Commit Graph

3831 Commits

Author SHA1 Message Date
EvilFactory b8fd8980a7 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-07-01 17:55:43 -03:00
Regalis11 6661bb607b Release 1.9.8.0 - Summer Update Hotfix 1 2025-07-01 11:40:07 +03:00
EvilFactory 2368640841 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-06-17 15:45:16 -03:00
Regalis11 ea5a2bc693 Release 1.9.7.0 - Summer Update 2025 2025-06-17 16:38:11 +03:00
Ydrec 8af2267c53 Add ScriptClr convesion for GUITextBlock.ClickableArea.OnClickDelegate (#254) 2025-05-31 16:43:26 -03:00
EvilFactory 90a1453755 Upgraded MonoMod.RuntimeDetour to 25.2.3 2025-05-04 10:12:15 -03:00
EvilFactory 64faf5c967 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2025-04-29 07:27:36 -03:00
Regalis11 ec9e29af07 Release 1.8.8.1 - Calm Before the Storm Hotfix 1 2025-04-29 12:46:51 +03:00
EvilFactory 4916de359c Upgrade HarmonyX to 2.14.0 2025-04-18 19:33:03 -03:00
EvilFactory 5e321a5abd Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-04-16 18:08:37 -03:00
Regalis11 1deef20f21 Release 1.8.7.0 - Calm Before the Storm Hotfix 1 2025-04-16 12:46:39 +03:00
EvilFactory 126253d81d Trigger push 2025-04-10 11:34:53 -03:00
EvilFactory ca3e99a095 Fixed CI 2025-04-10 11:07:29 -03:00
EvilFactory 546450712d Fixed compiler errors 2025-04-10 10:55:39 -03:00
EvilFactory 103871a4e9 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-04-10 10:37:09 -03:00
Markus Isberg 5762420f84 Merge branch 'dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Animation/Ragdoll.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Jobs/JobPrefab.cs
#	Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemComponent.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Signal/Wire.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Submarine.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/Particle.cs
#	Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
#	Barotrauma/BarotraumaClient/ClientSource/Physics/PhysicsBody.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/GameScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/LevelEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen/MainMenuScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
#	Barotrauma/BarotraumaClient/ClientSource/Sounds/SoundManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Steam/WorkshopMenu/Mutable/InstalledTab.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/Characters/CharacterNetworking.cs
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/README.txt
#	Barotrauma/BarotraumaShared/LocalMods/[DebugOnlyTest]Character override and variant tests/filelist.xml
#	Barotrauma/BarotraumaShared/SharedSource/AchievementManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveCombat.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveDeconstructItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveOperateItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveReturn.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/PetBehavior.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionHusk.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/JobPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs
#	Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
#	Barotrauma/BarotraumaShared/SharedSource/DisembarkPerks/DisembarkPerkPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/ConversationAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/AutoItemPlacer.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/GeneticMaterial.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/WayPoint.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/EntitySpawner.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/NetworkMember.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/RespawnManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/PerformanceCounter.cs
#	Barotrauma/BarotraumaShared/SharedSource/Serialization/XMLExtensions.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/SharedSource/Tags.cs
#	Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs
#	Barotrauma/BarotraumaShared/changelog.txt
2025-04-10 14:35:30 +03:00
Markus Isberg 14f61af41c Release 1.8.6.2 - Calm Before the Storm 2025-04-10 11:29:43 +00:00
EvilFactory fdfc3a77f3 HarmonyX 2025-04-04 09:59:38 -03:00
Markus Isberg 1987d7f369 Unstable 1.8.4.1 2025-03-12 13:09:29 +00:00
Markus Isberg a4a3427e4e Unstable 1.8.4.0 2025-03-12 12:56:27 +00:00
EvilFactory 6da26ffa93 Merge remote-tracking branch 'upstream/master' into develop 2024-12-11 10:44:53 -03:00
Regalis11 f6349b2175 v1.7.7.0 (Winter Update 2024) 2024-12-11 13:26:13 +02:00
EvilFactory b4f264df04 Fixed destination path not being checked 2024-11-25 15:48:55 -03:00
EvilFactory 9e9ac6cd32 Merge remote-tracking branch 'upstream/master' into develop 2024-10-31 06:31:11 -03:00
Regalis11 26ffd2104e v1.6.19.1 (Unto the Breach Hotfix 1) 2024-10-31 11:27:32 +02:00
EvilFactory 6ab0e7bee4 Fixed IsRunningInsideWorkshop check being inverted 2024-10-29 18:18:19 -03:00
EvilFactory d906066425 Merge remote-tracking branch 'upstream/master' into develop 2024-10-28 10:10:02 -03:00
Regalis11 7eac44ea7d v1.6.18.1 (Unto the Breach Hotfix 1) 2024-10-28 15:03:46 +02:00
EvilFactory 0daaaf9fca Fixed character.giveJobItems being in the wrong order due to the merge 2024-10-26 13:51:56 -03:00
EvilFactory 0cf0fce4d9 Don't run network test if we don't have the Content folder present 2024-10-22 14:33:29 -03:00
EvilFactory 32525b5676 Fixed broken tests 2024-10-22 14:12:44 -03:00
EvilFactory 14d3402b8d Fixes for the new update 2024-10-22 13:02:59 -03:00
EvilFactory 30a8f0c561 Merge remote-tracking branch 'upstream/master' into develop 2024-10-22 12:42:35 -03:00
Regalis11 6e6c17e100 v1.6.17.0 (Unto the Breach update) 2024-10-22 17:29:04 +03:00
EvilFactory 3e4b649162 Update moonsharp and move extension methods to register Lua file 2024-10-07 19:22:24 -03:00
EvilFactory 068d49f9c5 Register Lua conversion for Character,Character 2024-10-04 18:39:29 -03:00
EvilFactory 01207c86ff Make NetworkConnection.TimeoutThreshold non constant 2024-09-11 21:36:00 -03:00
EvilFactory 307c81c3bd Fixed lag caused by character.damageLimb 2024-09-06 18:58:08 -03:00
EvilFactory 0657efce21 Fixed compile error 2024-08-28 13:09:33 -03:00
EvilFactory d71ced9d05 Merge https://github.com/Regalis11/Barotrauma into develop 2024-08-28 12:57:31 -03:00
Regalis11 e8920829c9 v1.5.9.2 (Summer Update Hotfix 3) 2024-08-28 12:14:27 +03:00
EvilFactory a823eabea2 Make everything in NetConfig static instead of constant so mods can change it 2024-08-27 22:16:38 -03:00
EvilFactory 8d3d01c9e3 Added LuaUserData.HasMember and made CreateStatic automatically add call metatable if it the type has a constructor 2024-08-08 19:30:41 -03:00
EvilFactory 496ce0fb91 Added FarseerCollision stuff to default register 2024-08-08 18:53:25 -03:00
EvilFactory 6e622162e9 Revert "Upgrade Harmony to 2.3.3 (will revert if it causes issues)"
This reverts commit 071bfa2032.
2024-08-01 20:06:02 -03:00
EvilFactory 071bfa2032 Upgrade Harmony to 2.3.3 (will revert if it causes issues) 2024-08-01 18:19:07 -03:00
EvilFactory 03f1ec4c1d Added GUIContextMenu and ContextMenuOption 2024-07-03 12:04:41 -03:00
EvilFactory 490ff655f3 CrewManagement -> HRManagerUI 2024-06-27 11:41:52 -03:00
EvilFactory 55e97a8baa Merge remote-tracking branch 'upstream/master' into develop 2024-06-27 10:52:55 -03:00
Regalis11 4f556236b8 v1.5.9.1 (Summer Update Hotfix 2) 2024-06-27 16:46:33 +03:00