Files
LuaCsForBarotraumaEP/Subsurface/Map/Submarine.cs

565 lines
16 KiB
C#

using FarseerPhysics;
using FarseerPhysics.Collision;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
namespace Subsurface
{
public enum Direction : byte
{
None = 0, Left = 1, Right = 2
}
class Submarine
{
static string SaveFolder;
Md5Hash hash;
public static List<Submarine> SavedSubmarines = new List<Submarine>();
private static Submarine loaded;
//public static Map Loaded
//{
// get { return loaded; }
// set { loaded = value; }
//}
public static readonly Vector2 gridSize = new Vector2(16.0f, 16.0f);
private static Vector2 lastPickedPosition;
private static float lastPickedFraction;
private Rectangle borders;
private string filePath;
private string name;
public string Name
{
get { return name; }
}
public static Vector2 LastPickedPosition
{
get { return lastPickedPosition; }
}
public static float LastPickedFraction
{
get { return lastPickedFraction; }
}
public Md5Hash Hash
{
get
{
if (hash != null) return hash;
XDocument doc = OpenDoc(filePath);
hash = new Md5Hash(doc);
return hash;
}
}
public static Submarine Loaded
{
get { return loaded; }
}
public static Rectangle Borders
{
get
{
return (loaded==null) ? Rectangle.Empty : loaded.borders;
}
}
public Vector2 Center
{
get { return new Vector2(borders.X+borders.Width/2, borders.Y - borders.Height/2); }
}
public string FilePath
{
get { return filePath; }
}
public static void Draw(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++ )
{
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
}
}
public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
{
if (MapEntity.mapEntityList[i].sprite == null || MapEntity.mapEntityList[i].sprite.Depth < 0.5f)
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
}
}
public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
{
if (MapEntity.mapEntityList[i].sprite == null || MapEntity.mapEntityList[i].sprite.Depth >= 0.5f)
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
}
}
public static Vector2 MouseToWorldGrid(Camera cam)
{
Vector2 position = new Vector2(PlayerInput.GetMouseState.X, PlayerInput.GetMouseState.Y);
position = cam.ScreenToWorld(position);
return VectorToWorldGrid(position);
}
public static Vector2 VectorToWorldGrid(Vector2 position)
{
position.X = (float)Math.Floor(Convert.ToDouble(position.X / gridSize.X)) * gridSize.X;
position.Y = (float)Math.Ceiling(Convert.ToDouble(position.Y / gridSize.Y)) * gridSize.Y;
return position;
}
public static Rectangle AbsRect(Vector2 pos, Vector2 size)
{
if (size.X < 0.0f)
{
pos.X += size.X;
size.X = -size.X;
}
if (size.Y < 0.0f)
{
pos.Y -= size.Y;
size.Y = -size.Y;
}
return new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
}
public static bool RectContains(Rectangle rect, Vector2 pos)
{
return (pos.X > rect.X && pos.X < rect.X + rect.Width
&& pos.Y < rect.Y && pos.Y > rect.Y - rect.Height);
}
public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
{
if (inclusive)
{
return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
}
else
{
return !(rect1.X >= rect2.X + rect2.Width || rect1.X + rect1.Width <= rect2.X ||
rect1.Y <= rect2.Y - rect2.Height || rect1.Y - rect1.Height >= rect2.Y);
}
}
public void Move(Vector2 amount, float deltaTime)
{
if (amount == Vector2.Zero) return;
Level.Loaded.Move(-amount, deltaTime);
//foreach (MapEntity e in Structure.mapEntityList)
//{
// e.Move(amount);
//}
//amount = ConvertUnits.ToSimUnits(amount*deltaTime);
//foreach (Character c in Character.characterList)
//{
// if (c.animController.CurrentHull != null) continue;
// foreach (Limb l in c.animController.limbs)
// {
// l.body.SetTransform(l.body.Position - amount, l.body.Rotation);
// }
//}
}
public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null)
{
float closestFraction = 1.0f;
Body closestBody = null;
Game1.world.RayCast((fixture, point, normal, fraction) =>
{
if (fixture == null || fixture.CollisionCategories == Category.None) return -1;
if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
Structure structure = fixture.Body.UserData as Structure;
if (structure != null && (structure.IsPlatform || !structure.HasBody)) return -1;
if (fraction < closestFraction)
{
closestFraction = fraction;
if (fixture.Body!=null) closestBody = fixture.Body;
}
return fraction;
}
, rayStart, rayEnd);
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
return closestBody;
}
public static Body CheckVisibility(Vector2 rayStart, Vector2 rayEnd)
{
Body closestBody = null;
float closestFraction = 1.0f;
if (Vector2.Distance(rayStart,rayEnd)<0.01f)
{
closestFraction = 0.01f;
return null;
}
Game1.world.RayCast((fixture, point, normal, fraction) =>
{
if (fixture == null || fixture.CollisionCategories != Physics.CollisionWall) return -1;
Structure structure = fixture.Body.UserData as Structure;
if (structure != null)
{
if (structure.IsPlatform || structure.StairDirection != Direction.None) return -1;
int sectionIndex = structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(point));
if (sectionIndex > -1 && structure.SectionHasHole(sectionIndex)) return -1;
}
if (fraction < closestFraction)
{
closestBody = fixture.Body;
closestFraction = fraction;
}
return closestFraction;
}
, rayStart, rayEnd);
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
return closestBody;
}
public static Body PickBody(Vector2 point)
{
Body foundBody = null;
AABB aabb = new AABB(point, point);
Game1.world.QueryAABB(p =>
{
foundBody = p.Body;
return true;
}, ref aabb);
return foundBody;
}
public static bool InsideWall(Vector2 point)
{
Body foundBody = PickBody(point);
if (foundBody==null) return false;
Structure wall = foundBody.UserData as Structure;
if (wall == null || wall.IsPlatform) return false;
return true;
}
public void Save()
{
SaveAs(filePath);
}
public void SaveAs(string filePath)
{
//if (filePath=="")
//{
// DebugConsole.ThrowError("No save file selected");
// return;
//}
XDocument doc = new XDocument(new XElement((XName)name));
foreach (MapEntity e in MapEntity.mapEntityList)
{
e.Save(doc);
}
hash = new Md5Hash(doc);
doc.Root.Add(new XAttribute("md5hash", hash.MD5Hash));
try
{
SaveUtil.CompressStringToFile(filePath, doc.ToString());
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving submarine ''" + filePath + "'' failed!", e);
}
//doc.Save(filePath);
}
public static void SaveCurrent(string savePath)
{
if (loaded==null)
{
loaded = new Submarine(savePath);
return;
}
loaded.SaveAs(savePath);
}
public static void Preload(string folder)
{
SaveFolder = folder;
//string[] mapFilePaths;
Unload();
SavedSubmarines.Clear();
if (!Directory.Exists(SaveFolder))
{
try
{
Directory.CreateDirectory(SaveFolder);
}
catch
{
DebugConsole.ThrowError("Directory ''"+SaveFolder+"'' not found and creating the directory failed.");
return;
}
}
string[] filePaths;
try
{
filePaths = Directory.GetFiles(SaveFolder);
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't open directory ''" + SaveFolder + "''!", e);
return;
}
foreach (string path in filePaths)
{
//Map savedMap = new Map(mapPath);
SavedSubmarines.Add(new Submarine(path));
}
}
public Submarine(string filePath, string hash="")
{
this.filePath = filePath;
try
{
name = Path.GetFileNameWithoutExtension(filePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error loading map " + filePath + "!", e);
}
if (hash != "")
{
this.hash = new Md5Hash(hash);
}
else
{
//XDocument doc = OpenDoc(filePath);
//string md5Hash = ToolBox.GetAttributeString(doc.Root, "md5hash", "");
//if (md5Hash == "" || md5Hash.Length < 16)
//{
// DebugConsole.ThrowError("Couldn't find a valid MD5 hash in the map file");
//}
//this.mapHash = new MapHash(md5Hash);
}
}
private XDocument OpenDoc(string file)
{
XDocument doc = null;
string extension = "";
try
{
extension = Path.GetExtension(file);
}
catch
{
DebugConsole.ThrowError("Couldn't load submarine ''" + file + "! (Unrecognized file extension)");
return null;
}
if (extension == ".gz")
{
Stream stream = SaveUtil.DecompressFiletoStream(file);
if (stream == null)
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
return null;
}
try
{
stream.Position = 0;
doc = XDocument.Load(stream); //ToolBox.TryLoadXml(file);
stream.Close();
stream.Dispose();
}
catch
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
return null;
}
}
else if (extension == ".xml")
{
try
{
doc = XDocument.Load(file);
}
catch
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
return null;
}
}
else
{
DebugConsole.ThrowError("Couldn't load submarine ''" + file + "! (Unrecognized file extension)");
return null;
}
return doc;
}
public void Load()
{
//string file = filePath;
XDocument doc = OpenDoc(filePath);
if (doc == null) return;
foreach (XElement element in doc.Root.Elements())
{
string typeName = element.Name.ToString();
Type t;
try
{
// Get the type of a specified class.
t = Type.GetType("Subsurface." + typeName + ", Subsurface", true, true);
if (t == null)
{
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.");
continue;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.", e);
continue;
}
try
{
MethodInfo loadMethod = t.GetMethod("Load");
loadMethod.Invoke(t, new object[] { element });
}
catch (Exception e)
{
DebugConsole.ThrowError("Could not find the method ''Load'' in " + t + ".", e);
}
}
borders = new Rectangle(0, 0, 1, 1);
foreach (Hull hull in Hull.hullList)
{
if (hull.Rect.X < borders.X || borders.X == 0) borders.X = hull.Rect.X;
if (hull.Rect.Y > borders.Y || borders.Y == 0) borders.Y = hull.Rect.Y;
if (hull.Rect.X + hull.Rect.Width > borders.X + borders.Width) borders.Width = hull.Rect.X + hull.Rect.Width - borders.X;
if (hull.Rect.Y - hull.Rect.Height < borders.Y - borders.Height) borders.Height = borders.Y - (hull.Rect.Y - hull.Rect.Height);
}
MapEntity.LinkAll();
foreach (Item item in Item.itemList)
{
foreach (ItemComponent ic in item.components)
{
ic.OnMapLoaded();
}
}
loaded = this;
}
public static Submarine Load(string file)
{
Unload();
Submarine sub = new Submarine(file);
sub.Load();
return sub;
}
public static void Unload()
{
if (loaded == null) return;
loaded.Clear();
loaded = null;
}
private void Clear()
{
if (Game1.GameScreen.Cam != null) Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
PhysicsBody.list.Clear();
Ragdoll.list.Clear();
Game1.world.Clear();
}
}
}