Joonas Rikkonen
421e77cc3e
Fixed itemcomponents being loaded incorrectly if an item has multiple components of the same type.
2018-05-07 11:15:49 +03:00
Joonas Rikkonen
7dd4dca2ed
Fixed crashing when a round starts if the sub has been saved while a fabricator was running. Closes #398
2018-05-07 11:15:12 +03:00
Joonas Rikkonen
ed22ca360f
Fixed AND/OR or components staying inactive until they receive their first signal. Closes #387
2018-04-25 14:43:44 +03:00
Joonas Rikkonen
88eabef8af
Made characterusable default to false (as it did before 91d6c7b)
2018-04-24 20:58:42 +03:00
Joonas Rikkonen
8cf26e2d7f
Fixed null reference exception if a statuseffect removes an item when a round is not running. Closes #385
2018-04-24 18:02:53 +03:00
Joonas Rikkonen
91d6c7b91f
Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385
2018-04-24 18:00:36 +03:00
Joonas Rikkonen
1d98df11a3
PropertyConditionals match if any of the targets match, junction boxes only take damage underwater when therey're powered up (because trying to fix all boxes in a flooded sub before they break again is pain in the ass)
2018-04-23 15:25:46 +03:00
Joonas Rikkonen
f2842c265c
Removed the need for batteries in diving suits, now the light stays on as long as the suit is worn by a living character.
2018-04-23 15:24:55 +03:00
Joonas Rikkonen
eff5976461
PropertyConditional fixes:
...
- Fixed Equals/NotEquals not working at all because they checked for float values when the property is not a float and vice versa.
- Bool comparisons work now.
- Removed unnecessary property.GetValue calls, no need to get the value twice in the same method.
2018-04-23 15:19:40 +03:00
Joonas Rikkonen
6e666939a0
Wearables apply OnWearing StatusEffects in all the components of an item, not just the Wearable component.
2018-04-23 15:17:25 +03:00
Joonas Rikkonen
c71315f4da
Fixed StatusEffects of child ItemComponents not being added to an item's StatusEffect lists
2018-04-23 15:16:51 +03:00
Joonas Rikkonen
ceaba2f5ca
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round. Closes #278
2018-04-23 13:55:08 +03:00
Joonas Rikkonen
e61dc5ae5f
Option to log debug console output to a file. Closes #318
2018-04-20 20:11:01 +03:00
Joonas Rikkonen
177f31d538
Some more logging to help diagnose #278 , a potential workaround to remove items/characters that Entity.RemoveAll failed to remove for some reason.
2018-04-20 16:50:10 +03:00
Joonas Rikkonen
395ca3c5c2
Removed debug code from PhysicsBody.ApplyLinearImpulse
2018-04-18 17:27:06 +03:00
Joonas Rikkonen
c6f3d0c1b8
Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub crashes into something (even if the impact doesn't appear to be that hard): impacts don't increase the velocity of the characters above 20 units/s.
2018-04-18 17:24:10 +03:00
Joonas Rikkonen
eed7b72b4e
Fixed player-controlled creatures being able to do damage to themselves and RepairTools causing damage to the user regardless of the user's skills.
2018-04-18 15:04:18 +03:00
Joonas Rikkonen
edf5bacc89
Fixed EndRound music looping forever. Closes #334
2018-04-18 11:02:58 +03:00
Joonas Rikkonen
9a8f13140e
Cherry-picked [ab78991]: Rendering tiled sprites with scaling works correctly now (I think?), added option to edit the offset of structure textures
2018-04-17 14:06:40 +03:00
itchyOwl
22e2c8d8c2
Fix the gap and submarine position indicator icon position.
2018-04-09 18:11:27 +03:00
itchyOwl
7d31f0cdb6
Add a backing field with the default value Vector2.One for TextureScale. Clamp the values between 0.01 and 10 to keep them sensible.
2018-04-09 16:16:17 +03:00
Joonas Rikkonen
3abbfcbc23
Railguns cannot be fired without aiming. Closes #364
2018-04-09 15:22:42 +03:00
Joonas Rikkonen
fe064b2170
Added a debug command for mirroring the main sub horizontally
2018-04-09 10:59:56 +03:00
Joonas Rikkonen
465b848cb4
Fixed relay components ignoring signals to the toggle and set_state connections if the signal has been passed through other PowerTransfer components. Closes #355
2018-04-06 19:51:16 +03:00
itchyOwl
22c3af6af6
Enable editing of the texture scale of the structures.
2018-04-06 16:07:17 +03:00
itchyOwl
9fc65298e8
Reduce duplicate code in Sprite constructors.
2018-04-06 15:56:32 +03:00
itchyOwl
e89fa0dc5c
Add a todo note.
2018-04-06 11:51:52 +03:00
Joonas Rikkonen
3aeaae0595
Fixed RespawnManager not removing respawn items. Closes #234
2018-04-04 18:53:23 +03:00
Joonas Rikkonen
5731f8a522
Merge pull request #350 from extraneus/master
...
The preliminary assignments
2018-04-04 18:48:29 +03:00
Joonas Rikkonen
9dd9425caa
Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
...
Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322 )
2018-04-03 22:43:41 +03:00
itchyOwl
b599206294
Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128 )
2018-03-27 11:29:36 +03:00
itchyOwl
a48a4975ca
Auto ban users that have been vote kicked. Define the auto ban time in the server settings. (Issue #128 ) NOTE: Not tested!
2018-03-27 11:27:57 +03:00
itchyOwl
3106efa023
Add "respawn" tag to the items that should persist in the Respawn Shuttle. Ignore the items with this tag when resetting the shuttle. (Issue #234 )
2018-03-27 11:24:11 +03:00
Joonas Rikkonen
faaaa69fa7
RegExFindComponent doesn't attempt to evaluate the (null) signal when no signal has been received yet.
2018-03-21 15:31:53 +02:00
Joonas Rikkonen
276798d88b
Fixed null exception in IndoordsSteeringManager. Closes #326
2018-03-10 18:47:59 +02:00
Joonas Rikkonen
c02b8a17fe
Reminder to self: press ctrl+s before committing
2018-03-09 18:04:14 +02:00
Joonas Rikkonen
a8dda856cc
Fixed statuseffect changes in a57bec2 not being added to one of the overloads of the Apply method
2018-03-09 17:55:06 +02:00
Joonas Rikkonen
738910e123
Fixed being able to gain karma by welding fixed walls
2018-03-09 12:47:14 +02:00
Joonas Rikkonen
03fa2a2e1b
Fixed item removal by SecondaryUse not being synced
2018-03-08 23:54:28 +02:00
Joonas Rikkonen
e1f96480e1
Added console commands for giving the clients ranks, showing their current permissions and giving/revoking the permission to use specific console commands. Closes #327
2018-03-08 20:52:42 +02:00
Joonas Rikkonen
df746db421
Ladders can be climbed by holding up/down while standing next to them without having to select them first.
2018-03-08 11:01:17 +02:00
Joonas Rikkonen
4421c8a5de
Fixed camera shake continuing indefinitely if a character falls unconscious due to impact damage
2018-03-08 10:43:54 +02:00
juanjp600
82dcbc3ae8
Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
2018-03-07 22:53:28 -03:00
Joonas Rikkonen
a43b8dc278
Added a console command for changing the server password. Closes #325
2018-03-07 17:26:42 +02:00
Joonas Rikkonen
b9287beed2
Characters carry two-handed throwables in both hands. (See #303 )
2018-03-07 11:33:06 +02:00
Joonas Rikkonen
10ce4bd20d
Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
2018-03-06 16:43:36 +02:00
Joonas Rikkonen
08ade1dc6f
Fixed clients not being notified when a campaign is exited and a new one started, causing them to think they still have up-to-date save files for the new campaign and get kicked out due to desync as soon as a round starts. (See #315 )
2018-03-06 14:18:37 +02:00
Joonas Rikkonen
8e8b8464af
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
2018-03-06 13:55:30 +02:00
Joonas Rikkonen
0ab4521a7a
Fixed monsters being able to spawn under the ocean floor. Closes #319
2018-03-06 12:13:08 +02:00
Joonas Rikkonen
f5af432ad9
Fixed item tags & aliases not being taken into account when determining target validity in StatusEffect.Apply. Closes #316
2018-03-06 11:25:25 +02:00