Files
LuaCsForBarotraumaEP/Subsurface/Map/Submarine.cs

864 lines
26 KiB
C#

using FarseerPhysics;
using FarseerPhysics.Collision;
using FarseerPhysics.Common;
using FarseerPhysics.Common.Decomposition;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using FarseerPhysics.Factories;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
using Voronoi2;
namespace Subsurface
{
public enum Direction : byte
{
None = 0, Left = 1, Right = 2
}
class Submarine : Entity
{
public static List<Submarine> SavedSubmarines = new List<Submarine>();
public static readonly Vector2 GridSize = new Vector2(16.0f, 16.0f);
private static Submarine loaded;
private static Vector2 lastPickedPosition;
private static float lastPickedFraction;
static string SaveFolder;
Md5Hash hash;
Vector2 speed;
Vector2 targetPosition;
Vector2 targetSpeed;
private Rectangle borders;
private Body hullBody;
private string filePath;
private string name;
private double lastNetworkUpdate;
//properties ----------------------------------------------------
public string Name
{
get { return name; }
}
public static Vector2 LastPickedPosition
{
get { return lastPickedPosition; }
}
public static float LastPickedFraction
{
get { return lastPickedFraction; }
}
public List<Vector2> HullVertices
{
get;
private set;
}
public Md5Hash Hash
{
get
{
if (hash != null) return hash;
XDocument doc = OpenDoc(filePath);
hash = new Md5Hash(doc);
return hash;
}
}
public static Submarine Loaded
{
get { return loaded; }
}
public static Rectangle Borders
{
get
{
return (loaded==null) ? Rectangle.Empty : loaded.borders;
}
}
public Vector2 Center
{
get { return new Vector2(borders.X+borders.Width/2, borders.Y - borders.Height/2); }
}
public Vector2 Position
{
get { return (Level.Loaded==null) ? Vector2.Zero : -Level.Loaded.Position; }
}
public string FilePath
{
get { return filePath; }
}
//constructors & generation ----------------------------------------------------
public Submarine(string filePath, string hash = "")
{
this.filePath = filePath;
try
{
name = System.IO.Path.GetFileNameWithoutExtension(filePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error loading map " + filePath + "!", e);
}
if (hash != "")
{
this.hash = new Md5Hash(hash);
}
else
{
//XDocument doc = OpenDoc(filePath);
//string md5Hash = ToolBox.GetAttributeString(doc.Root, "md5hash", "");
//if (md5Hash == "" || md5Hash.Length < 16)
//{
// DebugConsole.ThrowError("Couldn't find a valid MD5 hash in the map file");
//}
//this.mapHash = new MapHash(md5Hash);
}
base.Remove();
}
private List<Vector2> GenerateConvexHull()
{
List<Vector2> points = new List<Vector2>();
Vector2 leftMost = Vector2.Zero;
foreach (Structure wall in Structure.wallList)
{
for (int x = -1; x <= 1; x += 2)
{
for (int y = -1; y <= 1; y += 2)
{
Vector2 corner = new Vector2(wall.Rect.X + wall.Rect.Width / 2.0f, wall.Rect.Y - wall.Rect.Height / 2.0f);
corner.X += x * wall.Rect.Width / 2.0f;
corner.Y += y * wall.Rect.Height / 2.0f;
if (points.Contains(corner)) continue;
points.Add(corner);
if (leftMost == Vector2.Zero || corner.X < leftMost.X) leftMost = corner;
}
}
}
List<Vector2> hullPoints = new List<Vector2>();
Vector2 currPoint = leftMost;
Vector2 endPoint;
do
{
hullPoints.Add(currPoint);
endPoint = points[0];
for (int i = 1; i < points.Count; i++)
{
if ((currPoint == endPoint)
|| (Orientation(currPoint, endPoint, points[i]) == -1))
{
endPoint = points[i];
}
}
currPoint = endPoint;
}
while (endPoint != hullPoints[0]);
return hullPoints;
}
private static int Orientation(Vector2 p1, Vector2 p2, Vector2 p)
{
// Determinant
float Orin = (p2.X - p1.X) * (p.Y - p1.Y) - (p.X - p1.X) * (p2.Y - p1.Y);
if (Orin > 0)
return -1; // (* Orientation is to the left-hand side *)
if (Orin < 0)
return 1; // (* Orientation is to the right-hand side *)
return 0; // (* Orientation is neutral aka collinear *)
}
//drawing ----------------------------------------------------
public static void Draw(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++ )
{
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
}
}
public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
{
if (MapEntity.mapEntityList[i].sprite == null || MapEntity.mapEntityList[i].sprite.Depth < 0.5f)
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
}
if (loaded == null) return;
//foreach (HullBody hb in loaded.hullBodies)
//{
// spriteBatch.Draw(
// hb.shapeTexture,
// ConvertUnits.ToDisplayUnits(new Vector2(hb.body.Position.X, -hb.body.Position.Y)),
// null,
// Color.White,
// -hb.body.Rotation,
// new Vector2(hb.shapeTexture.Width / 2, hb.shapeTexture.Height / 2), 1.0f, SpriteEffects.None, 0.0f);
//}
}
public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
{
if (MapEntity.mapEntityList[i].sprite == null || MapEntity.mapEntityList[i].sprite.Depth >= 0.5f)
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
}
}
//math/physics stuff ----------------------------------------------------
public static Vector2 MouseToWorldGrid(Camera cam)
{
Vector2 position = new Vector2(PlayerInput.GetMouseState.X, PlayerInput.GetMouseState.Y);
position = cam.ScreenToWorld(position);
return VectorToWorldGrid(position);
}
public static Vector2 VectorToWorldGrid(Vector2 position)
{
position.X = (float)Math.Floor(Convert.ToDouble(position.X / GridSize.X)) * GridSize.X;
position.Y = (float)Math.Ceiling(Convert.ToDouble(position.Y / GridSize.Y)) * GridSize.Y;
return position;
}
public static Rectangle AbsRect(Vector2 pos, Vector2 size)
{
if (size.X < 0.0f)
{
pos.X += size.X;
size.X = -size.X;
}
if (size.Y < 0.0f)
{
pos.Y -= size.Y;
size.Y = -size.Y;
}
return new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
}
public static bool RectContains(Rectangle rect, Vector2 pos)
{
return (pos.X > rect.X && pos.X < rect.X + rect.Width
&& pos.Y < rect.Y && pos.Y > rect.Y - rect.Height);
}
public static bool RectsOverlap(Rectangle rect1, Rectangle rect2, bool inclusive=true)
{
if (inclusive)
{
return !(rect1.X > rect2.X + rect2.Width || rect1.X + rect1.Width < rect2.X ||
rect1.Y < rect2.Y - rect2.Height || rect1.Y - rect1.Height > rect2.Y);
}
else
{
return !(rect1.X >= rect2.X + rect2.Width || rect1.X + rect1.Width <= rect2.X ||
rect1.Y <= rect2.Y - rect2.Height || rect1.Y - rect1.Height >= rect2.Y);
}
}
public static Body PickBody(Vector2 rayStart, Vector2 rayEnd, List<Body> ignoredBodies = null)
{
float closestFraction = 1.0f;
Body closestBody = null;
Game1.World.RayCast((fixture, point, normal, fraction) =>
{
if (fixture == null || fixture.CollisionCategories == Category.None) return -1;
if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
Structure structure = fixture.Body.UserData as Structure;
if (structure != null && (structure.IsPlatform || !structure.HasBody)) return -1;
if (fraction < closestFraction)
{
closestFraction = fraction;
if (fixture.Body!=null) closestBody = fixture.Body;
}
return fraction;
}
, rayStart, rayEnd);
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
return closestBody;
}
public static Body CheckVisibility(Vector2 rayStart, Vector2 rayEnd)
{
Body closestBody = null;
float closestFraction = 1.0f;
if (Vector2.Distance(rayStart,rayEnd)<0.01f)
{
closestFraction = 0.01f;
return null;
}
Game1.World.RayCast((fixture, point, normal, fraction) =>
{
if (fixture == null || fixture.CollisionCategories != Physics.CollisionWall) return -1;
Structure structure = fixture.Body.UserData as Structure;
if (structure != null)
{
if (structure.IsPlatform || structure.StairDirection != Direction.None) return -1;
int sectionIndex = structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(point));
if (sectionIndex > -1 && structure.SectionHasHole(sectionIndex)) return -1;
}
if (fraction < closestFraction)
{
closestBody = fixture.Body;
closestFraction = fraction;
}
return closestFraction;
}
, rayStart, rayEnd);
lastPickedPosition = rayStart + (rayEnd - rayStart) * closestFraction;
lastPickedFraction = closestFraction;
return closestBody;
}
public static Body PickBody(Vector2 point)
{
Body foundBody = null;
AABB aabb = new AABB(point, point);
Game1.World.QueryAABB(p =>
{
foundBody = p.Body;
return true;
}, ref aabb);
return foundBody;
}
public static bool InsideWall(Vector2 point)
{
Body foundBody = PickBody(point);
if (foundBody==null) return false;
Structure wall = foundBody.UserData as Structure;
if (wall == null || wall.IsPlatform) return false;
return true;
}
//movement ----------------------------------------------------
float collisionRigidness = 1.0f;
public void Update(float deltaTime)
{
Vector2 translateAmount = speed * deltaTime;
translateAmount += ConvertUnits.ToDisplayUnits(hullBody.Position) * collisionRigidness;
if (targetPosition != Vector2.Zero && Vector2.Distance(targetPosition, Position) > 5.0f)
{
translateAmount += (targetPosition - Position) * 0.05f;
}
else
{
targetPosition = Vector2.Zero;
}
Translate(translateAmount);
ApplyForce(CalculateBuoyancy());
float dragCoefficient = 0.00001f;
float speedLength = speed.Length();
float drag = speedLength * speedLength * dragCoefficient * mass;
if (speed != Vector2.Zero)
{
ApplyForce(-Vector2.Normalize(speed) * drag);
}
//hullBodies[0].body.LinearVelocity = -hullBodies[0].body.Position;
//hullBody.SetTransform(Vector2.Zero , 0.0f);
hullBody.LinearVelocity = -hullBody.Position/(float)Physics.step;
if (collidingCell == null)
{
collisionRigidness = MathHelper.Lerp(collisionRigidness, 1.0f, 0.1f);
return;
}
foreach (GraphEdge ge in collidingCell.edges)
{
Body body = PickBody(
ConvertUnits.ToSimUnits(ge.point1+ Game1.GameSession.Level.Position),
ConvertUnits.ToSimUnits(ge.point2 + Game1.GameSession.Level.Position), new List<Body>(){collidingCell.body});
if (body == null || body.UserData == null) continue;
Structure structure = body.UserData as Structure;
if (structure == null) continue;
structure.AddDamage(lastPickedPosition, DamageType.Blunt, 50.0f, 0.0f, 0.0f, true);
}
//hullBodies[0].body.SetTransform(Vector2.Zero, 0.0f);
//position = hullBodies[0].body.Position;
//Level.Loaded.Move(-ConvertUnits.ToDisplayUnits(position - prevPosition));
//prevPosition = hullBodies[0].body.Position;
}
private Vector2 CalculateBuoyancy()
{
float waterVolume = 0.0f;
float volume = 0.0f;
foreach (Hull hull in Hull.hullList)
{
waterVolume += hull.Volume;
volume += hull.FullVolume;
}
float waterPercentage = waterVolume / volume;
float neutralPercentage = 0.1f;
float buoyancy = neutralPercentage-waterPercentage;
buoyancy *= mass * 10.0f;
return new Vector2(0.0f, buoyancy);
}
public void SetPosition(Vector2 position)
{
//hullBodies[0].body.SetTransform(position, 0.0f);
Level.Loaded.SetPosition(-position);
//prevPosition = position;
}
private void Translate(Vector2 amount)
{
if (amount == Vector2.Zero) return;
Level.Loaded.Move(-amount);
}
float mass = 10000.0f;
public void ApplyForce(Vector2 force)
{
speed += force/mass;
}
//public void Move(Vector2 amount)
//{
// speed = Vector2.Lerp(speed, amount, 0.05f);
//}
VoronoiCell collidingCell;
public bool OnCollision(Fixture f1, Fixture f2, Contact contact)
{
System.Diagnostics.Debug.WriteLine("colliding");
VoronoiCell cell = f2.Body.UserData as VoronoiCell;
if (cell==null) return true;
Vector2 normal = -contact.Manifold.LocalNormal;
Vector2 simSpeed = ConvertUnits.ToSimUnits(speed);
float impact = -Vector2.Dot(simSpeed, normal);
Vector2 u = Vector2.Dot(simSpeed, normal)*normal;
Vector2 w = simSpeed - u;
speed = ConvertUnits.ToDisplayUnits(w*f2.Body.Friction - u*0.5f);
System.Diagnostics.Debug.WriteLine("IMPACT:"+impact);
if (impact < 5.0f) return true;
collisionRigidness = 0.8f;
collidingCell = cell;
return true;
}
public void OnSeparation(Fixture f1, Fixture f2)
{
collidingCell = null;
}
public override void FillNetworkData(Networking.NetworkEventType type, NetOutgoingMessage message, object data)
{
message.Write(NetTime.Now);
message.Write(Position.X);
message.Write(Position.Y);
message.Write(speed.X);
message.Write(speed.Y);
}
public override void ReadNetworkData(Networking.NetworkEventType type, NetIncomingMessage message)
{
double sendingTime = message.ReadDouble();
if (sendingTime <= lastNetworkUpdate) return;
//Vector2 newPosition =
//if (newPosition == Position) return;
//if ((newPosition - Position).Length() > 500.0f)
//{
// System.Diagnostics.Debug.WriteLine("Submarine has moved over 500 pixels since last update");
// return;
//}
targetPosition = new Vector2(message.ReadFloat(), message.ReadFloat());
speed = new Vector2(message.ReadFloat(), message.ReadFloat());
lastNetworkUpdate = sendingTime;
}
//saving/loading ----------------------------------------------------
public void Save()
{
SaveAs(filePath);
}
public void SaveAs(string filePath)
{
//if (filePath=="")
//{
// DebugConsole.ThrowError("No save file selected");
// return;
//}
XDocument doc = new XDocument(new XElement((XName)name));
foreach (MapEntity e in MapEntity.mapEntityList)
{
e.Save(doc);
}
hash = new Md5Hash(doc);
doc.Root.Add(new XAttribute("md5hash", hash.MD5Hash));
try
{
SaveUtil.CompressStringToFile(filePath, doc.ToString());
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving submarine ''" + filePath + "'' failed!", e);
}
//doc.Save(filePath);
}
public static void SaveCurrent(string savePath)
{
if (loaded==null)
{
loaded = new Submarine(savePath);
// return;
}
loaded.SaveAs(savePath);
}
public static void Preload(string folder)
{
SaveFolder = folder;
//string[] mapFilePaths;
Unload();
SavedSubmarines.Clear();
if (!Directory.Exists(SaveFolder))
{
try
{
Directory.CreateDirectory(SaveFolder);
}
catch
{
DebugConsole.ThrowError("Directory ''"+SaveFolder+"'' not found and creating the directory failed.");
return;
}
}
string[] filePaths;
try
{
filePaths = Directory.GetFiles(SaveFolder);
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't open directory ''" + SaveFolder + "''!", e);
return;
}
foreach (string path in filePaths)
{
//Map savedMap = new Map(mapPath);
SavedSubmarines.Add(new Submarine(path));
}
}
private XDocument OpenDoc(string file)
{
XDocument doc = null;
string extension = "";
try
{
extension = System.IO.Path.GetExtension(file);
}
catch
{
DebugConsole.ThrowError("Couldn't load submarine ''" + file + "! (Unrecognized file extension)");
return null;
}
if (extension == ".gz")
{
Stream stream = SaveUtil.DecompressFiletoStream(file);
if (stream == null)
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
return null;
}
try
{
stream.Position = 0;
doc = XDocument.Load(stream); //ToolBox.TryLoadXml(file);
stream.Close();
stream.Dispose();
}
catch
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
return null;
}
}
else if (extension == ".xml")
{
try
{
doc = XDocument.Load(file);
}
catch
{
DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
return null;
}
}
else
{
DebugConsole.ThrowError("Couldn't load submarine ''" + file + "! (Unrecognized file extension)");
return null;
}
return doc;
}
public void Load()
{
Unload();
//string file = filePath;
XDocument doc = OpenDoc(filePath);
if (doc == null) return;
foreach (XElement element in doc.Root.Elements())
{
string typeName = element.Name.ToString();
Type t;
try
{
// Get the type of a specified class.
t = Type.GetType("Subsurface." + typeName + ", Subsurface", true, true);
if (t == null)
{
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.");
continue;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + filePath + "! Could not find a entity of the type ''" + typeName + "''.", e);
continue;
}
try
{
MethodInfo loadMethod = t.GetMethod("Load");
loadMethod.Invoke(t, new object[] { element });
}
catch (Exception e)
{
DebugConsole.ThrowError("Could not find the method ''Load'' in " + t + ".", e);
}
}
List<Vector2> convexHull = GenerateConvexHull();
HullVertices = convexHull;
for (int i = 0; i < convexHull.Count; i++)
{
convexHull[i] = ConvertUnits.ToSimUnits(convexHull[i]);
}
convexHull.Reverse();
//get farseer 'vertices' from vectors
Vertices shapevertices = new Vertices(convexHull);
AABB hullAABB = shapevertices.GetAABB();
borders = new Rectangle(
(int)ConvertUnits.ToDisplayUnits(hullAABB.LowerBound.X),
(int)ConvertUnits.ToDisplayUnits(hullAABB.UpperBound.Y),
(int)ConvertUnits.ToDisplayUnits(hullAABB.Extents.X * 2.0f),
(int)ConvertUnits.ToDisplayUnits(hullAABB.Extents.Y * 2.0f));
var triangulatedVertices = Triangulate.ConvexPartition(shapevertices, TriangulationAlgorithm.Bayazit);
hullBody = BodyFactory.CreateCompoundPolygon(Game1.World, triangulatedVertices, 5.0f);
hullBody.BodyType = BodyType.Dynamic;
hullBody.CollisionCategories = Physics.CollisionMisc;
hullBody.CollidesWith = Physics.CollisionLevel;
hullBody.FixedRotation = true;
hullBody.Awake = true;
hullBody.SleepingAllowed = false;
hullBody.GravityScale = 0.0f;
hullBody.OnCollision += OnCollision;
hullBody.OnSeparation += OnSeparation;
//body.IsSensor = true;
//body.SetTransform();
//HullBody hullBody = new HullBody();
//hullBody.body = body;
////hullBody.shapeTexture = GUI.CreateRectangle(borders.Width, borders.Height);
//hullBodies = new List<HullBody>();
//hullBodies.Add(hullBody);
MapEntity.LinkAll();
foreach (Item item in Item.itemList)
{
foreach (ItemComponent ic in item.components)
{
ic.OnMapLoaded();
}
}
//ID = 1;
loaded = this;
}
public static Submarine Load(string file)
{
Unload();
Submarine sub = new Submarine(file);
sub.Load();
return sub;
}
public static void Unload()
{
if (loaded == null) return;
loaded.Remove();
loaded.Clear();
loaded = null;
}
private void Clear()
{
if (Game1.GameScreen.Cam != null) Game1.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
PhysicsBody.list.Clear();
Ragdoll.list.Clear();
Game1.World.Clear();
}
}
}