Regalis
|
2254585dac
|
Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
|
2015-07-09 01:40:27 +03:00 |
|
Regalis
|
d56f7f3f77
|
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
|
2015-07-08 11:37:47 +03:00 |
|
Regalis11
|
55b00e5ed0
|
WIP level position syncing, job prefabs and assigning jobs to characters
|
2015-07-06 21:17:32 +03:00 |
|
Regalis
|
d836a99515
|
GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
|
2015-07-02 22:24:50 +03:00 |
|
Regalis
|
b493ed2b39
|
ItemComponent GUIFrames, functional steering, radar, separate power and signals, improved d.gz, tweak swimming
|
2015-06-29 23:51:01 +03:00 |
|
Regalis
|
004608acd8
|
Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
|
2015-06-29 02:00:27 +03:00 |
|
Regalis
|
9237a9efe2
|
Functional level generation + moving the submarine
|
2015-06-26 23:05:51 +03:00 |
|