Commit Graph

509 Commits

Author SHA1 Message Date
Joonas Rikkonen 23e0a76f37 Character head & gender settings are saved. Closes #474 2018-07-17 13:38:21 +03:00
Joonas Rikkonen 88abbe28e3 Fixed entity IDs getting messed up and causing desync because of purchased items in multiplayer campaign. The server created cargo items first and then mission-related entities, while the clients only spawned mission entities and relied on the server to spawn the cargo, which caused mission entities to have wrong IDs. Closes #484 2018-07-17 12:50:04 +03:00
Joonas Rikkonen dcb48e56d4 Added the DebugConsole.SpawnItem command from the dev branch (spawning items in the inventory of a character other than the controlled one works now). 2018-07-16 21:38:34 +03:00
Joonas Rikkonen 5d342e24ef Clients are allowed to vote to end the round if they have spawned at some point during the round, even if the character they controlled doesn't exist anymore (huskified or eaten). Closes #483 2018-07-16 16:27:13 +03:00
Joonas Rikkonen 89b26008a6 Projectile damage range is set to the radius of the item's collider if the range is not given in the xml. Structure.AddDamage uses the edges of the sections to calculate the distance to a damage source, i.e. the damage area only has to "touch" the section to do damage. Closes #479 2018-07-16 15:44:26 +03:00
Joonas Rikkonen a436eb27c1 Fixed explosion with an EMP value only damaging reactors (when they should only ignore reactors). Closes #473 2018-07-16 13:50:31 +03:00
Joonas Rikkonen 10ad78d607 Console command fixes. Closes #482
- Banip, banid & kickid can be used by clients.
- "Spawnitem x inventory" spawns the item in the inventory of the client using the command instead of the host's inventory.
- Ragdoll and kill commands target the character of the client using the command when the name parameter is omitted.
- Added SpawnItem changes from the dev branch (items can be spawned in the inventory of a specific/random character).
2018-07-16 13:43:29 +03:00
Joonas Rikkonen ac5bad3011 Dedicated server can give clients the permission to use commands that only exist in the client project (los, lights, control, etc). Closes #476 2018-07-16 11:43:50 +03:00
Joonas Rikkonen 734b86bfba Fixed clients being unable to give non-permanent or range bans. Closes #481 2018-07-16 11:24:24 +03:00
Joonas Rikkonen ceae0bf94e Fixed oddities in traitor ratio/assignment logic. The TraitorUseRatio setting is used to determine the number of traitors, the minimum number of traitors is 1 instead of 2, the host is taken into account when determining the number of traitors. Closes #477 2018-07-16 11:05:10 +03:00
Joonas Rikkonen 015eacbcb0 Fixed GameAnalytics thread becoming active despite user statistics being disabled, causing the game to stay active in the background when quitting. 2018-07-13 11:29:11 +03:00
Joonas Rikkonen 4f874a276b Fixed crashes caused by characters with no AI config due to missing SteeringManagers. Closes #469 2018-07-13 11:01:42 +03:00
Joonas Rikkonen ce88519c13 Pump components with a physics body updates it hull when active (-> possible to make portable pump items). Closes #463 2018-07-11 10:59:40 +03:00
Joonas Rikkonen 1c358fc4c0 Disabled GameAnalytics debug logging in release builds 2018-07-11 10:57:59 +03:00
Joonas Rikkonen c7e220d222 Collecting some more usage statistics: selected game mode, mission, submarine, content package, traitors on/off, kills 2018-07-10 15:49:08 +03:00
Joonas Rikkonen 51f2455ada Added GameAnalytics framework which can be used to collect usage statistics. When starting the game for the first time, the player can select whether they want to send usage data or not. Atm only used to collect crash reports. 2018-07-10 13:40:54 +03:00
Roni Kovaniemi c1cbde4288 Adder Signal Component
Added a Adder signal component, which adds values inputted together and outputs a sum.
2018-07-09 14:42:07 +03:00
Joonas Rikkonen 86c4cd17d2 Fixed clients getting assigned random jobs regardless of job preferences. 2018-07-08 19:32:23 +03:00
Joonas Rikkonen 740d201fc3 Fixed server-side crashes during job assignment if a client hasn't sent any job preferences 2018-07-06 19:42:33 +03:00
Joonas Rikkonen df149dd0fa Option to make delay component reset (discarding previously received signals) when a new signal is received, fixed delay countdown running even when the game is paused. Closes #435 2018-06-10 23:51:26 +03:00
Joonas Rikkonen 917b869b92 Fixed exceptions in RespawnManager if the selected respawn shuttle doesn't have a nav terminal or any other item with a Steering component. Closes #438 2018-06-10 21:31:34 +03:00
juanjp600 f59db98188 Fixed case-sensitivity issues, part six quadrillion and one 2018-06-06 15:00:02 -03:00
juanjp600 e9374812a5 Fixed case-sensitivity issues, part six quadrillion 2018-06-06 14:59:32 -03:00
Joonas Rikkonen 1a84b6cae7 Fixed items not being placed in the same hull and sub as the item they're inside if the ItemContainer is not the first of the parent's ItemContainer components (e.g. fabricator output inventory). Closes #430 2018-05-30 19:15:55 +03:00
Joonas Rikkonen d1ec246f28 Fixed motion sensors sending out signals even if the output is set to nothing. Closes #426 2018-05-30 18:36:44 +03:00
Joonas Rikkonen 144122b5e1 Merge pull request #421 from BlueTheKing/patch-2
Locky typo fixed
2018-05-24 10:40:24 +03:00
Blue a0b3fe7b46 Locky typo fixed
"loxky" to "locky"
2018-05-23 21:25:55 +02:00
Tazial 88003a35c7 Changed log names to be sortable by file name 2018-05-22 18:25:12 -04:00
Joonas Rikkonen bb31fd1e73 Moved some client-specific limb code to the client project, dripping water particles when characters get out from water 2018-05-21 19:17:34 +03:00
Joonas Rikkonen 95fc1cc025 Mission initialization fixes 2018-05-18 12:23:31 +03:00
Joonas Rikkonen f931d81aed Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI). 2018-05-17 23:45:29 +03:00
Joonas Rikkonen 244acd3ec5 Fixed character getting spawned at a random spawnpoint in any sub if no spawpoint that fits the character's job is found, making it possible for them to spawn inside the respawn shuttle. Closes #408 2018-05-17 19:56:36 +03:00
Joonas Rikkonen 421e77cc3e Fixed itemcomponents being loaded incorrectly if an item has multiple components of the same type. 2018-05-07 11:15:49 +03:00
Joonas Rikkonen 7dd4dca2ed Fixed crashing when a round starts if the sub has been saved while a fabricator was running. Closes #398 2018-05-07 11:15:12 +03:00
Joonas Rikkonen ed22ca360f Fixed AND/OR or components staying inactive until they receive their first signal. Closes #387 2018-04-25 14:43:44 +03:00
Joonas Rikkonen 88eabef8af Made characterusable default to false (as it did before 91d6c7b) 2018-04-24 20:58:42 +03:00
Joonas Rikkonen 8cf26e2d7f Fixed null reference exception if a statuseffect removes an item when a round is not running. Closes #385 2018-04-24 18:02:53 +03:00
Joonas Rikkonen 91d6c7b91f Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385 2018-04-24 18:00:36 +03:00
Joonas Rikkonen 1d98df11a3 PropertyConditionals match if any of the targets match, junction boxes only take damage underwater when therey're powered up (because trying to fix all boxes in a flooded sub before they break again is pain in the ass) 2018-04-23 15:25:46 +03:00
Joonas Rikkonen f2842c265c Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character. 2018-04-23 15:24:55 +03:00
Joonas Rikkonen eff5976461 PropertyConditional fixes:
- Fixed Equals/NotEquals not working at all because they checked for float values when the property is not a float and vice versa.
- Bool comparisons work now.
- Removed unnecessary property.GetValue calls, no need to get the value twice in the same method.
2018-04-23 15:19:40 +03:00
Joonas Rikkonen 6e666939a0 Wearables apply OnWearing StatusEffects in all the components of an item, not just the Wearable component. 2018-04-23 15:17:25 +03:00
Joonas Rikkonen c71315f4da Fixed StatusEffects of child ItemComponents not being added to an item's StatusEffect lists 2018-04-23 15:16:51 +03:00
Joonas Rikkonen ceaba2f5ca Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round. Closes #278 2018-04-23 13:55:08 +03:00
Joonas Rikkonen e61dc5ae5f Option to log debug console output to a file. Closes #318 2018-04-20 20:11:01 +03:00
Joonas Rikkonen 177f31d538 Some more logging to help diagnose #278, a potential workaround to remove items/characters that Entity.RemoveAll failed to remove for some reason. 2018-04-20 16:50:10 +03:00
Joonas Rikkonen 395ca3c5c2 Removed debug code from PhysicsBody.ApplyLinearImpulse 2018-04-18 17:27:06 +03:00
Joonas Rikkonen c6f3d0c1b8 Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub crashes into something (even if the impact doesn't appear to be that hard): impacts don't increase the velocity of the characters above 20 units/s. 2018-04-18 17:24:10 +03:00
Joonas Rikkonen eed7b72b4e Fixed player-controlled creatures being able to do damage to themselves and RepairTools causing damage to the user regardless of the user's skills. 2018-04-18 15:04:18 +03:00
Joonas Rikkonen edf5bacc89 Fixed EndRound music looping forever. Closes #334 2018-04-18 11:02:58 +03:00