Joonas Rikkonen
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97c4e3019d
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(e268fbb97) Simplify Humpback front. Increase the front hull health from 200 to 400 for both front pieces. Update the fronts also for Orca and Dugong.
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2019-04-29 21:09:33 +03:00 |
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Joonas Rikkonen
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250368078f
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(5c32d30a9) Adjust and fix the steering behavior: Only the characters in the idle state and outside the sub are considered active members of the group.
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2019-04-29 21:09:18 +03:00 |
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Joonas Rikkonen
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e583f570ff
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(c29165793) Increase the gap seeking distance, because some walls are thicker than 200 pixels.
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2019-04-29 21:09:03 +03:00 |
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Joonas Rikkonen
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af50bb9e0e
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(39e7f6d22) Fix a bunch of issues relating to steering through gaps. Especially when latched on to the sub.
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2019-04-29 21:08:48 +03:00 |
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Joonas Rikkonen
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2554e17189
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(621326f05) Don't flee when taking damage if part of a swarm.
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2019-04-29 21:08:32 +03:00 |
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Joonas Rikkonen
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c5452048d7
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(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-29 21:08:16 +03:00 |
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Joonas Rikkonen
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b3b1d1851d
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(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
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2019-04-29 21:08:00 +03:00 |
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Joonas Rikkonen
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1f3c6349ab
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(961d41b31) Ragdoll syncing improvements: - Don't ignore platforms when correcting a ragdoll's position using Ragdoll.SetPosition. Otherwise forcing the character above a platform may cause it to drop down again if the feet don't end up above the platform. - Correct ragdoll position to server position immediately if the error is very large. - Force collider to stay upright after fixed rotation is enabled.
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2019-04-29 21:07:44 +03:00 |
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Joonas Rikkonen
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fedde72056
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(35fabe831) Fixed different EntitySpawner error messages having the same identifier (preventing successive errors from being reported to GameAnalytics after one has been reported)
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2019-04-29 21:07:28 +03:00 |
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Joonas Rikkonen
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8f94ee1eed
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(a0156ed0f) Fixed characters running more slowly when their torso is in a different hull than the feet (for example in Humpback's bilge). Happened because the surfaceY value (water level) in empty hulls is at the bottom of the hull, and in this case the character was partially below the bottom, which got interpreted as being waist-deep in water.
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2019-04-29 21:07:13 +03:00 |
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Joonas Rikkonen
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2be015f6f6
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(34e0d61d6) New versions of autodoors, using oscillators
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2019-04-29 21:06:58 +03:00 |
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Joonas Rikkonen
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b97f64fdb1
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(085c471a3) Added libMonoPosixHelper.so
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2019-04-29 21:06:42 +03:00 |
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Joonas Rikkonen
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788c51143b
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(55f425031) Tutorial outpost visual pass
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2019-04-29 21:06:26 +03:00 |
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Joonas Rikkonen
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4023fab047
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(48ce3248e) Improve wall targeting and fix releasing the target when latched on to a wall.
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2019-04-29 21:06:11 +03:00 |
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Joonas Rikkonen
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205f808f84
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(5b377538a) Adjust crawler attacks a bit.
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2019-04-29 21:05:53 +03:00 |
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Joonas Rikkonen
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45e0d2f663
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(99e6eb7c7) Fixed "attempted to access a potentially removed ragdoll" in SoundPlayer.Update, set Character.Controlled to null if the character is removed to prevent this from happening elsewhere
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2019-04-29 21:05:37 +03:00 |
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Joonas Rikkonen
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33747a63b0
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(3340f2f90) Don't do impact damage to structures in Structure.OnWallCollision. Impact damage was disabled when a character hits the sub from the outside (implemented in SubmarineBody), but should've been done here as well.
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2019-04-29 21:05:21 +03:00 |
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Joonas Rikkonen
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69c4b9a74f
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(8e2e25260) Spawn multiple monsters using the same spatial and temporal spreading logic as in events.
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2019-04-29 21:05:06 +03:00 |
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Joonas Rikkonen
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46f5bd5b15
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(99a5e8cf8) Fix bots not using the ladders when swimming on the water surface. + merge fix
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2019-04-26 11:29:14 +03:00 |
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Joonas Rikkonen
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2aec2414be
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(12d32b875) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-26 11:25:25 +03:00 |
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Joonas Rikkonen
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3eb883fbb3
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(9253f5b70) Added libvlc.so to LinuxClient
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2019-04-26 11:25:10 +03:00 |
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Joonas Rikkonen
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8919bf5c10
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(2cf47ee24) Cherry pick some steering fixes from the human-ai branch: fix ladder usage while swimming.
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2019-04-26 11:18:47 +03:00 |
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Joonas Rikkonen
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d425064a3b
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(28c455ff7) Improve the ai repair tool usage.
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2019-04-26 11:18:14 +03:00 |
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Joonas Rikkonen
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4f746b04ea
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(b8e5081e1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-25 18:14:20 +03:00 |
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Joonas Rikkonen
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eb7ac2bfbe
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(8e98e6343) Add and implement new clown gear.
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2019-04-25 18:13:47 +03:00 |
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Joonas Rikkonen
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07b937ca90
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(ce70f0edf) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-25 18:13:28 +03:00 |
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Joonas Rikkonen
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03797df87b
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(224725392) fixed default state of a few emergency pumps.
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2019-04-25 18:12:55 +03:00 |
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Joonas Rikkonen
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df0f8c79ab
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(dbc56728c) Fixed item scale not being taken into account in light sprites
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2019-04-25 18:12:19 +03:00 |
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Joonas Rikkonen
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f31114ea01
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(9f6737ced) Fixed: Old text tag in sonar.cs
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2019-04-25 18:10:37 +03:00 |
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Joonas Rikkonen
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e83dba2959
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(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
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2019-04-25 18:07:37 +03:00 |
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Joonas Rikkonen
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99344e4031
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(b7893662b) Changed small font to Exo2 Medium (a bit more readable than the light version) + merge fix
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2019-04-25 17:52:14 +03:00 |
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Joonas Rikkonen
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52991e1ded
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(41a4cf029) Merge
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2019-04-25 17:50:53 +03:00 |
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Joonas Rikkonen
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8be51d71bd
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(444f7d53a) Added: Workaround for macOS not allowing editing the .app bundle, using Library/Barotrauma instead
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2019-04-25 17:50:35 +03:00 |
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Joonas Rikkonen
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e4ac5434d7
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(f1791560b) Switched back to old fonts (requested by art)
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2019-04-25 17:50:17 +03:00 |
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Joonas Rikkonen
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457000c8dd
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(9e2b50b03) Removed unused duplicate texture
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2019-04-25 17:49:59 +03:00 |
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Joonas Rikkonen
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3a83ac42c9
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(dd2b3452f) Social center png added (was missing)
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2019-04-25 17:49:41 +03:00 |
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Joonas Rikkonen
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47ef561a03
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(ade7449ec) increase stun baton damage slightly, should take 6 or so hits to kill a crawler instead of 12.
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2019-04-25 17:49:23 +03:00 |
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Joonas Rikkonen
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a90cdb7843
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(c5ad20e76) Graphics for outposts: Added new backwalls for outpost rooms (shop,maintenance bay and social center) aswell as some corridor pieces
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2019-04-25 17:49:05 +03:00 |
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Joonas Rikkonen
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9df0141640
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(ca0e4bd45) When attempting to deconstruct an item that can't be deconstructed, put it in the output inventory instead of leaving it in the input
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2019-04-25 17:48:45 +03:00 |
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Joonas Rikkonen
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d98c245183
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(714944a46) - Item triggers can be used to define areas that cause the item to be highlighted, not just areas that the player has to be inside to interact with the item. - Triggers take item scale into account. - Added triggers around the integrated buttons in the new hatch/window variants (-> fixes hatches not being highlighted by putting the cursor on the button when there's a ladder next to the player).
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2019-04-25 17:46:26 +03:00 |
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Joonas Rikkonen
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7d65c53bb6
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(090be439c) Fix the bots not reacting to enemy attacks.
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2019-04-25 17:46:08 +03:00 |
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Joonas Rikkonen
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9b8d0ffc51
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(17bb71ed5) Fix repair tool not being used if the repair target is not within interaction area. Fixes repairing items with the welding tool. Partial fix to #63 (dev).
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2019-04-25 17:45:33 +03:00 |
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Joonas Rikkonen
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501a26ef0b
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(e93fc83e0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-25 17:44:24 +03:00 |
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Joonas Rikkonen
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16bebd57be
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(9d4f6093f) Standardize the console commands for switching to editors. Revisit the descriptions and add Level Editor, Sprite Editor, and Particle Editor in the debug console help. Reduce the variants for all the commands.
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2019-04-25 17:44:05 +03:00 |
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Joonas Rikkonen
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d1695238f7
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(ec2443ae2) Updated: EnglishVanilla with the proofreading #2
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2019-04-25 17:43:47 +03:00 |
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Joonas Rikkonen
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f4f87b454d
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(8e4f5cb03) Add a disclaimer for switching from game to character editor.
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2019-04-25 17:43:29 +03:00 |
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Joonas Rikkonen
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4e20fe871f
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(7f12d8742) More reliable firesource syncing: instead of just creating a network event when a firesource is created/removed and trusting that the fire behaves deterministically enough to stay in sync between the client and server, create events at 0.5 s intervals when there's fire in a hull. Closes #721
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2019-04-25 17:43:13 +03:00 |
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Joonas Rikkonen
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c983e5fb36
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(4ffec29f1) More reliable monster footstep sounds: instead of relying on the feet to hit the floor with enough force to trigger an impact sound, play the sounds manually at appropriate times in the walking cycle
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2019-04-24 11:50:24 +03:00 |
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Joonas Rikkonen
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ba6a4450eb
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(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.
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2019-04-24 11:49:27 +03:00 |
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Joonas Rikkonen
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5f3e23f75f
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(1bd090dc7) Show the audio icon next to characters that are speaking in the single player crew menu
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2019-04-23 15:50:00 +03:00 |
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