Commit Graph

88 Commits

Author SHA1 Message Date
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen 5f524ddd3f (457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor 2019-05-16 06:13:49 +03:00
Joonas Rikkonen ce7b9c4f52 (94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much. 2019-05-16 06:13:15 +03:00
Joonas Rikkonen 6fc8b8b573 (2d7903da7) Replaced some horizontal light components with vertical ones in tutorial outpost 2019-05-16 06:02:10 +03:00
Joonas Rikkonen d70c463f41 (3d327d975) Merge branch 'dev' into human-ai 2019-05-16 06:01:53 +03:00
Joonas Rikkonen cb83984e80 (4ca668169) Fixed: Conflict 2019-05-16 05:58:48 +03:00
Joonas Rikkonen 0a67590572 (21a808335) Added: 4k fixes 2019-05-16 05:58:32 +03:00
Joonas Rikkonen 257889b9cc (42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool. 2019-05-16 05:58:15 +03:00
Joonas Rikkonen 412d46169e (1621785a9) Size variants of labels, also reverts 995d492 2019-05-16 05:57:39 +03:00
Joonas Rikkonen f8ca1444fd (7765c6989) Only show a bunch of pathfinder errors and warnings in debug builds. 2019-05-16 05:57:22 +03:00
Joonas Rikkonen 1ae482a84d (8c8a15639) Implemented new wall textures 2019-05-16 05:56:49 +03:00
Joonas Rikkonen 6b1500aa8d (203af66e8) Allow to attack other enemies too. 2019-05-16 05:56:32 +03:00
Joonas Rikkonen fe5f386358 (61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position. 2019-05-16 05:56:16 +03:00
Joonas Rikkonen 0bb541bce8 (2c8e14bca) Added edge variants for new environment base textures 2019-05-16 05:54:50 +03:00
Joonas Rikkonen e9664d3639 (084340338) Add an aim timer before the weapon can be used. Fix a null reference exception. 2019-05-16 05:54:33 +03:00
Joonas Rikkonen 57302f7bb8 (4ff749939) Added new environment assets for implementation 2019-05-16 05:51:28 +03:00
Joonas Rikkonen 049d3ba795 (e7bd8839d) Remove unused parameters. 2019-05-16 05:51:12 +03:00
Joonas Rikkonen 884360216f (de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 05:50:56 +03:00
Joonas Rikkonen fd7dfebd3a (50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks 2019-05-16 05:50:39 +03:00
Joonas Rikkonen 566f1d16e4 (913cde46d) Refactor AIObjectiveUsing to use the TryAddSubObjective method. Reorganize a bit. 2019-05-16 05:50:04 +03:00
Joonas Rikkonen 480bba392c (20fcd3853) Optimizations. 2019-05-16 05:47:52 +03:00
Joonas Rikkonen 068089ae5c (d622ac851) Fix double updates of current orders. 2019-05-16 05:47:36 +03:00
Joonas Rikkonen ce1aa39a4b (b1241e3dd) GUIMessageBoxes use relative sizes 2019-05-16 05:46:12 +03:00
Joonas Rikkonen b9cca44ce2 (8045205b5) Test a velocity based calculation for skipping the nodes in steering. 2019-05-16 05:45:04 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen 3c17c976d7 (e8b231370) Reduce the required distance to the next node before skipping to the next node while in stairs. Should make it easier for bots to use the stairs. 2019-05-16 05:43:06 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 5b2bf67d66 (067f4d694) The recursive version of GetConnectedComponents can traverse between wifi components, use recursive GetConnectedComponents when finding the controller used to operate some item (-> AI characters can now figure out how to operate a turret that's connected to a periscope through wifi components, relays, etc) 2019-05-16 05:41:41 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen 3c11bc2fca (420c429b4) Fix issues in reporting. 2019-05-16 05:40:50 +03:00
Joonas Rikkonen 7d0d669cdc (8fd5fa292) Fix a stack overflow issue. 2019-05-16 05:40:19 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen 96eb27140e (ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling. 2019-05-16 05:37:46 +03:00
Joonas Rikkonen 6f9690eeaf (326dbd217) Don't take the diving suit off while trying to get a diving suit as a part of the goto objective. Fixes bots occasionally standing next to the diving suit cabinet apparently holding the suit in hands but not putting it on or moving anywhere. 2019-05-16 05:37:14 +03:00
Joonas Rikkonen 01743eb7e1 (6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit. 2019-05-16 05:36:58 +03:00
Joonas Rikkonen a3db11876b (d34fb2097) Major refactoring: - Replace custom logic regarding subobjectives with generic logic. - Ensure that all the objectives follow the same logic, reduce duplicate code where possible. 2019-05-16 05:32:56 +03:00
Joonas Rikkonen a447a47661 (06129f656) Add some missing texts. Incomplete. 2019-05-16 05:26:25 +03:00
Joonas Rikkonen 812598774e (24bcea40e) Fix the ai checks about door buttons. Don't aim at targets that cannot be seen. 2019-05-16 05:25:52 +03:00
Joonas Rikkonen e284e1039a (ee2d498e3) Fix bots ignoring doors when shooting. 2019-05-16 05:24:28 +03:00
Joonas Rikkonen 52d25694ed (050157f65) Fix bots not being able to use buttons or ladders because the were aiming. Don't aim when farther than 500 pixels away from the target. 2019-05-16 05:23:39 +03:00
Joonas Rikkonen cf55de90ba (0ccb08c95) Remove item collision category, since we only want to check the walls and the characters here. 2019-05-16 05:22:30 +03:00
Joonas Rikkonen 99307f764a (a47ab977d) Allow shooting through platforms. 2019-05-16 05:21:56 +03:00
Joonas Rikkonen 1e200722ae (81244db07) Implement AIObjectiveFightIntruders. 2019-05-16 05:21:03 +03:00
Joonas Rikkonen 88de435487 (cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight). 2019-05-16 05:20:45 +03:00
Joonas Rikkonen 3b313976c5 (5394332a8) Add a note. 2019-05-16 05:19:52 +03:00
Joonas Rikkonen bcd18aab4e (8025561da) Implement offensive combat. 2019-05-16 05:19:31 +03:00