Regalis
|
5513637fe5
|
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
|
2016-01-12 01:02:05 +02:00 |
|
Regalis11
|
c7e7b3909f
|
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
|
2015-12-23 00:10:02 +02:00 |
|
Regalis
|
11857f894b
|
AI operating reactors & railguns, misc AI improvements
|
2015-11-30 19:06:27 +02:00 |
|
Regalis
|
f1e1b0b4f0
|
Stair improvements, inventory "tooltip" & condition progressbar, reactor tries to match the highest load of the connected junction boxes (instead of the sum of the loads)
|
2015-11-25 17:58:17 +02:00 |
|
Regalis
|
cddf4f1bde
|
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
|
2015-11-20 17:12:33 +02:00 |
|
Regalis
|
5a21d64b3a
|
FillNetworkData uses NetBuffer instead of OutgoingMessage
|
2015-11-04 20:21:34 +02:00 |
|
Regalis11
|
aeeae13b35
|
NetworkEvent optimization (more frequent use of WriteRangedSingle)
|
2015-10-25 00:06:32 +03:00 |
|
Regalis
|
51e68f0949
|
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
|
2015-10-22 01:04:42 +03:00 |
|
Regalis
|
838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
|
Regalis
|
db7128a475
|
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
|
2015-10-06 21:18:36 +03:00 |
|
Regalis
|
0be4ad4f84
|
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
|
2015-10-04 14:49:05 +03:00 |
|
Regalis
|
53e729ea11
|
Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
|
2015-09-25 18:56:39 +03:00 |
|
Regalis
|
f6966f06c3
|
WIP CrashReporter, misc refactoring
|
2015-09-19 15:14:47 +03:00 |
|
Regalis
|
01b1dfe0df
|
reliable network messages aren't sent as frequently, equippable grenades/detonators
|
2015-08-01 13:48:20 +03:00 |
|
Regalis
|
85b0cda4ca
|
v0.1
|
2015-07-31 21:05:55 +03:00 |
|