Commit Graph

70 Commits

Author SHA1 Message Date
Joonas Rikkonen 29f902f0bb (18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417. 2019-04-15 12:01:48 +03:00
Joonas Rikkonen cc0e217e82 (e1476e522) Cleanup. 2019-04-15 12:01:32 +03:00
Joonas Rikkonen e8c67f94c3 (a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417) 2019-04-15 12:01:04 +03:00
Joonas Rikkonen 3eaec8bbc6 (c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it) 2019-04-11 18:24:01 +03:00
Joonas Rikkonen 3877c18d0c (c15419d90) Changelog additions + merge fix 2019-04-08 19:20:05 +03:00
Joonas Rikkonen 28f2c00255 (02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs. 2019-04-08 15:59:36 +03:00
Joonas Rikkonen 1ffe3e4ec0 (6b95aa87e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 13:36:44 +03:00
Joonas Rikkonen 2efcd200f5 (17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer) 2019-04-08 13:36:30 +03:00
Joonas Rikkonen 10776572d2 (0eef99a8b) Don't change targets, wander or stay still in ladders. Don't stay still in water. Improve bot behavior in close spaces. 2019-04-08 13:36:16 +03:00
Joonas Rikkonen 9c07ebda53 (8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 13:36:00 +03:00
Joonas Rikkonen d28b04ed3b (30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected 2019-04-08 13:35:46 +03:00
Joonas Rikkonen 8a227a4f2c (570318151) Cleanup. 2019-04-08 13:34:48 +03:00
Joonas Rikkonen 935cd6bc65 (235745275) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 12:06:09 +03:00
Joonas Rikkonen 47ee14227e (551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343. 2019-04-08 12:01:54 +03:00
Joonas Rikkonen 55eecc49d8 (842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller. 2019-04-08 11:58:50 +03:00
Joonas Rikkonen 33b205b1c7 (3300d3915) When searching for a new room to move to, AIObjectiveIdle only attempts to find a path to one potential room per frame. Fixes lag spikes caused by idling NPCs (was particularly noticeable if the character was in a room with no way out). Closes #1397 2019-04-07 21:44:15 +03:00
Joonas Rikkonen 1297127ae2 (0be4bd31d) Todo note about idling characters killing the framerate (see #1397) 2019-04-07 13:41:07 +03:00
Joonas Rikkonen d15a88c619 (3e8bdbb0a) v0.8.9.9 + merge fix 2019-04-06 17:54:39 +03:00
Joonas Rikkonen 14d0daf16d (ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-06 17:49:31 +03:00
Joonas Rikkonen 45c1ed499a (e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used 2019-04-06 17:49:18 +03:00
Joonas Rikkonen 25768d8845 (4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate). 2019-04-05 16:20:11 +03:00
Joonas Rikkonen 501a114000 (4119dec1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-05 16:19:55 +03:00
Joonas Rikkonen d7364171fb (e31a38ae1) Fixed spritebatch not being disposed when saving submarine preview images, don't reload all subs when saving a sub 2019-04-05 16:19:40 +03:00
Joonas Rikkonen 161f725778 (2b36813ef) Added Back button to submarine editor 2019-04-05 16:19:07 +03:00
Joonas Rikkonen 8f42801c7a (2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming. 2019-04-05 16:18:52 +03:00
Joonas Rikkonen 350e6d6036 (5c39920a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-05 16:18:37 +03:00
Joonas Rikkonen aef3a96d60 (cb01ae2fe) Small adjustments to Sub Editor entity list 2019-04-05 16:18:23 +03:00
Joonas Rikkonen f6bf7d9219 (dc09b0993) Fix bots not aiming with the welding tool when trying to repair, because of a dump error when checking the RequireAimToUse property. 2019-04-05 16:18:08 +03:00
Joonas Rikkonen 709d9e44ab (541e3ffbe) Check that the mask is equipped in the head before trying to unequip. 2019-04-04 11:12:18 +03:00
Joonas Rikkonen 7126a60b7a (558e47075) -Reduced condition loss per use for plastiseal (-100 to -25), reduced the effect a bit (TODO: add more plastiseal to subs) -Reduced condition loss per use for antibiotic glue (-100 -> -50) -Implemented crafting recipes for antidotes -Made spacing more uniform in medical xml 2019-04-04 11:12:05 +03:00
Joonas Rikkonen 4e45876a6c (502e453a9) Instead of placing the weapon to a slot 3, find the allowed hand slots. 2019-04-04 11:11:51 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00
Joonas Rikkonen d4752bb6a0 (9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time. 2019-04-04 11:08:18 +03:00
Joonas Rikkonen 7491b06a5d (bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults. 2019-04-04 11:08:02 +03:00
Joonas Rikkonen 79ea41e6c9 (4f4395b00) Reduced the size of the disallowed item interface area around the chatbox 2019-04-04 11:07:45 +03:00
Joonas Rikkonen 2d52a8ddf4 (883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering. 2019-04-04 11:07:14 +03:00
Joonas Rikkonen 0ecfc426ff (45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-03 16:22:12 +03:00
Joonas Rikkonen 0dd1823eb1 (44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs 2019-04-03 16:21:57 +03:00
Joonas Rikkonen e86d86c41f (9bd8db487) Allow to aim in ladders when not moving. 2019-04-02 12:41:18 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen 44a8bfce08 (808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around. 2019-03-28 18:09:05 +02:00
Joonas Rikkonen 72e7cb6e99 (b0feecc1f) Use the code that includes wall avoidance for wandering also in AIObjectiveFindSafety and AIObjectiveGetItem when the target is unreachable. 2019-03-28 12:35:01 +02:00
Joonas Rikkonen 05f12a144b (afed4e8fa) Check that the container is in the same hull than the character before allowing to contain items. Might solve the floating diving suit mentioned in #1362. 2019-03-28 12:34:47 +02:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00
Joonas Rikkonen 63eb4d64e5 f8b0295...0671290 2019-03-18 23:30:58 +02:00
Joonas Rikkonen 23687fbf2f aeafa16...4d3cf73 2019-03-18 22:57:05 +02:00