Markus Isberg
|
0a0a9784c5
|
Blood in the Water Hotfix 2 - 1.4.6.0
|
2024-05-02 14:08:04 +03:00 |
|
Regalis11
|
ff1b8951a7
|
v1.4.4.1 (Blood in the Water Update)
|
2024-04-24 18:09:05 +03:00 |
|
Regalis11
|
89b91d1c3e
|
Merge branch 'master' into dev
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Inventory.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Map/Radiation.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/MapEntity.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/ServerList/ServerInfo.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Serialization/SerializableEntityEditor.cs
# Barotrauma/BarotraumaClient/ClientSource/Settings/SettingsMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/SpamServerFilter.cs
# Barotrauma/BarotraumaClient/ClientSource/Sprite/Sprite.cs
# Barotrauma/BarotraumaClient/ClientSource/Steam/Lobby.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/GameMain.cs
# Barotrauma/BarotraumaServer/ServerSource/Steam/SteamManager.cs
# Barotrauma/BarotraumaServer/ServerSource/Traitors/TraitorManager.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/Ragdoll.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Serialization/Editable/ConditionallyEditable.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/changelog.txt
# Libraries/BarotraumaLibs/BarotraumaCore/Utils/MathUtils.cs
|
2024-04-24 17:38:13 +03:00 |
|
Regalis11
|
536346da11
|
v1.3.0.4
|
2024-04-16 18:00:23 +03:00 |
|
Regalis11
|
18af2754db
|
v1.3.0.3
|
2024-04-12 16:38:50 +03:00 |
|
Regalis11
|
95a8b89e2b
|
v1.3.0.2
|
2024-04-02 18:15:50 +03:00 |
|
Regalis11
|
3791670c42
|
v1.3.0.1 (Epic Store release)
|
2024-03-28 18:34:33 +02:00 |
|
Regalis11
|
0c433eb187
|
v1.2.8.0 (Winter Update hotfix 2)
|
2024-01-11 16:19:43 +02:00 |
|
Regalis11
|
ada8d6f260
|
v1.2.7.0 (Winter Update hotfix)
|
2023-12-20 15:00:42 +02:00 |
|
Regalis11
|
b91e85559d
|
v1.2.6.0 (Winter Update)
|
2023-12-14 16:11:27 +02:00 |
|
Markus Isberg
|
fb5ea537bf
|
Unstable 1.2.4.0
|
2023-11-30 13:53:00 +02:00 |
|
Markus Isberg
|
8a2e2ea0ae
|
Unstable 1.2.1.0
|
2023-11-10 17:45:19 +02:00 |
|
Regalis11
|
a8f9c97dda
|
v1.1.19.3 (Treacherous Tides Hotfix 2)
|
2023-10-30 17:38:29 +02:00 |
|
Markus Isberg
|
a122e54c72
|
Merge branch 'dev'
|
2023-10-20 18:18:06 +03:00 |
|
Markus Isberg
|
2ea58c58a7
|
Hotfix 1.1.18.1 (real this time)
|
2023-10-20 18:17:33 +03:00 |
|
Markus Isberg
|
177888039a
|
Merge branch 'dev'
|
2023-10-20 18:09:38 +03:00 |
|
Markus Isberg
|
6cc82976a1
|
Hotfix 1.1.18.1
|
2023-10-20 18:05:28 +03:00 |
|
Regalis11
|
72f860acfd
|
Merge branch 'dev'
|
2023-10-19 19:32:24 +03:00 |
|
Regalis11
|
df7e8f1625
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 19:28:43 +03:00 |
|
Regalis11
|
469bae7156
|
Merge branch 'dev'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/GUI/GUI.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/WindowsServer.csproj
|
2023-10-19 17:19:58 +03:00 |
|
Regalis11
|
34ffc520cc
|
v1.1.18.0 (Treacherous Tides Update)
|
2023-10-19 17:18:51 +03:00 |
|
Markus Isberg
|
12e43d95ef
|
Unstable 1.1.15.0
|
2023-10-05 14:55:53 +03:00 |
|
Markus Isberg
|
cf8f0de659
|
Unstable 1.1.14.0
|
2023-10-02 16:43:54 +03:00 |
|
Regalis11
|
d6a886bf6b
|
v1.0.21.0 (summer patch hotfix)
|
2023-06-21 16:14:31 +03:00 |
|
Regalis11
|
94f5a93a0c
|
Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
# Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/changelog.txt
|
2023-06-15 16:55:39 +03:00 |
|
Regalis11
|
406562f522
|
Removed a duplicate class
|
2023-06-15 16:50:39 +03:00 |
|
itchyOwl
|
83de72e3d2
|
v1.0.20.1 (summer patch)
|
2023-06-15 16:46:54 +03:00 |
|
Regalis11
|
e5ef2adc55
|
v1.0.13.2
|
2023-05-11 16:39:23 +03:00 |
|
Regalis11
|
ee1db852b1
|
v1.0.13.1 (first post-1.0 patch)
|
2023-05-10 15:07:17 +03:00 |
|
Regalis11
|
f8af8db91a
|
v1.0.9.0 (2nd hotfix)
|
2023-04-12 15:42:35 +03:00 |
|
Markus Isberg
|
9470edead3
|
Build 1.1.4.0
|
2023-03-31 18:40:44 +03:00 |
|
Regalis11
|
b934dda228
|
v1.0.8.0 (Hotfix)
|
2023-03-16 17:00:21 +02:00 |
|
Regalis11
|
2d9c153101
|
v1.0.7.0 Full Release
|
2023-03-13 19:35:34 +02:00 |
|
Regalis11
|
b5ecaf0194
|
Merge branch 'faction-test'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/HUDLayoutSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/UpgradeStore.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/SinglePlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/LightComponent.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CharacterEditor/CharacterEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/TestScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFightIntruders.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveRescueAll.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionData/AbilityConditionMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionDataless/AbilityConditionHasPermanentStat.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityUnlockApprenticeshipTalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/TalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SpawnAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TagAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Throwable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/RelatedItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Biome.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelData.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerationParams.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/PriceInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabCollection.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
# Barotrauma/BarotraumaShared/SharedSource/SteamAchievementManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Upgrades/UpgradePrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/Option/Option.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/SerializableDateTime.cs
# Barotrauma/BarotraumaShared/changelog.txt
# Barotrauma/BarotraumaTest/SerializableDateTimeTests.cs
|
2023-03-13 18:26:50 +02:00 |
|
Regalis11
|
bf73ddb6c3
|
v1.0.7.0 (Full Release)
|
2023-03-13 10:30:37 +02:00 |
|
Regalis11
|
2c5a7923b0
|
Faction Test v1.0.1.0
|
2023-02-16 15:01:28 +02:00 |
|
Regalis11
|
cf9ecd35b3
|
Build 0.21.6.0 (1.0 pre-patch)
|
2023-01-31 18:08:26 +02:00 |
|
Markus Isberg
|
25fa5a9552
|
Build 0.21.6.0
|
2023-01-31 18:01:29 +02:00 |
|
Markus Isberg
|
697ec52120
|
Build 0.21.1.0
|
2023-01-13 18:10:35 +02:00 |
|
Markus Isberg
|
caa5a2f762
|
Faction Test 100.13.0.0
|
2023-01-11 15:36:23 +02:00 |
|
Regalis11
|
b8fa677148
|
Build 0.20.16.1
|
2022-12-20 17:05:53 +02:00 |
|
Regalis11
|
0a0ec64ad5
|
Merge remote-tracking branch 'origin/dev'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/GUI/TabMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Networking/ChildServerRelay.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
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2022-12-14 17:04:04 +02:00 |
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Markus Isberg
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2f7205fb4b
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Build 0.20.15.0
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2022-12-14 13:44:15 +02:00 |
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Markus Isberg
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6f788fb8b4
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Build 0.20.12.0
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2022-12-09 20:08:36 +02:00 |
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Markus Isberg
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1650735468
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Faction Test 100.11.0.0
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2022-12-09 20:08:17 +02:00 |
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Markus Isberg
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e0c3754621
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Faction Test 100.10.0.0
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2022-12-07 17:46:02 +02:00 |
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Markus Isberg
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a10cc13566
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Build 0.20.11.0
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2022-12-07 17:40:58 +02:00 |
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Markus Isberg
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f5cd0dbd1c
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Build 0.20.10.1
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2022-12-07 06:29:38 +02:00 |
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Markus Isberg
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de250b4a64
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Faction Test 100.9.0.1
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2022-12-07 06:29:18 +02:00 |
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Markus Isberg
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55e1d3560a
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Faction Test 100.9.0.0
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2022-12-05 19:55:31 +02:00 |
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