Commit Graph

33 Commits

Author SHA1 Message Date
Regalis
a57f1feb63 Scooters can't be used when stunned, limb damage sound position fix, longer view distance when outside 2016-02-15 17:50:17 +02:00
Regalis
ef78f2d0f6 Husk improvements, option for admin to talk to dead players, spectators or one specific player, entitygrid bugfix 2016-02-14 22:22:24 +02:00
Regalis
ea6824a60d Disable aiming with holdable items when using a (railgun) controller, syncing ViewTargetID properly between clients, dropping connected wires when a button is picked up, placing large InterestingPositions on the main path through the level 2016-02-13 23:26:50 +02:00
Regalis
9b6dd5da00 Timer for deattaching items, more reliable door syncing, some new splash sounds 2016-02-13 21:25:59 +02:00
Regalis
4f54e04c8c Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp 2016-02-11 21:37:37 +02:00
Regalis
22fcd644ac Improved character syncing, clients can't enable monsters before the server says so 2016-02-08 21:59:57 +02:00
Regalis
6de5bac61b Only limbs with enough mass can cause impact damage to the sub, basictutorial changes, prevent ragdolls from teleporting inside submarinebody 2016-02-07 23:18:51 +02:00
Regalis
14ee39e59a Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering 2016-02-01 22:21:26 +02:00
Regalis11
7f78582df7 MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte 2016-01-31 17:39:50 +02:00
Regalis
92a162cbf5 Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes 2016-01-30 15:18:19 +02:00
Regalis
a1770427a0 Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed 2016-01-29 00:08:17 +02:00
Regalis
8cc12b6988 Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render, 2016-01-27 20:38:24 +02:00
Regalis
218b14d4bb Climbing walls with diving suit equipped, fixed weird animations when climbing with an item in hand 2016-01-21 17:38:31 +02:00
Regalis11
f0d7d2f26d Some new items that can be crafted out of Incendium, stairs can be used while wearing a diving suit 2016-01-21 16:58:46 +02:00
Regalis
6c57c1270c - CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis
5f1cb194ab List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite 2016-01-17 15:45:16 +02:00
Regalis
e3ebc28afb Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress 2016-01-15 17:10:21 +02:00
Regalis
0fc085c86d Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack) 2016-01-14 21:06:08 +02:00
Regalis
eb20af622d Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character 2016-01-13 22:19:01 +02:00
Regalis
64e62545a5 AI using ladders 2016-01-11 21:31:33 +02:00
Regalis
81547c2c9c Camera twitching fixes (again), using character name for ingame chatmessages instead of NetworkMember name, disabled CrewCommander in multiplayer, hide healthbar when dead 2016-01-09 19:16:38 +02:00
Regalis
bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6 Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends 2016-01-03 01:13:32 +02:00
Regalis11
325bf0c66b WIP item grouping in store screen, endworm event 2016-01-01 22:24:47 +02:00
Regalis11
c7e7b3909f Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix 2015-12-23 00:10:02 +02:00
Regalis
4234aa2094 END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling 2015-12-19 02:05:10 +02:00
Regalis
17e8a2171f Progress + prettier ice walls 2015-12-12 13:44:05 +02:00
Regalis
78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis
09588e548d Submarine rendering to correct position almost ready, fixed camera position "twitching" 2015-12-04 17:21:59 +02:00
Regalis
242af12f14 Progress 2015-12-04 01:37:30 +02:00
Regalis
5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis
6f2db08be0 Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen 2015-11-28 00:21:45 +02:00
Regalis
c9cc94f701 Crew commands 2015-11-26 23:04:02 +02:00