Joonas Rikkonen
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29f902f0bb
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(18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417.
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2019-04-15 12:01:48 +03:00 |
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Joonas Rikkonen
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cc0e217e82
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(e1476e522) Cleanup.
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2019-04-15 12:01:32 +03:00 |
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Joonas Rikkonen
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e8c67f94c3
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(a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417)
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2019-04-15 12:01:04 +03:00 |
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Joonas Rikkonen
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3eaec8bbc6
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(c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it)
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2019-04-11 18:24:01 +03:00 |
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Joonas Rikkonen
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3877c18d0c
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(c15419d90) Changelog additions + merge fix
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2019-04-08 19:20:05 +03:00 |
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Joonas Rikkonen
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28f2c00255
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(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
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2019-04-08 15:59:36 +03:00 |
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Joonas Rikkonen
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1ffe3e4ec0
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(6b95aa87e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 13:36:44 +03:00 |
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Joonas Rikkonen
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2efcd200f5
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(17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer)
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2019-04-08 13:36:30 +03:00 |
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Joonas Rikkonen
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10776572d2
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(0eef99a8b) Don't change targets, wander or stay still in ladders. Don't stay still in water. Improve bot behavior in close spaces.
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2019-04-08 13:36:16 +03:00 |
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Joonas Rikkonen
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9c07ebda53
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(8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 13:36:00 +03:00 |
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Joonas Rikkonen
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d28b04ed3b
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(30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected
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2019-04-08 13:35:46 +03:00 |
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Joonas Rikkonen
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8a227a4f2c
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(570318151) Cleanup.
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2019-04-08 13:34:48 +03:00 |
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Joonas Rikkonen
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935cd6bc65
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(235745275) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 12:06:09 +03:00 |
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Joonas Rikkonen
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47ee14227e
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(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343.
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2019-04-08 12:01:54 +03:00 |
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Joonas Rikkonen
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55eecc49d8
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(842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller.
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2019-04-08 11:58:50 +03:00 |
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Joonas Rikkonen
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33b205b1c7
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(3300d3915) When searching for a new room to move to, AIObjectiveIdle only attempts to find a path to one potential room per frame. Fixes lag spikes caused by idling NPCs (was particularly noticeable if the character was in a room with no way out). Closes #1397
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2019-04-07 21:44:15 +03:00 |
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Joonas Rikkonen
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1297127ae2
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(0be4bd31d) Todo note about idling characters killing the framerate (see #1397)
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2019-04-07 13:41:07 +03:00 |
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Joonas Rikkonen
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d15a88c619
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(3e8bdbb0a) v0.8.9.9 + merge fix
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2019-04-06 17:54:39 +03:00 |
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Joonas Rikkonen
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14d0daf16d
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(ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-06 17:49:31 +03:00 |
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Joonas Rikkonen
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45c1ed499a
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(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
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2019-04-06 17:49:18 +03:00 |
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Joonas Rikkonen
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25768d8845
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(4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate).
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2019-04-05 16:20:11 +03:00 |
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Joonas Rikkonen
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501a114000
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(4119dec1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:19:55 +03:00 |
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Joonas Rikkonen
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d7364171fb
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(e31a38ae1) Fixed spritebatch not being disposed when saving submarine preview images, don't reload all subs when saving a sub
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2019-04-05 16:19:40 +03:00 |
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Joonas Rikkonen
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161f725778
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(2b36813ef) Added Back button to submarine editor
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2019-04-05 16:19:07 +03:00 |
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Joonas Rikkonen
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8f42801c7a
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(2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming.
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2019-04-05 16:18:52 +03:00 |
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Joonas Rikkonen
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350e6d6036
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(5c39920a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-05 16:18:37 +03:00 |
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Joonas Rikkonen
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aef3a96d60
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(cb01ae2fe) Small adjustments to Sub Editor entity list
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2019-04-05 16:18:23 +03:00 |
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Joonas Rikkonen
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f6bf7d9219
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(dc09b0993) Fix bots not aiming with the welding tool when trying to repair, because of a dump error when checking the RequireAimToUse property.
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2019-04-05 16:18:08 +03:00 |
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Joonas Rikkonen
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709d9e44ab
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(541e3ffbe) Check that the mask is equipped in the head before trying to unequip.
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2019-04-04 11:12:18 +03:00 |
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Joonas Rikkonen
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7126a60b7a
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(558e47075) -Reduced condition loss per use for plastiseal (-100 to -25), reduced the effect a bit (TODO: add more plastiseal to subs) -Reduced condition loss per use for antibiotic glue (-100 -> -50) -Implemented crafting recipes for antidotes -Made spacing more uniform in medical xml
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2019-04-04 11:12:05 +03:00 |
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Joonas Rikkonen
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4e45876a6c
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(502e453a9) Instead of placing the weapon to a slot 3, find the allowed hand slots.
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2019-04-04 11:11:51 +03:00 |
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Joonas Rikkonen
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b08a31a68f
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(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
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2019-04-04 11:10:14 +03:00 |
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Joonas Rikkonen
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a3425a0432
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(bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row
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2019-04-04 11:08:49 +03:00 |
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Joonas Rikkonen
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7eb03ea6b3
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(874c38a79) Show keybindings for use or shoot in the tooltips.
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2019-04-04 11:08:33 +03:00 |
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Joonas Rikkonen
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d4752bb6a0
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(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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2019-04-04 11:08:18 +03:00 |
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Joonas Rikkonen
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7491b06a5d
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(bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults.
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2019-04-04 11:08:02 +03:00 |
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Joonas Rikkonen
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79ea41e6c9
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(4f4395b00) Reduced the size of the disallowed item interface area around the chatbox
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2019-04-04 11:07:45 +03:00 |
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Joonas Rikkonen
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2d52a8ddf4
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(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.
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2019-04-04 11:07:14 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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e86d86c41f
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(9bd8db487) Allow to aim in ladders when not moving.
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2019-04-02 12:41:18 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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44a8bfce08
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(808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around.
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2019-03-28 18:09:05 +02:00 |
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Joonas Rikkonen
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72e7cb6e99
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(b0feecc1f) Use the code that includes wall avoidance for wandering also in AIObjectiveFindSafety and AIObjectiveGetItem when the target is unreachable.
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2019-03-28 12:35:01 +02:00 |
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Joonas Rikkonen
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05f12a144b
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(afed4e8fa) Check that the container is in the same hull than the character before allowing to contain items. Might solve the floating diving suit mentioned in #1362.
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2019-03-28 12:34:47 +02:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
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63eb4d64e5
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f8b0295...0671290
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2019-03-18 23:30:58 +02:00 |
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Joonas Rikkonen
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23687fbf2f
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aeafa16...4d3cf73
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2019-03-18 22:57:05 +02:00 |
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