Joonas Rikkonen
|
bd659383b4
|
(1aa050263) Cherry pick from human-ai: Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons.
|
2019-05-03 13:48:48 +03:00 |
|
Joonas Rikkonen
|
3701f0e957
|
(7e3aa6097) Merge remote-tracking branch 'origin/docking-interface' into dev
|
2019-05-03 13:48:31 +03:00 |
|
Joonas Rikkonen
|
8d3a48584b
|
(92fc1380e) Allow interacting with items inside outposts (only prevent deattaching items from walls)
|
2019-05-03 13:48:15 +03:00 |
|
Joonas Rikkonen
|
088f7e5485
|
(d3c10117b) Fixed nullref exception if there are no texts defined for a location type change
|
2019-05-03 13:47:58 +03:00 |
|
Joonas Rikkonen
|
5031432e77
|
(513733e88) Check that the character is inside the same room as the target before repairing/operating an item.
|
2019-05-03 13:47:39 +03:00 |
|
Joonas Rikkonen
|
1ff1584be5
|
(53f9210d1) Check the line of sight before fixing leaks or extinguishing fires.
|
2019-05-03 13:47:22 +03:00 |
|
Joonas Rikkonen
|
d1dd0c6043
|
(d3791496e) FireSource implements ISpatialEntity.
|
2019-05-03 13:47:05 +03:00 |
|
Joonas Rikkonen
|
3d5e402d22
|
(a98f03ffb) Fix target blocking itself when it's structure. Take doors into account.
|
2019-05-03 13:46:48 +03:00 |
|
Joonas Rikkonen
|
0e96e18a24
|
(d9833de39) Added bug report texts to EnglishVanilla
|
2019-05-03 13:46:32 +03:00 |
|
Joonas Rikkonen
|
3371e7dca4
|
(17183b3e8) Add a reference in the project.
|
2019-05-03 13:46:15 +03:00 |
|
Joonas Rikkonen
|
e0732e6d57
|
(2eca8483c) Refactor CanSeeCharacter method and implement CanSeeTarget method. If we check whether or not we can see a character, it should now check if any of the limbs can be seen instead of always checking the head/torso etc. Not tested.
|
2019-05-03 13:45:58 +03:00 |
|
Joonas Rikkonen
|
953b5690ec
|
(2a7829fab) Add ISpatialEntity as a common interface for everything that has a position in the game world. Would have used IMapEntity, but there's already MapEntity, which inherits Entity, so that would be confusing. Declare the inheritance only in the shared class (Character).
|
2019-05-03 13:45:41 +03:00 |
|
Joonas Rikkonen
|
4daa149f29
|
(15c28d37a) fixed outpost
|
2019-05-03 13:45:26 +03:00 |
|
Joonas Rikkonen
|
904cad71a5
|
(3be596a23) Don't allow using invalid filename characters in a save name. Fixes crashing when attempting to use symbols such as <, > or | in the name.
|
2019-05-03 13:45:10 +03:00 |
|
Joonas Rikkonen
|
a640439617
|
(3a64fa8f4) Fixes to wall textures bleeding into adjacent sprites, incorrect dimensions & misaligned colliders
|
2019-05-03 13:44:53 +03:00 |
|
Joonas Rikkonen
|
16e49d10d9
|
(a8b3957c6) Fixed nullref exception when selecting categories in the sub editor
|
2019-05-03 13:44:38 +03:00 |
|
Joonas Rikkonen
|
c988016b6f
|
(90245034a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-03 13:44:21 +03:00 |
|
Joonas Rikkonen
|
35f4657ea1
|
(d85d68721) Fixed character's feet getting stuck to platforms when climbing ladders while holding A/D
|
2019-05-03 13:44:04 +03:00 |
|
Joonas Rikkonen
|
fb21005258
|
(6f4bea467) Updated doors
|
2019-05-03 13:43:47 +03:00 |
|
Joonas Rikkonen
|
aef95740d3
|
(768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline)
|
2019-05-03 13:43:26 +03:00 |
|
Joonas Rikkonen
|
7d7950e70b
|
(c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >)
|
2019-05-03 13:43:09 +03:00 |
|
Joonas Rikkonen
|
9b9735e2e7
|
(6aff06511) Fixed GUIComponent.SpriteEffects not having an effect on GUIImages
|
2019-05-03 13:42:53 +03:00 |
|
Joonas Rikkonen
|
bc5f571903
|
(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
|
2019-05-03 13:42:36 +03:00 |
|
Joonas Rikkonen
|
1d7faa8d1d
|
(b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal
|
2019-05-03 13:42:19 +03:00 |
|
Joonas Rikkonen
|
2f60af4365
|
(0947e0f05) Item.GetConnectedComponentsRecursive can traverse through relays and logic components
|
2019-05-03 13:42:00 +03:00 |
|
Joonas Rikkonen
|
32a8b97ad4
|
(01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock.
|
2019-05-03 13:41:42 +03:00 |
|
Joonas Rikkonen
|
fbb7daed00
|
(0c3442136) Merge branch 'dev' into docking-interface
|
2019-05-03 13:41:23 +03:00 |
|
Joonas Rikkonen
|
2199a0f97f
|
(276dcf6d2) Docking indicator changes color when the docking port is within the sector
|
2019-05-03 13:40:12 +03:00 |
|
Joonas Rikkonen
|
b551ae7999
|
(c1468d39d) Overhauled docking interface (WIP)
|
2019-05-03 13:39:54 +03:00 |
|
Joonas Rikkonen
|
e83dba2959
|
(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
|
2019-04-25 18:07:37 +03:00 |
|
Joonas Rikkonen
|
52991e1ded
|
(41a4cf029) Merge
|
2019-04-25 17:50:53 +03:00 |
|
Joonas Rikkonen
|
8be51d71bd
|
(444f7d53a) Added: Workaround for macOS not allowing editing the .app bundle, using Library/Barotrauma instead
|
2019-04-25 17:50:35 +03:00 |
|
Joonas Rikkonen
|
ae33907727
|
(5bcbaf382) Improved campaign UI store search bar layout
|
2019-04-25 17:48:28 +03:00 |
|
Joonas Rikkonen
|
00586d26ce
|
(195c368ea) Fixed search bar layout and position for sub list and sub editor
|
2019-04-25 17:47:35 +03:00 |
|
Joonas Rikkonen
|
544cc7ec08
|
(bad1f3738) Added search bars to sub lists in campaign setup UI and sub editor. Closes #1415
|
2019-04-23 15:37:48 +03:00 |
|
Joonas Rikkonen
|
24794932dc
|
(b1ed113e0) Randomize map seed when opening the "new game" tab. Closes #1399
|
2019-04-08 13:37:12 +03:00 |
|
Joonas Rikkonen
|
d16c470df6
|
(de584e63e) Improved MP campaign setup UI
|
2019-04-07 21:44:28 +03:00 |
|
Joonas Rikkonen
|
0ecfc426ff
|
(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-03 16:22:12 +03:00 |
|
Joonas Rikkonen
|
0dd1823eb1
|
(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
|
2019-04-03 16:21:57 +03:00 |
|
Joonas Rikkonen
|
34ee220bc9
|
(bb5ebaee3) Minor layout improvements to New Game and Game Settings
|
2019-04-02 12:39:42 +03:00 |
|
Joonas Rikkonen
|
cae366e807
|
(4d924cc86) Fixes to New Game and Game Settings layouts
+ merge fix
|
2019-04-01 22:55:04 +03:00 |
|
Joonas Rikkonen
|
6332a6e077
|
(c896c51fb) Display submarine preview in the "new game" menu, layout tweaks
|
2019-04-01 22:52:31 +03:00 |
|
Joonas Rikkonen
|
26210da6a6
|
(7076afabd) Reimplemented the "new game" menu changes in b378675 using layout groups
|
2019-04-01 22:52:04 +03:00 |
|
Joonas Rikkonen
|
a3eabfabac
|
(2400ab447) Revert "Improved New Game panel" (easier to do the columns with layoutgroups than by setting the contents to half the width)
|
2019-04-01 22:51:50 +03:00 |
|
Joonas Rikkonen
|
508bd960be
|
(b378675eb) Improved New Game panel
|
2019-04-01 22:51:21 +03:00 |
|
Joonas Rikkonen
|
2eaf22683d
|
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
|
2019-04-01 22:47:22 +03:00 |
|
Joonas Rikkonen
|
ec7e23061b
|
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
|
2019-04-01 22:47:03 +03:00 |
|
Joonas Rikkonen
|
848b069ab2
|
(fc5127152) Fixed inability to select a submarine in the multiplayer campaign setup UI due to the PAX checks
|
2019-03-31 19:12:52 +03:00 |
|
Joonas Rikkonen
|
e6c3d6d537
|
(6cc2e0541) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-03-27 21:00:33 +02:00 |
|
Joonas Rikkonen
|
7c8f19ee14
|
(875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-03-27 20:56:29 +02:00 |
|