Joonas Rikkonen
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52d25694ed
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(050157f65) Fix bots not being able to use buttons or ladders because the were aiming. Don't aim when farther than 500 pixels away from the target.
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2019-05-16 05:23:39 +03:00 |
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Joonas Rikkonen
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053ef60fc4
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(deee8cd6d) Merge branch 'dev' into human-ai
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2019-05-16 05:23:20 +03:00 |
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Joonas Rikkonen
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abd19f614f
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(913d93c32) Setup new skills: initiative and courage. Not yet implemented.
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2019-05-16 05:23:03 +03:00 |
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Joonas Rikkonen
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8f8ff7f1a9
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(7e5ee2800) Add the job requirement for fight intruders order.
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2019-05-16 05:22:47 +03:00 |
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Joonas Rikkonen
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cf55de90ba
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(0ccb08c95) Remove item collision category, since we only want to check the walls and the characters here.
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2019-05-16 05:22:30 +03:00 |
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Joonas Rikkonen
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ad604a44c4
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(0bc1c5f88) Fix bots trying to rescue enemies in single player game.
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2019-05-16 05:22:12 +03:00 |
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Joonas Rikkonen
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99307f764a
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(a47ab977d) Allow shooting through platforms.
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2019-05-16 05:21:56 +03:00 |
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Joonas Rikkonen
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9ec9adb2a7
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(cec5cdbcd) Reset steering when an objective is activated.
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2019-05-16 05:21:39 +03:00 |
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Joonas Rikkonen
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f95a59cc50
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(cc14ef57a) Remove the Doing text, because it's not used and because there can be multiple. Remove order names, because they should be defined in EnglishVanilla.xml. Add todo notes about the texts.
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2019-05-16 05:21:20 +03:00 |
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Joonas Rikkonen
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1e200722ae
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(81244db07) Implement AIObjectiveFightIntruders.
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2019-05-16 05:21:03 +03:00 |
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Joonas Rikkonen
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88de435487
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(cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight).
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2019-05-16 05:20:45 +03:00 |
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Joonas Rikkonen
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3d7a113d75
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(048b753e6) Merge branch 'dev' into human-ai
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2019-05-16 05:20:29 +03:00 |
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Joonas Rikkonen
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7b6c2f1fa8
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(663910402) Unequip weapons when not in combat mode and all items when idling.
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2019-05-16 05:20:11 +03:00 |
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Joonas Rikkonen
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3b313976c5
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(5394332a8) Add a note.
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2019-05-16 05:19:52 +03:00 |
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Joonas Rikkonen
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bcd18aab4e
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(8025561da) Implement offensive combat.
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2019-05-16 05:19:31 +03:00 |
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Joonas Rikkonen
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363eb0540a
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(a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account.
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2019-05-16 05:19:14 +03:00 |
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Joonas Rikkonen
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9facded24c
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(2561cb6ea) Tune the priority modifiers.
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2019-05-16 05:18:55 +03:00 |
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Joonas Rikkonen
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65e284bf7c
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(0fde6c604) Ignore dangerous targets.
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2019-05-16 05:18:37 +03:00 |
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Joonas Rikkonen
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fea0c31e85
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(27b4fa143) Tune the priority modifiers.
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2019-05-16 05:18:18 +03:00 |
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Joonas Rikkonen
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f61bff8970
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(a1fe45652) Add some margin.
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2019-05-16 05:18:01 +03:00 |
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Joonas Rikkonen
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cbfef49e9d
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(d9fd52f40) Change the priority calculations for charge batteries and pump water loops. Tweak the operate item priority calculation.
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2019-05-16 05:17:42 +03:00 |
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Joonas Rikkonen
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c9bfc21880
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(49f837fbb) Fix: operate battery or pump should not be looping objectives.
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2019-05-16 05:17:24 +03:00 |
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Joonas Rikkonen
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c8160f6e0b
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(a599eccb0) Expose the ai recharge target ratio and add a property for easy accessing to the recharge ratio.
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2019-05-16 05:17:06 +03:00 |
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Joonas Rikkonen
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6c777aa91e
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(d7e59613a) Ignore broken items.
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2019-05-16 05:16:47 +03:00 |
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Joonas Rikkonen
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6bdd0ab8c0
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(83ad1f3d2) Fix a null reference exception.
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2019-05-16 05:16:31 +03:00 |
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Joonas Rikkonen
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5b3696f7e4
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(d16942d30) Simplify.
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2019-05-16 05:16:13 +03:00 |
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Joonas Rikkonen
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bbce41fab0
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(bd2976a16) Add some automatic orders.
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2019-05-16 05:15:52 +03:00 |
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Joonas Rikkonen
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82d74f7481
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(a1ebc2642) Use lazy loading to ensure that the list is assigned when it's needed. Fixes null reference exceptions when pumping water or charging batteries.
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2019-05-16 05:15:34 +03:00 |
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Joonas Rikkonen
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108e42edb0
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(b5250291f) Merge branch 'dev' into human-ai
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2019-05-16 05:15:16 +03:00 |
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Joonas Rikkonen
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b02565796a
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(98f1dbf5e) Merge branch 'dev' into human-ai
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2019-05-16 05:14:58 +03:00 |
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Joonas Rikkonen
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7f72f72ca7
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(9c0250ef1) Merge branch 'dev' into human-ai
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2019-05-16 05:14:40 +03:00 |
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Joonas Rikkonen
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2ae54a01a5
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(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
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2019-05-16 05:14:20 +03:00 |
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Joonas Rikkonen
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bec7aadfa9
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(af16ecdfa) Merge branch 'dev' into human-ai
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2019-05-16 05:14:00 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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fbb7daed00
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(0c3442136) Merge branch 'dev' into docking-interface
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2019-05-03 13:41:23 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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e83dba2959
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(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
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2019-04-25 18:07:37 +03:00 |
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Joonas Rikkonen
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99344e4031
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(b7893662b) Changed small font to Exo2 Medium (a bit more readable than the light version) + merge fix
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2019-04-25 17:52:14 +03:00 |
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Joonas Rikkonen
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52991e1ded
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(41a4cf029) Merge
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2019-04-25 17:50:53 +03:00 |
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Joonas Rikkonen
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8be51d71bd
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(444f7d53a) Added: Workaround for macOS not allowing editing the .app bundle, using Library/Barotrauma instead
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2019-04-25 17:50:35 +03:00 |
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Joonas Rikkonen
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e4ac5434d7
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(f1791560b) Switched back to old fonts (requested by art)
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2019-04-25 17:50:17 +03:00 |
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Joonas Rikkonen
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457000c8dd
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(9e2b50b03) Removed unused duplicate texture
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2019-04-25 17:49:59 +03:00 |
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Joonas Rikkonen
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3a83ac42c9
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(dd2b3452f) Social center png added (was missing)
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2019-04-25 17:49:41 +03:00 |
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Joonas Rikkonen
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47ef561a03
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(ade7449ec) increase stun baton damage slightly, should take 6 or so hits to kill a crawler instead of 12.
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2019-04-25 17:49:23 +03:00 |
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Joonas Rikkonen
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a90cdb7843
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(c5ad20e76) Graphics for outposts: Added new backwalls for outpost rooms (shop,maintenance bay and social center) aswell as some corridor pieces
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2019-04-25 17:49:05 +03:00 |
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Joonas Rikkonen
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9df0141640
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(ca0e4bd45) When attempting to deconstruct an item that can't be deconstructed, put it in the output inventory instead of leaving it in the input
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2019-04-25 17:48:45 +03:00 |
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Joonas Rikkonen
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c85cf63494
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(99fb00391) Don't allow deconstructing items that don't give anything when deconstructed. Closes #690
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2019-04-18 12:03:22 +03:00 |
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Joonas Rikkonen
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be76bd53e9
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(9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays
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2019-04-07 21:43:35 +03:00 |
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Joonas Rikkonen
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97f31d0c94
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5202af9...3ea33fb
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2019-03-18 22:24:07 +02:00 |
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