MapleWheels
|
5e03954afe
|
Added threading controls to AppDomain type search.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
9bd23efd3c
|
- Added additional validation to type name and added AppDomain-wide fallback search using Type.GetType if a type with the given name cannot be found in the cache.
|
2023-10-06 12:06:42 -03:00 |
|
MapleWheels
|
414d46b33e
|
Assembly and Script Loading Overhauled.
|
2023-10-06 12:06:42 -03:00 |
|
EvilFactory
|
a58cb8251f
|
Fixed afflictionUpdate only being called server-side
|
2023-09-25 09:43:06 -03:00 |
|
EvilFactory
|
6b149e0498
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-06-21 10:36:16 -03:00 |
|
Regalis11
|
d6a886bf6b
|
v1.0.21.0 (summer patch hotfix)
|
2023-06-21 16:14:31 +03:00 |
|
EvilFactory
|
fd74c08a8f
|
Removed GapUpdateInterval (no longer required)
|
2023-06-15 13:53:28 -03:00 |
|
EvilFactory
|
a318e2a0c4
|
Fixed compile error
|
2023-06-15 12:32:26 -03:00 |
|
EvilFactory
|
15daa64f66
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-06-15 12:13:50 -03:00 |
|
Regalis11
|
406562f522
|
Removed a duplicate class
|
2023-06-15 16:50:39 +03:00 |
|
itchyOwl
|
83de72e3d2
|
v1.0.20.1 (summer patch)
|
2023-06-15 16:46:54 +03:00 |
|
EvilFactory
|
6b461e1026
|
Added cl_toggleluadebug to the multiplayer permitted commands
|
2023-06-11 13:33:38 -03:00 |
|
EvilFactory
|
3836ed40d6
|
Fixed file access with the io module when using append mode
|
2023-05-23 17:56:05 -03:00 |
|
EvilFactory
|
09c36a9213
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-05-11 11:22:12 -03:00 |
|
Regalis11
|
e5ef2adc55
|
v1.0.13.2
|
2023-05-11 16:39:23 +03:00 |
|
EvilFactory
|
2c45c3d020
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-05-10 11:55:46 -03:00 |
|
Regalis11
|
ee1db852b1
|
v1.0.13.1 (first post-1.0 patch)
|
2023-05-10 15:07:17 +03:00 |
|
EvilFactory
|
886fa9ed80
|
Prevent some types from being re-registered
|
2023-05-08 13:13:47 -03:00 |
|
EvilFactory
|
8e6f8cc5e6
|
Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it)
|
2023-05-03 12:38:29 -03:00 |
|
EvilFactory
|
8df9f7798e
|
Implemented a custom PlatformAccessor and re-added the rest of the io and os libraries
|
2023-05-01 13:24:18 -03:00 |
|
EvilFactory
|
29a2e07b1f
|
Set TopLevelBinderFlags to IgnoreAccessibility for CsMods, so they are able to access non-public members by default
|
2023-04-28 14:45:45 -03:00 |
|
EvilFactory
|
5de8d0293f
|
Registered MathUtils and XMLExtensions as extension types, moved GetType to a better place
|
2023-04-25 21:27:11 -03:00 |
|
EvilFactory
|
93a5065171
|
Added conversion for OnAttacked and OnDeath handlers and added new hook character.damageLimb
|
2023-04-25 10:20:24 -03:00 |
|
EvilFactory
|
e2a70f3b4a
|
Merge https://github.com/Regalis11/Barotrauma into develop
|
2023-04-12 11:44:22 -03:00 |
|
EvilFactory
|
ee7ca80d88
|
Merge branch 'feature/lua-debugging' into develop
|
2023-04-12 11:40:16 -03:00 |
|
Regalis11
|
f8af8db91a
|
v1.0.9.0 (2nd hotfix)
|
2023-04-12 15:42:35 +03:00 |
|
EvilFactory
|
675b4f349c
|
Added LuaUserData.IsRegistered
|
2023-04-09 14:07:26 -03:00 |
|
EvilFactory
|
df79d22e93
|
Return empty table if we try to get ClientList in singleplayer
|
2023-04-01 11:40:25 -03:00 |
|
EvilFactory
|
ca1c294c7a
|
Fixed character.death not getting called on the client
|
2023-03-30 18:37:13 -03:00 |
|
EvilFactory
|
4303cf3111
|
Added support for MoonSharp's VsCodeDebugger
|
2023-03-27 15:20:14 -03:00 |
|
EvilFactory
|
9dc87c34f3
|
Fixed error "Attempt to perform operations with resources owned by different script" that would sometimes happen when reloading lua
|
2023-03-23 12:30:20 -03:00 |
|
EvilFactory
|
5fc25c2453
|
Added LuaUserData.MakePropertyAccessible
|
2023-03-22 14:09:10 -03:00 |
|
EvilFactory
|
e5043e79ea
|
Remove unnecessary casts and added registration for ImmutableArray
|
2023-03-20 16:42:17 -03:00 |
|
EvilFactory
|
6974c5338a
|
Simplify how None is handled and fixed libs getting loaded too late
|
2023-03-17 20:24:54 -03:00 |
|
EvilFactory
|
cf88aa4c5d
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-03-16 12:53:53 -03:00 |
|
Regalis11
|
b934dda228
|
v1.0.8.0 (Hotfix)
|
2023-03-16 17:00:21 +02:00 |
|
EvilFactory
|
fa6b6a590f
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
|
2023-03-13 14:43:39 -03:00 |
|
Regalis11
|
2d9c153101
|
v1.0.7.0 Full Release
|
2023-03-13 19:35:34 +02:00 |
|
EvilFactory
|
05c325ac02
|
Fixed broken Option<T> conversion
|
2023-03-13 14:31:53 -03:00 |
|
EvilFactory
|
5a3f9ebc80
|
1.0 Merge fixes
|
2023-03-13 13:37:24 -03:00 |
|
EvilFactory
|
4a229c6427
|
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
|
2023-03-13 13:32:14 -03:00 |
|
Regalis11
|
b5ecaf0194
|
Merge branch 'faction-test'
# Conflicts:
# Barotrauma/BarotraumaClient/ClientSource/Characters/Character.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterHUD.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaClient/ClientSource/Characters/Limb.cs
# Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/HUDLayoutSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/TalentMenu.cs
# Barotrauma/BarotraumaClient/ClientSource/GUI/UpgradeStore.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/SinglePlayerCampaign.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/LightComponent.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
# Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaClient/ClientSource/Map/Map/Map.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
# Barotrauma/BarotraumaClient/ClientSource/Networking/ServerSettings.cs
# Barotrauma/BarotraumaClient/ClientSource/Particles/ParticleEmitter.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CampaignSetupUI/CampaignSetupUI.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/CharacterEditor/CharacterEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/NetLobbyScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/SubEditorScreen.cs
# Barotrauma/BarotraumaClient/ClientSource/Screens/TestScreen.cs
# Barotrauma/BarotraumaClient/LinuxClient.csproj
# Barotrauma/BarotraumaClient/MacClient.csproj
# Barotrauma/BarotraumaClient/WindowsClient.csproj
# Barotrauma/BarotraumaServer/LinuxServer.csproj
# Barotrauma/BarotraumaServer/MacServer.csproj
# Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/GameModes/MultiPlayerCampaign.cs
# Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
# Barotrauma/BarotraumaServer/WindowsServer.csproj
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/EnemyAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFightIntruders.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveRescueAll.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Animation/HumanoidAnimController.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/CharacterInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Limb.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionData/AbilityConditionMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/AbilityConditionals/AbilityConditionDataless/AbilityConditionHasPermanentStat.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityUnlockApprenticeshipTalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/TalentTree.cs
# Barotrauma/BarotraumaShared/SharedSource/DebugConsole.cs
# Barotrauma/BarotraumaShared/SharedSource/Enums.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/SpawnAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/TagAction.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/AbandonedOutpostMission.cs
# Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
# Barotrauma/BarotraumaShared/SharedSource/Extensions/IEnumerableExtensions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Factions.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
# Barotrauma/BarotraumaShared/SharedSource/GameSession/MedicalClinic.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Throwable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Repairable.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Items/RelatedItem.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Explosion.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Biome.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Levels/LevelData.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerationParams.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/PriceInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
# Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineInfo.cs
# Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabCollection.cs
# Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
# Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs
# Barotrauma/BarotraumaShared/SharedSource/SteamAchievementManager.cs
# Barotrauma/BarotraumaShared/SharedSource/Upgrades/UpgradePrefab.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/Option/Option.cs
# Barotrauma/BarotraumaShared/SharedSource/Utils/SerializableDateTime.cs
# Barotrauma/BarotraumaShared/changelog.txt
# Barotrauma/BarotraumaTest/SerializableDateTimeTests.cs
|
2023-03-13 18:26:50 +02:00 |
|
Regalis11
|
bf73ddb6c3
|
v1.0.7.0 (Full Release)
|
2023-03-13 10:30:37 +02:00 |
|
EvilFactory
|
4e0f2e1a49
|
Added Timer.NextFrame
|
2023-03-04 14:23:16 -03:00 |
|
EvilFactory
|
27cde50c08
|
Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager
|
2023-02-28 16:57:17 -03:00 |
|
Regalis11
|
2c5a7923b0
|
Faction Test v1.0.1.0
|
2023-02-16 15:01:28 +02:00 |
|
EvilFactory
|
5003d0beb7
|
Fixed GetComponentString not working with custom types and registered/added missing types
|
2023-02-13 17:06:48 -03:00 |
|
IDEKENTERPRISES
|
aaffb54141
|
Added saving http response content as a byte array to a file. (#124)
|
2023-02-09 17:48:01 -03:00 |
|
EvilFactory
|
3e1c0ca9af
|
Added ability to include custom headers when sending http requests and made use of the new HttpClient
|
2023-02-07 17:08:37 -03:00 |
|
EvilFactory
|
ca9f232aaf
|
Added Remove method for removing net messages
|
2023-01-31 19:16:38 -03:00 |
|