${refs_dir}/Linux/BarotraumaCore.dll"
cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/Barotrauma.dll" "${refs_dir}/OSX/Barotrauma.dll"
cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/DedicatedServer.dll" "${refs_dir}/OSX/DedicatedServer.dll"
cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/BarotraumaCore.dll" "${refs_dir}/OSX/BarotraumaCore.dll"
cp "${artifacts_dir}/Windows/Client/Publicized/MonoGame.Framework.Windows.NetStandard.dll" "${refs_dir}/MonoGame.Framework.Windows.NetStandard.dll"
cp "${artifacts_dir}/Linux/Client/Publicized/MonoGame.Framework.Linux.NetStandard.dll" "${refs_dir}/MonoGame.Framework.Linux.NetStandard.dll"
cp "${artifacts_dir}/Mac/Client/Barotrauma.app/Contents/MacOS/Publicized/MonoGame.Framework.MacOS.NetStandard.dll" "${refs_dir}/MonoGame.Framework.MacOS.NetStandard.dll"

View File

@@ -64,6 +64,7 @@ public sealed class CsPackageManager : IDisposable
.AppendLine("using System.Reflection;")
.AppendLine("using Barotrauma;")
.AppendLine("using System.Runtime.CompilerServices;")
.AppendLine("[assembly: IgnoresAccessChecksTo(\"BarotraumaCore\")]")
#if CLIENT
.AppendLine("[assembly: IgnoresAccessChecksTo(\"Barotrauma\")]")
#elif SERVER
@@ -74,6 +75,7 @@ public sealed class CsPackageManager : IDisposable
private readonly string[] _publicizedAssembliesToLoad =
{
"BarotraumaCore.dll",
#if CLIENT
"Barotrauma.dll"
#elif SERVER