Regalis
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fada49d277
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Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
+ SalvageMission attempts to place artifacts in artifact holders
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2016-12-01 16:14:24 +02:00 |
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Regalis
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0ea9600198
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Team-specific combat mission descriptions + deepest lore
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2016-10-06 19:55:26 +03:00 |
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Regalis
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5e88d91cb8
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Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files
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2016-10-06 15:32:38 +03:00 |
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juanjp600
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344947c3c4
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Search and destroy mission
Featuring ugly code
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2016-09-26 22:09:06 -03:00 |
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Regalis
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503883a885
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Artifacts are spread out better throughout the levels
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2016-08-28 20:28:24 +03:00 |
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Regalis
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19d3d793e7
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Artifacts don't have to be inside the main sub when exiting, gap particle positioning bugfix, waypoints that aren't inside a hull are displayed in blue (easier to spot waypoint issues), a warning is displayed if trying to choose a shuttle as the submarine in SP, random sub selection in MP ignores shuttles
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2016-08-13 18:26:40 +03:00 |
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Regalis11
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41569675f3
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Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
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2016-06-09 18:34:43 +03:00 |
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Regalis
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3114006d86
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Alien ruins, some new alien items and a new monster
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2016-05-01 18:46:17 +03:00 |
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Regalis
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31a04c7bc1
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Cargo missions, a menu that shows the mission description mid-round
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2016-04-16 15:36:01 +03:00 |
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