Regalis
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29ad3d2555
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Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance
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2016-10-26 20:20:42 +03:00 |
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Regalis
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07f8c966ab
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Submarine position is synced using the same logic as the characters, AICharacter position syncing
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2016-10-25 19:01:19 +03:00 |
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Regalis
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641e579e92
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Backported animcontroller-overhaul
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2016-10-22 15:18:16 +03:00 |
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Regalis
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f9017d3cf9
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User-controlled monsters can damage structures from outside the sub
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2016-10-11 21:11:06 +03:00 |
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Regalis
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3b394976e4
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A new monster, some changes to fish animation logic (creatures don't need to have a head, more pronounced swimming movement, option to select the position where steering forces are applied)
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2016-09-04 19:18:44 +03:00 |
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Regalis
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fda251898b
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Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
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2016-08-26 20:38:28 +03:00 |
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Regalis
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b2f83b43f8
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Attacks can apply a force to the target (i.e. monsters can throw characters around)
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2016-05-22 01:28:46 +03:00 |
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Regalis
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4d949e3be1
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Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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2015-11-10 22:22:26 +02:00 |
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Regalis
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db7128a475
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Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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2015-10-06 21:18:36 +03:00 |
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Regalis
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cc16bb3ad7
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Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
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2015-09-28 19:48:31 +03:00 |
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Regalis
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0cbcdd0b03
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Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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2015-09-04 21:56:39 +03:00 |
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Regalis
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5771bc7e02
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Progress on tutorial
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2015-08-11 20:23:48 +03:00 |
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Regalis
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d4c308003b
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Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps
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2015-07-10 12:55:26 +03:00 |
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Regalis
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2ef92c4af0
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Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
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2015-06-16 22:53:02 +03:00 |
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Regalis
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d7fde606e9
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misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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2015-06-09 18:18:34 +03:00 |
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Regalis
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95c8e0f486
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Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds
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2015-06-06 14:38:25 +03:00 |
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Regalis
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1f42e4a4db
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low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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2015-06-01 22:20:17 +03:00 |
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Regalis
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80648ffd46
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electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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2015-05-27 01:02:30 +03:00 |
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Regalis
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fadb89ae9e
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First commit
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2015-05-25 01:04:03 +03:00 |
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