Joonas Rikkonen
89dc85adce
(6e785d1ae) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-16 06:56:01 +03:00
Joonas Rikkonen
f38aa90847
(546717195) Use the AIObjectiveFightIntruders.IsValidTarget for deciding whether or not the button should flash.
2019-05-16 06:55:43 +03:00
Joonas Rikkonen
5435adc9b4
(6c0663ce1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-16 06:55:26 +03:00
Joonas Rikkonen
4c4cac9c39
(b97c9eb63) Restore the escape velocity condition: don't run to walls.
2019-05-16 06:54:31 +03:00
Joonas Rikkonen
2a1ed98226
(872a8d1c7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-16 06:54:13 +03:00
Joonas Rikkonen
7c2c31d8d8
(fbc73e63c) Fixed depth/scaling issues on Typhon
2019-05-16 06:53:55 +03:00
Joonas Rikkonen
dbc35568cd
(69d6e11bf) shuttle tweaks
2019-05-16 06:53:38 +03:00
Joonas Rikkonen
80c563e7b0
(86280d29b) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
2019-05-16 06:31:49 +03:00
Joonas Rikkonen
fc22eb5088
(fc5e081d3) Fixed: Hull names not saving properly in submarineditor
2019-05-16 06:31:32 +03:00
Joonas Rikkonen
d9ab57e2ae
(8a177f8bd) Fixed remora airlocks and refreshed drone. Added higher res preview pics to remora, typhon and bunyip
2019-05-16 06:28:39 +03:00
Joonas Rikkonen
f23e4c67db
(534c88165) Remora, remora drone & Typhon updated
2019-05-16 06:26:22 +03:00
Joonas Rikkonen
68ced76e1b
(cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai
2019-05-16 05:45:37 +03:00
Joonas Rikkonen
f8090d470e
(5670a7c58) Don't get stuck if cannot use the button.
2019-05-16 05:44:48 +03:00
Joonas Rikkonen
5ec107bf83
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
2019-05-16 05:43:40 +03:00
Joonas Rikkonen
de2246fe57
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
Joonas Rikkonen
828150e0ae
(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
2019-05-16 05:42:34 +03:00
Joonas Rikkonen
1d5de494cd
(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
2019-05-16 05:41:25 +03:00
Joonas Rikkonen
79d01822d2
(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
2019-05-16 05:41:09 +03:00
Joonas Rikkonen
ddd84a4f9e
(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
2019-05-16 05:40:00 +03:00
Joonas Rikkonen
3575c8df52
(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
2019-05-16 05:39:25 +03:00
Joonas Rikkonen
e367f900b8
(2a4bd39c2) Merge branch 'dev' into human-ai
2019-05-16 05:33:13 +03:00
Joonas Rikkonen
60f52375e6
(7788ec72a) Test issuing orders automatically.
2019-05-16 05:03:49 +03:00
Joonas Rikkonen
482f3c1f3c
(975eacb57) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-07 16:23:16 +03:00
Joonas Rikkonen
bb6067df31
(1e5573bea) new outpost
2019-05-07 16:22:58 +03:00
Joonas Rikkonen
cc46d452fa
(92c1061d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-07 16:22:40 +03:00
Joonas Rikkonen
6c196186b3
(3f6e326ca) Modified: Separator, Added nowhitespace=true to chinese language files
2019-05-07 16:22:24 +03:00
Joonas Rikkonen
e93456e2a2
(655930562) Added more localized strings to subs and shuttles
2019-05-07 16:21:51 +03:00
Joonas Rikkonen
26eaf244ed
(b17b66c5f) updated remora and drone
2019-05-06 11:35:29 +03:00
Joonas Rikkonen
6262b3ea54
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:12:09 +03:00
Joonas Rikkonen
bd07acf26d
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
2019-04-16 17:11:49 +03:00
Joonas Rikkonen
266d58ca08
(7b78900c1) Reset doors in vanilla subs
2019-04-11 18:24:31 +03:00
Joonas Rikkonen
8cb5576955
(abdc60f9d) Resaved vanilla subs with higher-res preview images
2019-04-06 17:49:46 +03:00
Joonas Rikkonen
2eaf22683d
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Joonas Rikkonen
ec7e23061b
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
2019-04-01 22:47:03 +03:00
Joonas Rikkonen
e09740d31e
(371088346) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
2019-03-28 12:34:18 +02:00
Joonas Rikkonen
ef7b0f0ccf
(edc1704a5) Added: A checkmark and small delay before removal for completed objectives
2019-03-28 12:34:04 +02:00
Joonas Rikkonen
aee0290202
(74f1d04ea) Added interact texts to all items (Interact [E], Pick Up [E], etc), reset messages in all subs. TODO: Saving the subs causes the messages to be converted from text tags ("ItemMsgPressSelect" etc) into the actual texts, preventing the messages from being translated. We could probably just make the property non-editable and use the prefab values, or at least prevent the values from changing in sub files.
2019-03-28 12:33:49 +02:00
Joonas Rikkonen
080ac78ded
(5c35a640e) Update tutorial-rework with dev
2019-03-27 20:52:47 +02:00
Joonas Rikkonen
3f82c9a2cb
(f417b026f) Fetched: Changes for playing video tutorial from local branch
2019-03-27 20:45:14 +02:00
Joonas Rikkonen
81fafaf3f5
633e54b...7cc231b
...
commit 7cc231bc51890e7fde50bbac3413328dd7bc5189
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Wed Mar 20 14:23:06 2019 +0200
Fixed server creating network events in Item.Load due to CreateServerEvent calls in some of the ItemComponent properties (e.g. LightComponent.IsOn). Caused syncing problems because the entity spawn events aren't created until the item has been loaded, leading to situations where clients fail to read events because the entity doesn't exist at their end yet (see #1293 ). TODO: get rid of console errors when attempting to create events during component initialization in the Item constructor.
commit ac1bf32edf125d95d56775e1e8ce54ac7671328c
Author: itchyOwl <lauri.harkanen@gmail.com >
Date: Wed Mar 20 13:49:55 2019 +0200
Fix Hammerhead attack causing warping. Adjust the targeting priorities.
commit e3e032d7c3a753397269bb4236c1494ab0809004
Author: itchyOwl <lauri.harkanen@gmail.com >
Date: Wed Mar 20 13:48:47 2019 +0200
Enemy AI fixes:
- Fix enemies "fleeing" after they have been shot. There was a steering issue when they targeted characters that were inside the sub when they were outside of it
- Fix the previous target resetting too often
- Fix the wall target resetting too often
- Use world positions instead of sim positions where possible, because the sub positions are then taken into account
commit 847cf5ffd9212a542000dbf12332b2c08756579a
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com >
Date: Wed Mar 20 12:00:15 2019 +0200
Remora: added power connection between sub and drone, removed non-scaling hull parts
commit a9c2e8cc124713e90dd44a9adf2fcbb3204b2c4d
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Wed Mar 20 11:24:37 2019 +0200
Server sets clients' last received campaign save/update IDs to one before the current up-to-date IDs (instead of zero) when a campaign changes. Zero would get interpreted as a more up-to-date ID if the IDs of the current campaign are close to ushort.MaxValue where the IDs wrap around.
commit 07d82b64e6990eacaf8905aed1a5d7c61224e47d
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Tue Mar 19 18:24:01 2019 +0200
Log level inequality error messages & client error reports handled by the server to GameAnalytics
2019-03-20 14:25:03 +02:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00