Joonas Rikkonen
|
1f94e174ef
|
(50a891840) Lazy deformable LevelObject sprite loading
|
2019-04-03 16:25:31 +03:00 |
|
Joonas Rikkonen
|
8bf3927d98
|
(61331126a) Game Settings layout consistency pass
|
2019-04-03 16:25:16 +03:00 |
|
Joonas Rikkonen
|
92713cf587
|
(d041dfb1b) Implemented lazy sprite loading (= the texture isn't loaded until it's accessed for the first time). Atm only used in LevelObjectPrefabs and location portraits.
|
2019-04-03 16:25:02 +03:00 |
|
Joonas Rikkonen
|
4685121eee
|
(3ffde5103) Disabled alpha premultiplication on a bunch of non-transparent textures (-> minor loading time reduction)
|
2019-04-03 16:24:48 +03:00 |
|
Joonas Rikkonen
|
fd0e394827
|
(04facf9b6) Gray out the text in disabled buttons if the button has no visible sprite (the buttons in the main menu for example looked the same when disabled)
|
2019-04-03 16:24:34 +03:00 |
|
Joonas Rikkonen
|
64bec6d3b9
|
(684bcee1a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-03 16:24:20 +03:00 |
|
Joonas Rikkonen
|
516159fe43
|
(d404aba3e) Added background color to keybind inputs in the Controls settings layout, to help readability
|
2019-04-03 16:24:06 +03:00 |
|
Joonas Rikkonen
|
c9ad39da08
|
(b35e82550) Added a longer delay to getting killed by pressure (5 seconds in max pressure), made the pressure-zoom-in effect appear as soon as the pressure in a room starts to rise (not after it's half-way to lethal pressure), added blood particle effects when under high pressure
|
2019-04-03 16:23:51 +03:00 |
|
Joonas Rikkonen
|
abad70f0c1
|
(7e32870a0) Check that item has a non-zero mass before applying water forces (couldn't reproduce it, but had a debug assertion fail due to the mass of an alien artifact being 0), validate clamped force before attempting to apply it
|
2019-04-03 16:23:37 +03:00 |
|
Joonas Rikkonen
|
98cf26178f
|
(3b3130a00) Added an option to disable mouselook, let camera zoom further when controlling a large monster
|
2019-04-03 16:23:23 +03:00 |
|
Joonas Rikkonen
|
d66a49bb7c
|
(929d3d0fd) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-03 16:23:08 +03:00 |
|
Joonas Rikkonen
|
212b7074a8
|
(8bcb4dfd5) Refined cable holders, added variants for 1-3 cables (background still missing)
|
2019-04-03 16:22:54 +03:00 |
|
Joonas Rikkonen
|
c751c58495
|
(c793f55af) Clamp velocities when pushing characters out of doorways, play only one damage sound when hit by a door (not once per each limb that's in the doorway), refactored the logic so to prevent creating new lists
|
2019-04-03 16:22:41 +03:00 |
|
Joonas Rikkonen
|
f676e8c67e
|
(914a15437) Fixed: Checking for jobs using name instead of the prefab identifier
|
2019-04-03 16:22:26 +03:00 |
|
Joonas Rikkonen
|
0ecfc426ff
|
(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-03 16:22:12 +03:00 |
|
Joonas Rikkonen
|
0dd1823eb1
|
(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
|
2019-04-03 16:21:57 +03:00 |
|
Joonas Rikkonen
|
8de2eccff2
|
(7d0cf0d4f) Clamp forces in a bunch of more places where forces are applied to bodies
|
2019-04-03 16:21:38 +03:00 |
|
Joonas Rikkonen
|
0844f1eae4
|
(8e2e6e4da) Physics error prevention: - Use the ApplyForce/ApplyImpulse method overrides that clamp the resulting velocity to a value (in this case NetConfig.MaxPhysicsBodyVelocity, 64 m/s). Without this, explosions and attacks for example could apply arbitrarily large forces to bodies, causing physics errors in Ragdoll.CheckValidity. - Make sure angular velocity still has a sane value after applying an impulse to a specific point of a collider.
|
2019-04-03 16:21:22 +03:00 |
|
Joonas Rikkonen
|
5d7dba0f70
|
(cef39af84) Fixed server creating "attempted to create a network event for an item that hasn't been fully initialized yet" console errors when spawning LightComponents mid-round. + Simplified ragdoll collider null check
|
2019-04-03 16:21:06 +03:00 |
|
Joonas Rikkonen
|
e4eb6c131c
|
(c225b9831) Fixed crashing if none of the selected content packages contain location portraits suitable for the main menu.
|
2019-04-03 16:20:52 +03:00 |
|
Joonas Rikkonen
|
03f2444968
|
(7341d33ff) Fixed nullref exception if a fabricator finishes creating an item after the user has been removed.
|
2019-04-03 16:20:37 +03:00 |
|
Joonas Rikkonen
|
b75db42253
|
(010c23458) Added a notification that tells the player where cargo spawns
|
2019-04-03 16:20:22 +03:00 |
|
Joonas Rikkonen
|
3eb11d9c5d
|
(7c7004099) Fixed syringes being launched backwards from the syringe gun when firing to the right.
|
2019-04-02 12:42:14 +03:00 |
|
Joonas Rikkonen
|
baadd60d8d
|
(cd4cc584f) Fixed projectiles not applying status effects on impact if they have no attack defined. Closes #1382
|
2019-04-02 12:42:00 +03:00 |
|
Joonas Rikkonen
|
4009a2f2b7
|
(5ef33c5cd) Revert "Set preview image size a bit larger to commodate larger resolutions and to get a clear image". Loading the preview image caused the game to hang.
|
2019-04-02 12:41:46 +03:00 |
|
Joonas Rikkonen
|
5cf66d7343
|
(ecda2cb2a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-02 12:41:32 +03:00 |
|
Joonas Rikkonen
|
e86d86c41f
|
(9bd8db487) Allow to aim in ladders when not moving.
|
2019-04-02 12:41:18 +03:00 |
|
Joonas Rikkonen
|
7d8b489319
|
(683847e26) Test: disable camera movement completely when an item interface is open (not just when the cursor is on the interface)
|
2019-04-02 12:41:04 +03:00 |
|
Joonas Rikkonen
|
6de0fa4b73
|
(c5f9e6070) Fixed lighting artifacts cause by the LOS changes
|
2019-04-02 12:40:50 +03:00 |
|
Joonas Rikkonen
|
b2c71e92c0
|
(f37be42bb) Fixed severed limbs occasionally noclipping into the submarine
|
2019-04-02 12:40:36 +03:00 |
|
Joonas Rikkonen
|
95fb792cd6
|
(06f76e063) Set preview image size a bit larger to commodate larger resolutions and to get a clear image
|
2019-04-02 12:40:22 +03:00 |
|
Joonas Rikkonen
|
1aad8b2038
|
(007519ad5) Higher-res submarine preview images
|
2019-04-02 12:40:08 +03:00 |
|
Joonas Rikkonen
|
28a8a5a2ed
|
(99be2b970) Fixed submarine preview info text overlap
|
2019-04-02 12:39:55 +03:00 |
|
Joonas Rikkonen
|
34ee220bc9
|
(bb5ebaee3) Minor layout improvements to New Game and Game Settings
|
2019-04-02 12:39:42 +03:00 |
|
Joonas Rikkonen
|
cae366e807
|
(4d924cc86) Fixes to New Game and Game Settings layouts
+ merge fix
|
2019-04-01 22:55:04 +03:00 |
|
Joonas Rikkonen
|
22372dfffe
|
(061c63299) Wall collider tuning
|
2019-04-01 22:53:41 +03:00 |
|
Joonas Rikkonen
|
43578f3bb2
|
(bb8a4525e) Progress on LOS effect improvements. Hiding the unnecessary shadows at spots where the ends of two walls meet works now, still got to do something about corner areas where a vertical wall meets a horizontal one.
|
2019-04-01 22:53:27 +03:00 |
|
Joonas Rikkonen
|
98e0504e1f
|
(52748e937) Fixed nullref exception if a character eats another one when a gamesession has not been started
|
2019-04-01 22:53:12 +03:00 |
|
Joonas Rikkonen
|
ae3dea40b0
|
(3c1d889c9) Fixed voice activity controls going outside the settings frame
|
2019-04-01 22:52:58 +03:00 |
|
Joonas Rikkonen
|
ee18a1b508
|
(66b8e2955) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-01 22:52:44 +03:00 |
|
Joonas Rikkonen
|
6332a6e077
|
(c896c51fb) Display submarine preview in the "new game" menu, layout tweaks
|
2019-04-01 22:52:31 +03:00 |
|
Joonas Rikkonen
|
ca9a516403
|
(8ea276c68) Fixed game settings panel input consistency
|
2019-04-01 22:52:17 +03:00 |
|
Joonas Rikkonen
|
26210da6a6
|
(7076afabd) Reimplemented the "new game" menu changes in b378675 using layout groups
|
2019-04-01 22:52:04 +03:00 |
|
Joonas Rikkonen
|
a3eabfabac
|
(2400ab447) Revert "Improved New Game panel" (easier to do the columns with layoutgroups than by setting the contents to half the width)
|
2019-04-01 22:51:50 +03:00 |
|
Joonas Rikkonen
|
8b12f85f48
|
(b6f451292) Moved crafting recipes from the fabricator xml to the xmls of the items. Makes it possible for modders to add new craftable items without having to modify the fabricators. Closes #1001
|
2019-04-01 22:51:37 +03:00 |
|
Joonas Rikkonen
|
508bd960be
|
(b378675eb) Improved New Game panel
|
2019-04-01 22:51:21 +03:00 |
|
Joonas Rikkonen
|
a46c195532
|
(2a183f60c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-01 22:51:07 +03:00 |
|
Joonas Rikkonen
|
8cb4702a5a
|
(cda6af1ad) Increase the steering speed when going to eat. TODO: Adjusting the weight shouldn't have any effect on character speed. The steering vector should be normal until multiplied by the movement speed in the Update function.
|
2019-04-01 22:50:53 +03:00 |
|
Joonas Rikkonen
|
5d6cbb5898
|
(b522c4551) Don't assign the attackinglimb if we shouldn't be attacking. Fixes Hammerhead not falling back after hitting the sub.
|
2019-04-01 22:50:39 +03:00 |
|
Joonas Rikkonen
|
e9a3577316
|
(b2df6e88c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-01 22:50:25 +03:00 |
|