Commit Graph

3121 Commits

Author SHA1 Message Date
Evil Factory a54c55004b Fix crash with some function hooks #49 from Qowyn/patch-1
Fix crash with some function hooks
2022-03-21 13:41:49 -03:00
Evil Factory ab7c6bbd43 Add AddLinked to MapEntity #50 from Qowyn/patch-2
Add AddLinked to MapEntity
2022-03-21 12:56:22 -03:00
Roland Firmont caac190a05 Add AddLinked to MapEntity
MapEntity.linkedTo is readonly and arrives as a table on lua side, making it impossible to add new Links.

Introducing AddLinked as an Addition makes it possible to link things.
2022-03-21 16:24:42 +01:00
Roland Firmont d80d4d91a3 Fix crash with some function hooks
Hooking functions that return float, ushort or byte causes a crash as the returned value will not match the expected type.
This fix will allow to return LuaFloat, LuaByte and LuaUShort instead.
Example hook that would crash without this: ItemComponent.DegreeOfSuccess
2022-03-21 16:12:29 +01:00
Roland Firmont 65dbc6fc00 Fix CreateServerEventString
Prevents AmbiguousMatchException
Reuses GetComponentString to get the component
Fixes wrong Invoke Parameters
2022-03-21 15:32:35 +01:00
Evil Factory 7dfccab05d better distinguish better client and server Lua and fixed crash when force stopping the game via alt f4 2022-03-19 11:05:26 -03:00
Evil Factory f7155c4fcc fix IsSingleplayer with capital P 2022-03-17 14:42:03 -03:00
Evil Factory 1d1747a2ca remove unnecessary stuff 2022-03-17 12:53:37 -03:00
Evil Factory 86066282cc make my eyes happier: Random is now deprecated, moved lots of code around in a way that makes more sense and better LuaUserData error handling 2022-03-17 12:47:19 -03:00
Evil Factory 6026a0246d move InstallClientSideLua Function 2022-03-17 11:56:34 -03:00
Evil Factory 53c7bcc6d5 fix errors when executing Lua mods being weird (not completely tested) 2022-03-16 06:39:57 -03:00
Evil Factory cc2a4b1b7b fix a small mistake that caused lua mods to not properly load 💀 2022-03-12 22:24:14 -03:00
Evil Factory 33b181784a added ItemSlot register 2022-03-12 22:23:35 -03:00
Evil Factory 62c2769eb8 fix not being able to input parameter names with length 0 in HookMethod 2022-03-11 12:35:55 -03:00
Evil Factory 394dda97f3 fix broken client-side registration 2022-03-09 21:01:39 -03:00
Evil Factory 2a7837138e Accidentally left Vector2 without the metatable 2022-03-09 17:33:52 -03:00
Evil Factory a5228583d0 Updated Moonsharp Interpreter, added support for implicit conversions, new types: LuaByte, LuaUShort and LuaFloat added to solve method overload conflict, support for setting UserData metatables, remove LuaUserData.AddCallMetaMethod and moved GUI object to Lua 2022-03-09 13:35:11 -03:00
Qowyn 2237aaafb3 Dummy commands instead of dropping unknown cmds
AddCommand now replaces commands for connected players and saved perms
2022-03-08 18:00:30 +01:00
Evil Factory 245619ab72 added File.CreateDirectory 2022-03-07 16:29:32 -03:00
Evil Factory 9dbab36575 added IsSinglePlayer and IsMultiplayer to Game 2022-03-07 12:15:58 -03:00
Evil Factory e7ceaf9f78 Workaround: Hooks aren't called while in singlepalyer loading screen (fixes weird threading error) 2022-03-06 18:44:19 -03:00
Evil Factory 422edc7fa4 new status effect tag added: "LuaHook", can be used to call lua hooks inside status effects 2022-03-05 22:30:30 -03:00
Evil Factory 9c0bcaa44f use Game.GameSettings instead of GetEnabledContentPackages 2022-03-05 21:32:31 -03:00
Evil Factory abf329dd21 add Unregister functions to LuaUserData 2022-03-05 12:01:38 -03:00
Evil Factory a8fdc0f9c5 Improve Lua Networking 2022-03-03 19:34:52 -03:00
Evil Factory dd42269f31 visual studio is unable to delete this file via normal means 2022-03-03 13:58:43 -03:00
Evil Factory 7cfee859a1 fix massive brain damage in Timer.Wait (why did i choose to use async) 2022-03-03 13:54:46 -03:00
Evil Factory ffeef7a0d3 Fix #45: mapEntityUpdateInterval and gapUpdateInterval are preserved between sessions 2022-03-01 13:09:43 -03:00
Evil Factory 08e0f72cbe fix merge issue: swapped net message types, fixes medical clinic and ready check 2022-02-28 21:46:54 -03:00
Evil Factory 6d00e210f0 added GameSettings and ChatBox 2022-02-28 19:57:06 -03:00
Evil Factory acfec0986e Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git 2022-02-25 14:52:18 -03:00
Markus Isberg a83f375681 Hotfix 0.16.7.0 2022-02-26 02:16:41 +09:00
Evil Factory 4c6549a39c fix crash when a FriendlyNPC attack another npc 2022-02-24 19:37:15 -03:00
Evil Factory 3d39a84850 Lua messages/errors message colours! 2022-02-24 16:06:27 -03:00
Evil Factory f31142b754 Fix Map Entity Updates 2022-02-24 16:06:08 -03:00
Evil Factory 147307c891 register CrewManager 2022-02-24 16:05:53 -03:00
Evil Factory df55ad1902 Fix errors 2022-02-24 14:34:01 -03:00
Evil Factory 6340304ae4 Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git 2022-02-24 14:30:39 -03:00
Markus Isberg 102e089aa6 Unstable 0.16.6.1 2022-02-24 00:42:03 +09:00
Markus Isberg e54cee163e Unstable 0.16.6.0 2022-02-23 01:18:50 +09:00
Evil Factory db7a6a0bea register WreckAI and WreckAIConfig 2022-02-21 11:45:00 -03:00
Markus Isberg a0696ecb74 Unstable 0.16.5.0 2022-02-17 00:03:08 +09:00
Evil Factory d3e0625ef4 Lua is automatically initialized when entering singleplayer campaigns (doesn't include submarine editor) and roundStart && roundEnd hooks now work in CL Lua 2022-02-14 16:19:53 -03:00
zhurengong 6a539be58e added script to clr conversion for TextGetterHandler and OnSelectedHandler 2022-02-14 18:26:04 +08:00
Evil Factory 8f3ab34b50 remove semi colons from LuaSetup.lua 2022-02-11 18:19:06 -03:00
Evil Factory 21f314aed0 Revert "limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here"
This reverts commit 62cda52342.
2022-02-11 18:16:10 -03:00
Evil Factory 62cda52342 limit how many errors can be sent per second (prevents message queue from overflowing and stopping all commands from working) and removed useless semicolons that i added for some reason here 2022-02-10 12:59:32 -03:00
Evil Factory 7a575e9b55 add some type method to LuaUserData: Merge pull request #37 from zhu-rengong/add_type_method
add some type method to LuaUserData
2022-02-10 12:27:27 -03:00
zhurengong 8dca5fa491 allow make private static field/method accessiable 2022-02-10 15:16:41 +08:00
zhurengong 9d68458eb2 add some type method to LuaUserData
1. RegisterGenericType: solves some types that cannot be found directly by strings, such as MapEntity.SelectedList(HashSet<MapEntity>)
2. IsTargetType: can be used to know whether MapEntity is Item, Character, or Structure.
2022-02-10 15:03:24 +08:00