Regalis
|
203e7c4114
|
Horizontal doors (hatches), bugfix in holdable.cs
|
2016-01-15 18:30:44 +02:00 |
|
Regalis
|
e3ebc28afb
|
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
|
2016-01-15 17:10:21 +02:00 |
|
Regalis
|
0fc085c86d
|
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
|
2016-01-14 21:06:08 +02:00 |
|
Regalis11
|
c7e7b3909f
|
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
|
2015-12-23 00:10:02 +02:00 |
|
Regalis
|
af470eab2e
|
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
|
2015-12-17 18:26:40 +02:00 |
|
Regalis
|
859be53d28
|
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
|
2015-12-14 18:59:59 +02:00 |
|
Regalis
|
17e8a2171f
|
Progress + prettier ice walls
|
2015-12-12 13:44:05 +02:00 |
|
Regalis
|
78bccca4af
|
Moar progress, fixed shadow/los/submarine misalignment issues
|
2015-12-09 19:29:53 +02:00 |
|
Regalis
|
5bcdfa2b56
|
AI combat, misc AI improvements, characters can't get stuck inside doors
|
2015-12-03 18:34:35 +02:00 |
|
Regalis
|
c456fa3c90
|
Human AI with pathfinding and room hazard avoidance
|
2015-11-23 01:22:38 +02:00 |
|
Regalis
|
77024a31fb
|
Positioning out-of-sub particles relative to the level, easier to climb stairs
|
2015-11-22 17:11:13 +02:00 |
|
Regalis
|
cddf4f1bde
|
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
|
2015-11-20 17:12:33 +02:00 |
|
Regalis
|
8ec7fd44ff
|
LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
|
2015-11-19 21:24:49 +02:00 |
|
Regalis
|
9b08201972
|
Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
|
2015-11-18 20:02:45 +02:00 |
|
Regalis
|
24ed95cd68
|
Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
|
2015-11-13 00:52:42 +02:00 |
|
Regalis
|
4d949e3be1
|
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
|
2015-11-10 22:22:26 +02:00 |
|
Regalis
|
5a21d64b3a
|
FillNetworkData uses NetBuffer instead of OutgoingMessage
|
2015-11-04 20:21:34 +02:00 |
|
Regalis
|
948285f6ab
|
Control settings, more server settings, selecting character face
|
2015-10-28 19:07:17 +02:00 |
|
Regalis
|
ebe248a7cc
|
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
|
2015-10-26 01:46:52 +02:00 |
|
Regalis
|
b3462b24b4
|
Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
|
2015-10-23 00:10:27 +03:00 |
|
Regalis
|
51e68f0949
|
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
|
2015-10-22 01:04:42 +03:00 |
|
Regalis
|
0e5e86e363
|
v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
|
2015-10-18 22:44:30 +03:00 |
|
Regalis
|
aa3882a815
|
Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
|
2015-10-17 21:24:00 +03:00 |
|
Regalis
|
3c1a66078c
|
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
|
2015-10-17 16:01:42 +03:00 |
|
Regalis
|
838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
|
Regalis
|
f13a48ef52
|
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
|
2015-10-04 23:50:46 +03:00 |
|
Regalis
|
0be4ad4f84
|
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
|
2015-10-04 14:49:05 +03:00 |
|
Regalis
|
cc16bb3ad7
|
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
|
2015-09-28 19:48:31 +03:00 |
|
Regalis
|
c8ee9e085f
|
Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
|
2015-09-27 15:46:55 +03:00 |
|
Regalis
|
bf7619bcc4
|
water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
|
2015-09-24 15:21:10 +03:00 |
|
Regalis
|
f6966f06c3
|
WIP CrashReporter, misc refactoring
|
2015-09-19 15:14:47 +03:00 |
|
Regalis
|
7eae6fb026
|
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
|
2015-09-07 16:31:04 +03:00 |
|
Regalis
|
04d55891f0
|
Particles using display coordinates, particle growtime, character death&stun animations
|
2015-09-05 12:13:44 +03:00 |
|
Regalis
|
f739808520
|
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
|
2015-08-31 19:57:49 +03:00 |
|
Regalis
|
d8904eaa56
|
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
|
2015-08-21 20:21:22 +03:00 |
|
Regalis
|
048eb5713f
|
waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
|
2015-08-04 20:11:59 +03:00 |
|
Regalis
|
9149408b36
|
assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
|
2015-08-03 23:25:22 +03:00 |
|
Regalis
|
85b0cda4ca
|
v0.1
|
2015-07-31 21:05:55 +03:00 |
|