Joonas Rikkonen
91d6c7b91f
Fixed explosives being directly usable by characters, causing them to explode when left clicking while holding them due to 9dd9425c. See #385
2018-04-24 18:00:36 +03:00
Joonas Rikkonen
9dd9425caa
Explosives, chemicals and medical items disappear when their condition falls to 0 (i.e. when they're fully used).
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Railgun shells, detonators and depth charges also now "use" their contents instead of destroying them. (See #322 )
2018-04-03 22:43:41 +03:00
Joonas Rikkonen
2585cc9873
Fixed attachable objects being deattachable with the select key due to e6b7a0d3, fixed typo in ConvertInputType
2018-02-28 13:26:18 +02:00
Joonas Rikkonen
7bbab35a0b
Configured cargo containers for items, metal crates can be deconstructed, spears can be contained inside metal crates
2018-01-10 15:57:22 +02:00
Joonas Rikkonen
18ae9d7820
Base ItemComponents can apply OnUse statuseffects, grenades can be placed in detonators. Closes #113
2018-01-09 14:55:16 +02:00
Alex Noir
20e583d816
boy oh boy this is proving to point out some major issues with the status effect system
2017-12-20 16:53:14 +03:00
Joonas Rikkonen
f0225e4312
Chemicals and explosives can be thrown. Nitroglycerin & flash powder explode on impact, no effect on other items yet (implement applying status effects when the item hits someone?)
2017-12-03 01:10:26 +02:00
Joonas Rikkonen
6c7c97a875
Replaced the placeholder C4, detonator & grenade sprites
2017-09-28 19:00:59 +03:00
Joonas Rikkonen
4bdbf05875
- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
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- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes).
- Background sprites can emit sounds.
2017-08-24 19:56:31 +03:00
Joonas Rikkonen
d4b58e16b9
Fire & explosion decals
2017-07-08 18:30:07 +03:00
Joonas Rikkonen
bf5a0746ad
Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
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Conflicts:
Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen
e15f5a881b
Merge branch 'dedicated-server' (TODO: make sure I didn't break anything)
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Conflicts:
Barotrauma/Barotrauma.csproj
Barotrauma/BarotraumaShared/Source/Characters/AI/AIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AICharacter.cs
Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs
Barotrauma/BarotraumaShared/Source/Characters/Attack.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Characters/CharacterNetworking.cs
Barotrauma/BarotraumaShared/Source/Characters/Limb.cs
Barotrauma/BarotraumaShared/Source/Events/MonsterEvent.cs
Barotrauma/BarotraumaShared/Source/Map/Explosion.cs
2017-06-30 21:02:52 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
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- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00