Regalis
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a3569b8bf0
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(3a5d98b) v0.9.6.0
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2019-12-17 14:38:41 +01:00 |
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Regalis
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5c95c53118
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(3dc4135ce) v0.9.5.1
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2019-11-21 18:22:25 +01:00 |
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Regalis
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b39922a074
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(d9829ac) v0.9.4.0
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2019-10-24 18:06:23 +02:00 |
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Joonas Rikkonen
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80698b58b0
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(a00338777) v0.9.2.1
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2019-08-26 19:58:44 +03:00 |
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Joonas Rikkonen
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0f63da27b2
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(bf212a41f) v0.9.2.0 pre-release test version
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2019-07-27 21:06:07 +03:00 |
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Joonas Rikkonen
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4a51db77b5
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(ded4a3e0a) v0.9.0.7
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2019-06-25 16:00:44 +03:00 |
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Joonas Rikkonen
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cdc58316ed
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(f2cce83a3) AI combat improvements: - Bots now find weapons that are inside the equipped containers (tool boxes). - Bots can now use any item as a weapon as long as there's a combat priority defined for the items. - Adjust the combat priorities a bit; the bots now prioritize welding tool and plasma cutter over wrench or toolbox.
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2019-06-04 16:52:24 +03:00 |
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Joonas Rikkonen
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e367f900b8
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(2a4bd39c2) Merge branch 'dev' into human-ai
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2019-05-16 05:33:13 +03:00 |
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Joonas Rikkonen
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bec7aadfa9
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(af16ecdfa) Merge branch 'dev' into human-ai
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2019-05-16 05:14:00 +03:00 |
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Joonas Rikkonen
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039d07f693
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(a2943d8b7) Merge branch 'dev' into human-ai
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2019-05-16 05:04:10 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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5868b1da41
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(0792e9b34) Option to ignore item requirements in the sub editor. Items can now be placed to secure cabinets and crates in character mode without having to spawn an ID Card in the inventory first.
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2019-05-06 11:33:42 +03:00 |
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Joonas Rikkonen
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fbb7daed00
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(0c3442136) Merge branch 'dev' into docking-interface
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2019-05-03 13:41:23 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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e83dba2959
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(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
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2019-04-25 18:07:37 +03:00 |
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Joonas Rikkonen
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b0580a9050
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(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
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2019-04-18 12:05:11 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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373554ddfb
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(461eade89) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-04-15 12:09:36 +03:00 |
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Joonas Rikkonen
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8a42bb3bbd
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(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
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2019-04-15 12:09:22 +03:00 |
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Joonas Rikkonen
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45be409a84
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(84bcafc68) Added "text picker menu" to ItemMsgs, replace """ with a quotation mark in texts
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2019-04-15 12:08:39 +03:00 |
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Joonas Rikkonen
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2ca299af10
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(ab07307c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-10 13:27:49 +03:00 |
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Joonas Rikkonen
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593d99ec38
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(df9b1966f) Added an option to disable directional voice chat. Closes #1414
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2019-04-10 13:27:30 +03:00 |
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Joonas Rikkonen
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74da38bd10
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(3315662d5) Implement optional required items (lol) and fix the doors. It's a bit confusing, but should work.
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2019-04-10 13:26:56 +03:00 |
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Joonas Rikkonen
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25453018fc
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(3f015888d) Implement manual doors that can be opened simply by clicking on them. Add a test sub (not added in the project -> have to manually place in the local bin folder to test it).
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2019-04-10 13:21:25 +03:00 |
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Joonas Rikkonen
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d15a88c619
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(3e8bdbb0a) v0.8.9.9 + merge fix
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2019-04-06 17:54:39 +03:00 |
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Joonas Rikkonen
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07c40f317f
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(52c7231e3) Reparse item messages when key bindings are changed
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2019-04-05 16:15:27 +03:00 |
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Joonas Rikkonen
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860e5204ab
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(cad2b1306) Fix the camera issue on turrets.
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2019-04-04 11:07:29 +03:00 |
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Joonas Rikkonen
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5f05322fdb
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(fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server.
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2019-04-04 11:06:12 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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c5725dbb62
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(d47fee08d) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 22:49:42 +03:00 |
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Joonas Rikkonen
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3062e4c705
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(1a1137b26) Charybdis now also targets the walls. Tweak Charybdis' attacks and priorities. Fix targeting walls for non-aggressiveboarders. Don't double the wall priority.
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2019-04-01 22:49:15 +03:00 |
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Joonas Rikkonen
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a0e1ba52eb
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(0bd92547e) Show ping direction when adjusting the direction slider even if directional ping is not enabled. Closes #1298
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2019-04-01 22:48:47 +03:00 |
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Joonas Rikkonen
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885c30f70d
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(10a8ba8fc) Fix reversing getting reset when the target is not in range causing issues in steering.
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2019-04-01 22:48:33 +03:00 |
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Joonas Rikkonen
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cbb3216466
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(633f44200) Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead of using the default ones)
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2019-04-01 22:48:03 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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9618c9b7e9
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(db8417634) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-28 18:09:19 +02:00 |
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Joonas Rikkonen
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44a8bfce08
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(808e7257d) Attempt to fix the issue where bots are not avoiding walls properly while wandering around.
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2019-03-28 18:09:05 +02:00 |
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Joonas Rikkonen
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0c15748429
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(8bea0a96b) Removed minimum conditions from battery deconstruction output (= deconstructing an empty battery still gives the materials used to craft the battery). Closes #1356
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2019-03-28 12:41:06 +02:00 |
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Joonas Rikkonen
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bcd779fe78
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(519124ad1) Fixed items with no sprite crashing the game. Closes #1153
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2019-03-28 12:40:08 +02:00 |
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Joonas Rikkonen
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a8222e429f
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(edb24c37f) Fixed ItemComponents overwriting the Msg-tags ("ItemMsgPressSelect" etc) with the text fetched from the text xml, preventing the texts from being translated after the sub has been saved.
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2019-03-28 12:36:11 +02:00 |
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Joonas Rikkonen
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e09740d31e
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(371088346) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
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2019-03-28 12:34:18 +02:00 |
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Joonas Rikkonen
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ef7b0f0ccf
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(edc1704a5) Added: A checkmark and small delay before removal for completed objectives
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2019-03-28 12:34:04 +02:00 |
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Joonas Rikkonen
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aee0290202
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(74f1d04ea) Added interact texts to all items (Interact [E], Pick Up [E], etc), reset messages in all subs. TODO: Saving the subs causes the messages to be converted from text tags ("ItemMsgPressSelect" etc) into the actual texts, preventing the messages from being translated. We could probably just make the property non-editable and use the prefab values, or at least prevent the values from changing in sub files.
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2019-03-28 12:33:49 +02:00 |
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Joonas Rikkonen
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4cb3469c4f
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(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
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2019-03-27 20:54:00 +02:00 |
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Joonas Rikkonen
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080ac78ded
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(5c35a640e) Update tutorial-rework with dev
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2019-03-27 20:52:47 +02:00 |
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Joonas Rikkonen
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3f82c9a2cb
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(f417b026f) Fetched: Changes for playing video tutorial from local branch
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2019-03-27 20:45:14 +02:00 |
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Joonas Rikkonen
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eada5e222a
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(4e7f7d0a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-03-27 13:52:38 +02:00 |
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