Joonas Rikkonen
c3a248e527
(6f8f26a84) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-15 11:57:43 +03:00
Joonas Rikkonen
4675f969f1
(73da2532a) Only repairable items are indestructible in outposts (oxygen tanks, ammo boxes, etc can still deteriorate normally).
2019-04-15 11:57:28 +03:00
Joonas Rikkonen
e80906f020
(1091321b1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-15 11:57:13 +03:00
Joonas Rikkonen
d2756ed948
(d4c4937a6) Change the default path for new characters in the character wizard. Use "Mods" folder instead of "Content".
2019-04-15 11:56:59 +03:00
Joonas Rikkonen
c5c6771102
(c908a1db4) disconnected coil from motion detector till there's time to work out why it constantly fires.
2019-04-15 11:56:46 +03:00
Joonas Rikkonen
57180df5dd
(dc2a4682d) Adjustments to sub layout, lighting, textures, new spawnpoints, door settings, and deterioration
2019-04-15 11:55:34 +03:00
Joonas Rikkonen
266d58ca08
(7b78900c1) Reset doors in vanilla subs
2019-04-11 18:24:31 +03:00
Joonas Rikkonen
2ca299af10
(ab07307c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-10 13:27:49 +03:00
Joonas Rikkonen
593d99ec38
(df9b1966f) Added an option to disable directional voice chat. Closes #1414
2019-04-10 13:27:30 +03:00
Joonas Rikkonen
f941a21ada
(0bb76a38c) made doors repairable with wrench
2019-04-10 13:26:39 +03:00
Joonas Rikkonen
f01dd9f4c6
(8fa3d4cb0) New deterioration values (may I never have to do this again), fixed autodoors (way less doors and hatches closing on player)
2019-04-10 13:26:04 +03:00
Joonas Rikkonen
b86059e223
(2ca7e50c9) Rextured some backwalls for better readability, relit whole sub, new deterioration values (may I never have to do this again)
2019-04-10 13:25:45 +03:00
Joonas Rikkonen
d6f2f0885d
(6419950d6) Relit sub, new deterioration values (may I never have to do this ever again), retextured some walls for easier readability.
2019-04-10 13:25:28 +03:00
Joonas Rikkonen
e19cf09b71
(d4ff992c6) Updated doors in Berilia_ManualDoorTest
2019-04-10 13:23:14 +03:00
Joonas Rikkonen
25453018fc
(3f015888d) Implement manual doors that can be opened simply by clicking on them. Add a test sub (not added in the project -> have to manually place in the local bin folder to test it).
2019-04-10 13:21:25 +03:00
Joonas Rikkonen
e124c593c7
(c9cd4d8f0) Fixed ducts in Berilia, added description
2019-04-08 15:59:05 +03:00
Joonas Rikkonen
153b08065b
(12487d533) Added Berilia submarine, 95% complete
2019-04-08 12:06:38 +03:00
Joonas Rikkonen
935cd6bc65
(235745275) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-08 12:06:09 +03:00
Joonas Rikkonen
f043ac26f4
(5754c8b91) Fixed incorrectly placed gap in Typhon's cargo room
2019-04-06 17:52:36 +03:00
Joonas Rikkonen
dc8b49b5b6
(e3f5b70a3) Updated vanilla sub preview images (resolution 1024 x 448-512)
2019-04-06 17:52:23 +03:00
Joonas Rikkonen
8cb5576955
(abdc60f9d) Resaved vanilla subs with higher-res preview images
2019-04-06 17:49:46 +03:00
Joonas Rikkonen
95698f5eb5
(42c79b8de) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-05 16:10:45 +03:00
Joonas Rikkonen
458143c84a
(e86a06f54) Halve Mudraptor texture resolution and fix the ragdoll accordingly.
2019-04-05 16:10:31 +03:00
Joonas Rikkonen
c68e353c55
(90fefeea4) Added missing vents to Dugong
2019-04-05 16:10:15 +03:00
Joonas Rikkonen
cc122f2bbf
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
Joonas Rikkonen
b08a31a68f
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
2019-04-04 11:10:14 +03:00
Joonas Rikkonen
41da4e24a9
(cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-04 11:09:45 +03:00
Joonas Rikkonen
1966bcb4ab
(c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes).
2019-04-04 11:09:32 +03:00
Joonas Rikkonen
a3425a0432
(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
2019-04-04 11:08:49 +03:00
Joonas Rikkonen
7eb03ea6b3
(874c38a79) Show keybindings for use or shoot in the tooltips.
2019-04-04 11:08:33 +03:00
Joonas Rikkonen
d4752bb6a0
(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
2019-04-04 11:08:18 +03:00
Joonas Rikkonen
7491b06a5d
(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
2019-04-04 11:08:02 +03:00
Joonas Rikkonen
79ea41e6c9
(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
2019-04-04 11:07:45 +03:00
Joonas Rikkonen
5f05322fdb
(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
2019-04-04 11:06:12 +03:00
Joonas Rikkonen
f3d1888c71
(fb4821343) Added descriptions for Dugong, Remora, Venture
2019-04-03 16:29:20 +03:00
Joonas Rikkonen
2eaf22683d
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Joonas Rikkonen
ec7e23061b
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
2019-04-01 22:47:03 +03:00
Joonas Rikkonen
e09740d31e
(371088346) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
2019-03-28 12:34:18 +02:00
Joonas Rikkonen
ef7b0f0ccf
(edc1704a5) Added: A checkmark and small delay before removal for completed objectives
2019-03-28 12:34:04 +02:00
Joonas Rikkonen
aee0290202
(74f1d04ea) Added interact texts to all items (Interact [E], Pick Up [E], etc), reset messages in all subs. TODO: Saving the subs causes the messages to be converted from text tags ("ItemMsgPressSelect" etc) into the actual texts, preventing the messages from being translated. We could probably just make the property non-editable and use the prefab values, or at least prevent the values from changing in sub files.
2019-03-28 12:33:49 +02:00
Joonas Rikkonen
4cb3469c4f
(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
2019-03-27 20:54:00 +02:00
Joonas Rikkonen
080ac78ded
(5c35a640e) Update tutorial-rework with dev
2019-03-27 20:52:47 +02:00
Joonas Rikkonen
3f82c9a2cb
(f417b026f) Fetched: Changes for playing video tutorial from local branch
2019-03-27 20:45:14 +02:00
Joonas Rikkonen
b3a4efdd6f
(c368a04c8) Added a longer version of Muikku, renamed to Selkie
2019-03-27 13:52:53 +02:00
Joonas Rikkonen
c94064c5f6
(ef9221ae5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-26 14:10:47 +02:00
Joonas Rikkonen
f4b85b32d0
(482b2c640) Fixes relay component logic: previously the load was clamped to zero when traversing out from the power_in connection of a relay to check how much power is coming in (devices connected to power_in don't increase the load), but now the same is also done for the incoming power when traversing out from power_out. Fixes #329 , #805 and #1350
2019-03-26 14:07:37 +02:00
Joonas Rikkonen
fe10fdeeeb
(621dbfdd2) Humpback: Modified bilge to make it easier for ai to fix. Added ballast space to make use of extra space. Dugong: Added ballast space to make use of extra space.
2019-03-26 14:07:24 +02:00
Joonas Rikkonen
26594e2c6c
(4b33eda28) Merge branch 'dev' into enemy-ai
2019-03-25 19:49:34 +02:00
Joonas Rikkonen
5ec6a7fba9
(325184804) Fix distance based attacks not registering if they hit a submarine.
2019-03-25 19:49:05 +02:00
Joonas Rikkonen
c2e8263927
f9e8100...ccacceb
...
commit ccacceb16a184f00ecd384eede64ca9c4fab08a0
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Mon Mar 25 14:05:59 2019 +0200
NetEntityEventManager checks the length of the event data (and logs an error if it's too long) before checking if there's still room to keep writing events in the packet. Checking the available room first could lead to situations where an excessively large event can't fit to any packet, "soft-locking" the EventManager without any error messages.
commit 5ac8259372aa900adc724aa4da1fd81af41ca195
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Mon Mar 25 13:41:52 2019 +0200
Don't display disabled limbs on sonar (i.e. severed limbs that have "faded out")
commit 5f84df73ad86be96f3678c450351b3905e7317a4
Merge: b981f1635 dc429d6c4
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Mon Mar 25 13:41:16 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit b981f163575b2bfc9a83b9925c94eca19b9d4554
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Mon Mar 25 13:36:19 2019 +0200
Multiplayer campaign fixes:
- Server uses a different temp folder to decompress save/sub files into than the clients. Should fix files occasionally getting corrupted and exceptions when trying to read the files when hosting a server from the main executable.
- Some additional debug logging.
- Use the base names of the adjacent locations as level seeds (i.e. "Vorta" instead of "Vorta Outpost"). The levels should not change when the type (and full name) of the location changes.
commit 42c5d18df77fc7acd5873d8e25f20bdd31b1ed76
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Mon Mar 25 13:31:06 2019 +0200
Don't transfer files through the network when sending them to the owner of the server (i.e. a client hosting directly from the main executable), but simply tell the client where the file is located.
commit dc429d6c450f4893fe29c51d3c830527e587a871
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com >
Date: Mon Mar 25 13:30:26 2019 +0200
Added labels next to periscopes in Humpback and Dugong
commit 789f02a87a2917dd2ae378f136cbe8dd3236c60d
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Mon Mar 25 13:29:29 2019 +0200
If loading a submarine fails, wait a bit and retry up to 4 times. Fixes loading occasionally failing when running multiple instances of the game from the same directory.
commit be9ea3a58832992b6226917117247e1bf1efeff9
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Mon Mar 25 11:03:36 2019 +0200
Fixed a bunch of disconnection messages being in an incorrect format & DisconnectUnauthClient not getting the messages from the xml
commit c6f744b4d6b3520720010f5cd4f22a25b42bfc8b
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Mon Mar 25 10:43:10 2019 +0200
Log entity event errors into server logs when verbose logging is enabled
2019-03-25 14:30:00 +02:00