Replaced the placeholder C4, detonator & grenade sprites
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@@ -7,9 +7,8 @@
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price="100">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Pickable slots="Any">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0">
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@@ -23,11 +22,11 @@
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name="Compound N"
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category="Equipment"
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Tags="smallitem,explosive"
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spritecolor="1.0,0.5,1.0,1.0"
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>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Pickable slots="Any">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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@@ -42,11 +41,11 @@
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name="Volatile Compound N"
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category="Equipment"
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Tags="smallitem,explosive"
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spritecolor="1.0,0.5,1.0,1.0"
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>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Pickable slots="Any">
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<StatusEffect type="Always" target="This" Condition="-0.35"/>
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@@ -63,11 +62,11 @@
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description="A compound made of C-4 and incendium."
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category="Equipment"
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Tags="smallitem,explosive"
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spritecolor="1.0,0.0,0.0,1.0"
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>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
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<Body width="16" height="7"/>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Pickable slots="Any">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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@@ -83,13 +82,12 @@
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name="Detonator"
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description="A device that detonates any contained explosive when receiving a signal."
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category="Equipment"
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Tags="smallitem"
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Tags="smallitem"
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price="50">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="112,7,16,9"/>
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,107,14,12"/>
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<Body width="16" height="9"/>
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<Body width="14" height="12"/>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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Binary file not shown.
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
@@ -68,7 +68,7 @@
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0">
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<sound file="Content/Items/Weapons/stungrenade.ogg"/>
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<Explosion range="500" damage="5" stun="25" force="0.1"/>
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<Explosion range="500" damage="5" stun="25" force="0.1" smoke="false"/>
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</StatusEffect>
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</Throwable>
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</Item>
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